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TroubleShooting (look here if you are having an issue with Spriter!)


Mike at BrashMonkey
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  • 2 weeks later...
On 12/28/2017 at 12:01 AM, anty21ro said:

Hi. I am working on a project in Construct 2 in which I have the player imported from Spriter with the specific plugin. When I preview the layout in C2 it looks fine, but if I export my project to NW.js format the player disappears.

ss_01.jpg

I have a suspicion it's a NW.js issue and it's becasue your png images are pure black and white. Try replacing them with full 24 bit pngs with color data and see if they then appear correctly in the NW.JS exported version.

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  • 2 months later...

Hi

Renaming objects doesn't work for some reason on Z-order window. Or it works couple times and then nothing happen with F2 or via right click -> rename.

Also when going thru objects in Z-order windows with arrow keys, it like "jump" suddenly to palette / alt + Click selections (create bone/box/point).

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8 hours ago, Rawdesh said:

Hi

Renaming objects doesn't work for some reason on Z-order window. Or it works couple times and then nothing happen with F2 or via right click -> rename.

Also when going thru objects in Z-order windows with arrow keys, it like "jump" suddenly to palette / alt + Click selections (create bone/box/point).

Thanks very much for reporting this.

Please always let us know what OS you're using Spriter on when reporting bugs or other problems.

In the meantime I will see if I can reproduce this issue on my Windows installed version.

cheers.

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On 10/2/2020 at 9:30 PM, Mike at BrashMonkey said:

Thanks very much for reporting this.

Please always let us know what OS you're using Spriter on when reporting bugs or other problems.

In the meantime I will see if I can reproduce this issue on my Windows installed version.

cheers.

Hi

Oh, sorry. Using Windows 10. And Spriter release 11. 

When i got that issue, I rename object in Z-order with F2, and press enter. Then it goes to "Alt + Click", and that change then with arrows.

And then can't rename any other object, even with right mouse click. 

I tested with my desktop and laptop computers.

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17 minutes ago, Rawdesh said:

Hi

Oh, sorry. Using Windows 10. And Spriter release 11. 

When i got that issue, I rename object in Z-order with F2, and press enter. Then it goes to "Alt + Click", and that change then with arrows.

And then can't rename any other object, even with right mouse click. 

I tested with my desktop and laptop computers.

I've been able to reproduce the bug. I never ran into this before... maybe a windows update along the way broke this. There is a decent work-around. I discovered that if you select another animation and go back to that animation you'll be able to rename things in the z-order bar again. Sorry for the inconvenience. 

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18 hours ago, Mike at BrashMonkey said:

I've been able to reproduce the bug. I never ran into this before... maybe a windows update along the way broke this. There is a decent work-around. I discovered that if you select another animation and go back to that animation you'll be able to rename things in the z-order bar again. Sorry for the inconvenience. 

Thank you for tip and info. No prob, keep on great work!

 

regards

Markus

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  • 5 months later...

Hello, I'm really new to Spriter and I just started making some practice animations using some of my own illustrations. 

I recently came across an unusual issue where when I export an animation, regardless of it being a gif/png, there's heavily graphic artifacing (??) and the colors flicker/mess up in each frame. It doesn't show this in spriter and I've been enabling/re-enabling the OpenGL setting. 

Is there a way I can fix this issue and get clean, crisp exported frames? Thanks! 

- Mist 
 

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5 hours ago, Mystical Mist said:

Hello, I'm really new to Spriter and I just started making some practice animations using some of my own illustrations. 

I recently came across an unusual issue where when I export an animation, regardless of it being a gif/png, there's heavily graphic artifacing (??) and the colors flicker/mess up in each frame. It doesn't show this in spriter and I've been enabling/re-enabling the OpenGL setting. 

Is there a way I can fix this issue and get clean, crisp exported frames? Thanks! 

- Mist 
 

Can you link to a video or screen shot of the artifact? We need to see your export settings as well.
Also, if you zip up your spriter project folder with all the images and the spriter file and email it to mike@brashmonkey.com I might be able to figure out the cause of the issue.

You are using PNG images and not jpeg's right?

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3 hours ago, Mike at BrashMonkey said:

Can you link to a video or screen shot of the artifact? We need to see your export settings as well.
Also, if you zip up your spriter project folder with all the images and the spriter file and email it to mike@brashmonkey.com I might be able to figure out the cause of the issue.

You are using PNG images and not jpeg's right?

Correct, all of the images in my folder are PNG.

I can send you various screenshots to your email, along with the spriter zip.  

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  • 3 months later...

Hello,

I work with Spriter every now and then and keep coming across a problem that drives me insane. As soon as I add a new sprite to an existing animation and try to implement it into the animation, the sprite is only shown once for a short time and then disappears instead of being constantly visible. How do I add sprites to existing animations? I read about pressing Ctrl and dragging the new sprite into the scene, but that didn't help, nothing happened.

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On 6/23/2021 at 9:14 AM, DarocMike said:

Hello,

I work with Spriter every now and then and keep coming across a problem that drives me insane. As soon as I add a new sprite to an existing animation and try to implement it into the animation, the sprite is only shown once for a short time and then disappears instead of being constantly visible. How do I add sprites to existing animations? I read about pressing Ctrl and dragging the new sprite into the scene, but that didn't help, nothing happened.

Every frame can have totally different objects and/or hierarchies of parent and children. If you ad an image to the first key frame it is not automatically added to everything. Please watch this video:
 

 

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