MasterZenith Posted October 1, 2015 Report Posted October 1, 2015 I can't figure out how to have more than two bones work with an mesh object. I want to have 4 or 5 bones working with a tail object, but the mesh ability only seems to work with two bones, and won't append to any bones past the second one. Are two bones the limitation of mesh objects? Quote
aiat_gamer Posted October 1, 2015 Report Posted October 1, 2015 I can't figure out how to have more than two bones work with an mesh object. I want to have 4 or 5 bones working with a tail object, but the mesh ability only seems to work with two bones, and won't append to any bones past the second one. Are two bones the limitation of mesh objects? The mesh option is very buggy and does not work that well, it is being reworked as far as I know and will be different. Quote
Mike at BrashMonkey Posted October 1, 2015 Report Posted October 1, 2015 Right, the current place-holder "proof of concept" Skin mode (mesh deform) only supports 2 bones per mesh relatively reliably. This limitation will NOT be present in the final version of the feature once it's implemented. Sorry again for the delay.. we're finally starting to resolve the issues that were causing the hold-up. More information will come upon release of the official reference implementation in less than 3 weeks. Cheers. Quote
MasterZenith Posted October 2, 2015 Author Report Posted October 2, 2015 Thank you for the answer Brash.Limitations don't bother me. Just knowing what they are, so I can work around them, is perfectly fine. Quote
aiat_gamer Posted October 4, 2015 Report Posted October 4, 2015 we're finally starting to resolve the issues that were causing the hold-up. More information will come upon release of the official reference implementation in less than 3 weeks. Cheers. :eek: , Sweeeeeeet! Holly crap I have not been hyped for anything this much! Hope everything goes well! Quote
bwwd Posted October 4, 2015 Report Posted October 4, 2015 It is possible to do in spriter, i did it before even yesterday with 3 bones for body, just try until it works. Tail must be like that _ not like that | and start from left to right.IT also must be straight tail so bones are in straight line one after another : - - - Attach tail to first bone in chain and then just add segments using arrows when hovering over next bones. You can have infinite amount of bones this way, i had like 20 of them for long dragon. Quote
Mike at BrashMonkey Posted October 4, 2015 Report Posted October 4, 2015 bwwd has done more awesome stuff with our place-holder skin feature than we would have thought possible (given its current bugs and limitations), so he's definitely the best person to listen to for advice on getting the most from it. Cheers. Quote
bwwd Posted October 5, 2015 Report Posted October 5, 2015 Found it, bones arent on top of tail like they should because character wasnt straight like it should be when i was drawing it so i had to lay bones anyway to test it and it worked! 25 bones and each of them is affecting dragon's body. RunnerPack 1 Quote
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