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MasterZenith

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Everything posted by MasterZenith

  1. I have started using spriter again after 6 months, but I can't get the save gif option to work. My gif saves as a black square, and when I play the gif, there is nothing shown. I've used versions 5 and 6.2 and nothing works. I know I'm missing something simple here. Any ideas to what's going on?
  2. Thank you for the answer Brash. Limitations don't bother me. Just knowing what they are, so I can work around them, is perfectly fine.
  3. I can't figure out how to have more than two bones work with an mesh object. I want to have 4 or 5 bones working with a tail object, but the mesh ability only seems to work with two bones, and won't append to any bones past the second one. Are two bones the limitation of mesh objects?
  4. And, of course, having Objects just corrupts files and they cannot be opened. Sigh....
  5. My problem is that objects tend to crash Spriter, so having animation with 20 objects is pretty impossible.
  6. I'm new to using the Deformation Mesh aspect of Spriter, and I can't seem to work around something here. It seems Deformed Objects are always layered on top of sprites, no matter their hierarchical order. Also, this seems to be the case for Deformed objects on Deformed Objects. They don't seem to layer properly. For example, I have a Deformed Head, and a Sword Sprite. The sword can never pass "on top" of the Deformed Head, always appearing behind the head as the Sword Sprite moves around. Is this just how Deform Meshing works at the moment? Is there a way to have a Deformed Object be layered UNDER a sprite? It seems that Deformed Objects just can't have anything on top of them at the moment. Is this the case in other programs such as Spine?
  7. That was my first sprite animated in Spriter. I wanted to challenge myself by switching images mid animation. Took me like 4 hours to get it right, lol.
  8. I like Spriter, but I'm looking for a program that has great mesh deformation aspects. Anyone have a list of cheap to expensive sprite manipulation programs that allow me to deform? I saw a few, like Spine, but are there any others not 300 bucks? Or is Spriter the best I'll get for it's price?
  9. Thank you. I've been using Spriter for about 2 and a half months now, and I just discovered the fake 3D mesh last week. The two running sprites in my first post are my first attempts at using that deformation mesh. I'm in love with the deformation mesh :)
  10. Just wanted a place to dump my Spriter works, and what better place to have them than the Spriter Forums!
  11. "I save after EVERY changed keyframe, good habit." I shouldn't have to do this. I don't for the other six art based programs I use to develop our game. "DEleting bones sounds like your workflow isnt properly planned" I don't recall saying I ever did this. I said Spriter is deleting bones, not me. When I do delete bones, that's because for some reason, Spriter likes to take some bones and just shoot them all over the place. "Spriter is still in kinda WIP state but if your workflow is strong and stable then you should not have problems.I don't." For a 60 dollar program, Spriter should be working like a 60 dollar program. My workflow is irrelevant here. Also, the argument of "I don't have problems, so you shouldn't" is also irrelevant. "Try to open file yourself in text editor and remove some lines" No. Not for a 60 dollar, full release program. I don't have to do this for Photoshop, Gimp, Tiled, Manga Studio, etc. If the guys who created Spriter want to charge big boy prices for this program, they are fully aware of the responsibilities that come with this. If Spriter was, say, 12 bucks, like it was on the humble bundle some weeks ago, then sure, I would be more kind, but it isn't. 1) This current issue has been resolved. They fixed my file and our development can get back on track. They were very kind and helped me out in a very fast manner. Their customer service, I can say, is better than any other i have come across for practically, any of the other art programs I use. SO Kudos on them for that. 2) But let me be very clear here. I know my tone on this forum is very negative. But they are businessmen who entered the big boy world of development on their own. They charge 60 dollars for their program. They know very well they will deal with buttholes like me who have legitimate issues with Spriter. I';m not the first, and I won't be the last. I sell games myself, and I have to deal with people like me nearly everyday too. Its all part of being your own man/woman and doing business, and so far, they have handled me with professional courtesy that is well beyond any I have had from companies thousands of times larger than them in the past few decades. Because they seem like very well respectable people, I will continue to use Spriter. At the moment, they deserve my money, and I will continue to tell other aspiring artist to use Spriter as well.
  12. Okay, I'm not good at articulating my issues, but let me try. I start a new project called Troll. I set auto save to every minute. Everything is fine. At some point in the project, Spriter begins to go crazy, and while it's deleting bones, or changing animations, or whatever it feels like doing, autosave is saving all of this. So now I have two files - Troll, which is a few hours old from when I started the project, and TrollAutosave, which just saved the current state of the project with everything wrong. So, I either have to go back a few hours and redo everything, or deal with the Trollautosave, and fix what I can. Now, since i have decided to use TrollAutosave, if I manually save, Spriter doesn't save to Troll. Troll doesn't even matter anymore. I am using TrollAutosave, with autosave active. So now I have the same problem. Spriter crashes, and Trollautosave002 or whatever it is called, is the new autosave, and Trollautosave is a few hours old. So, for me Autosave is 100% worthless. Now, circumventing autosave, I decide to use caveman tactics, and manually save, but, I am not going to remember to literally manually save every minute. What now happens? The files are just flat out corrupted. So I literally cannot manually save with confidence, nor can I use autosave with confidence. I use Spriter to make commercial games, and waiting to see what is wrong with the files I sent you is wasting my company time and money. We cannot do anything at this point becuase we do not trust the program, yet a ton of content has been used with Spriter, so looking for a more stable program is not feasible at the moment. We are waiting to see if you can look at the files I emailed you, and tell us what the error so we can avoid it moving forward. I probably messed something up, but I don't know what I could possibly be doing. If I was just some guy making sprites on my own, spending 60 bucks wouldn't be so bad, I just wouldn't patronizer your products nor advertise it, but this is literally hurting our game development of a commercial game, so I am slightly more frustrated than I would have been if this wasn't my job. I do hope you can help me figure this out. I really do like this product, but it is wearing thin on me very quickly. Right now, my company is twiddling our thumbs doing nothing, just waiting. Help us detwiddle our thumbs, please!
  13. Email sent. For the record, Spriter still constantly crashes and causes me ot lose so much work. I just stopped posting about it because I don't care anymore. But now with corrupted files, I had to post again because this is beyond a game crashing. Also, I don't know how to explain it, but I can't recall using a program with a worse save feature than Spriter. Autosaving doesn't help and manually saving doesn't help, and I don't need to be using a Cloud service to cover up errors from a 60 dollar program. Hopefully we can resolve this :)
  14. I have, like, 200 files for the same project because Spriter is a complete mess and saves my files under a million different names. Some of them I can load, but they are days behind. One file, my most recent one, will show the loading bar after Spriter opens, but Spriter is stuck at 94%, then becomes unresponsive. Other files of this project will not load at all. If you need anymore information, please ask. Thank you.
  15. Spriter no longer opens up a few files I have. Spriter opens up other files just fine, but the files I am trying to get to work on, Spriter executes, but immediately after the Spriter window opens up, Spriter does nothing, my CPU is racing and the only thing I can do is clock the window to turn it white, then crash Spriter. Don't tell me Spriter corrupted my files, losing them forever..... I am tired of Spriter constantly crashing, making me lose hours of work, and now Spriter won't even open up some of my project files. Anything I can do to solve this issue?
  16. On a side note, and completely off topic, I don't use Drop box due to their ideological affiliations. I don't need a company telling me I can't use their service because my files may contain words they don't like. And on a side note, I don't trust cloud computing much at all due to the complete lack pf privacy and data mining those companies do to my files on their servers, but thank you for the advice. :P
  17. 1) This is a little off topic, but maybe I am a fool, and using autosave wrong? I have the file name, Troll. I load Troll and begin to work. Autosave does it's thing and autosaves every minute. The crash happens. Now I am stuck with two files - Troll, which has data from two hours ago when I started the project, and autosave, which has the messed up data. So either way, I am stuck with work 2 hours old or corrupted work. So, I choose to load autosave because I can work with the problems and fix things, but now, the file name is autosave, and if I manually save, spriter is saving to autosave, not troll. So to avoid this problem, it feels like I have to manually save with control+S every few minutes so I get a current save on Troll as well as autosave, but then that defeats the purpose of autosave I think? I'm sorry if I am doing something wrong on my end. 2) As for selecting multiple keys and dragging them around, I don't recall doing that, but I will be more observant to this in case this bug happens again. 3) Animating bones THEN adding images to the bones seems wrong to me. I don't know what the image is looking like if all I am doing is animating bones. I'm not a pro animator, so I can't 'wing it" and know what I'm doing by animating a complicated scene THEN adding images to it afterwards. I'm not at that level yet, so this is not an option! I need to see how the arm looks during animation to see if it is animating properly. Thank you gentlemen for your patience with me and my issues.
  18. Thank you gentlemen for the tip/help. Much appreciated!
  19. Spriter JUST did the same thing again.... Seriously.... This time I felt it was going to happen. As I was animating, I realized that the leg of my character wasn't animating properly. it lost its movement at some points. I kind of felt what was going to happen. I went back into history to see where the mistake I made was, but no point was the leg animation fixed. At some point all the key frames vanished. I grabbed the one visible keyframe, and moved it to make the other key frames visible, and behold, all the animations were messed up. Then, spriter turned white, locked up and crashed. More work gone.
  20. If I manually select and Paste the image to a single frame, only that frame has it's z order jacked up/reset/whatever.
  21. If I click an image, and copy it to all other frames, the z order for the entire animation gets jacked up.
  22. I have to calm myself down before posting because I post these bug issues right after a bug happens. This is the third time this massive program breaking issue has occurred. In the previous thread where this happened I was asked if I could record it. Um, how can I record something that I don't know if its going to happen? Not to sound rude, but I'm not going to record everything I do for weeks to catch a bug. If I knew how to reproduce the bug, then yes, i would record it, but I have no clue what is going on to reproduce the bug intentionally. 1) All the key frames just vanish and there is only a single key frame. I have found out that to make the hidden key frames appear, you have to physically move the one key frame that is visible. 2) All the animations are screwed up. Half the doll's bones are locked in place and don't move while others move just fine. Essentially, the animation is ruined. undoing history does nothing to fix this as screwed up aspects of the bug time travel and effect everything done so far. 3) Autosave then fucks me over by autosaving what is currently going on. Now, I have autosave turned on for every minute to avoid issues like this, but ironically, because of auto save I lose everything I have ever done for this particular animation. 4) Then, Spriter locks up, turns white, and crashes. So hours of work gone. The only way to really combat this is the manually save every few minutes, but that is terrible. I don't have to manually autosave to make sure autosave itself doesn't screw me over. I don't know how to reproduce this bug, but it is a bug large enough where I am almost afraid of using spriter anymore. I'm looking for more stable sprite animators out there at the moment because I use animators to make commercial games, and I don't have time to putz around with issues like this. If I could record it to show it to whoever this matters to, I would, but I can't, sorry!
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