As your animation gets closer to 
  being perfected, you might find the 
  need to slightly offset the timing of 
  one or more objects relative to the 
  rest.  Spriter actually keeps separate 
  time-lines and key frame per object.  
  To view and edit them you need to 
  expand the time-line area upward by 
  left clicking the top of the time-line 
  window upward.  Now you can left 
  click and drag to change the time 
  position of any objects key-frames.  
  You can also delete them via the 
  delete key after selecting them.
 
 
 
  Advanced Time-line Editing
 
 
  
 
 
 
  
Spriter Pro User’s Manual version 1.4