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MasterZenith

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MasterZenith last won the day on October 27 2015

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  1. I have started using spriter again after 6 months, but I can't get the save gif option to work. My gif saves as a black square, and when I play the gif, there is nothing shown. I've used versions 5 and 6.2 and nothing works. I know I'm missing something simple here. Any ideas to what's going on?
  2. Thank you for the answer Brash. Limitations don't bother me. Just knowing what they are, so I can work around them, is perfectly fine.
  3. I can't figure out how to have more than two bones work with an mesh object. I want to have 4 or 5 bones working with a tail object, but the mesh ability only seems to work with two bones, and won't append to any bones past the second one. Are two bones the limitation of mesh objects?
  4. And, of course, having Objects just corrupts files and they cannot be opened. Sigh....
  5. My problem is that objects tend to crash Spriter, so having animation with 20 objects is pretty impossible.
  6. I'm new to using the Deformation Mesh aspect of Spriter, and I can't seem to work around something here. It seems Deformed Objects are always layered on top of sprites, no matter their hierarchical order. Also, this seems to be the case for Deformed objects on Deformed Objects. They don't seem to layer properly. For example, I have a Deformed Head, and a Sword Sprite. The sword can never pass "on top" of the Deformed Head, always appearing behind the head as the Sword Sprite moves around. Is this just how Deform Meshing works at the moment? Is there a way to have a Deformed Object be layered UNDER a sprite? It seems that Deformed Objects just can't have anything on top of them at the moment. Is this the case in other programs such as Spine?
  7. That was my first sprite animated in Spriter. I wanted to challenge myself by switching images mid animation. Took me like 4 hours to get it right, lol.
  8. I like Spriter, but I'm looking for a program that has great mesh deformation aspects. Anyone have a list of cheap to expensive sprite manipulation programs that allow me to deform? I saw a few, like Spine, but are there any others not 300 bucks? Or is Spriter the best I'll get for it's price?
  9. Thank you. I've been using Spriter for about 2 and a half months now, and I just discovered the fake 3D mesh last week. The two running sprites in my first post are my first attempts at using that deformation mesh. I'm in love with the deformation mesh :)
  10. Just wanted a place to dump my Spriter works, and what better place to have them than the Spriter Forums!
  11. "I save after EVERY changed keyframe, good habit." I shouldn't have to do this. I don't for the other six art based programs I use to develop our game. "DEleting bones sounds like your workflow isnt properly planned" I don't recall saying I ever did this. I said Spriter is deleting bones, not me. When I do delete bones, that's because for some reason, Spriter likes to take some bones and just shoot them all over the place. "Spriter is still in kinda WIP state but if your workflow is strong and stable then you should not have problems.I don't." For a 60 dollar program, Spriter should be working like a 60 dollar program. My workflow is irrelevant here. Also, the argument of "I don't have problems, so you shouldn't" is also irrelevant. "Try to open file yourself in text editor and remove some lines" No. Not for a 60 dollar, full release program. I don't have to do this for Photoshop, Gimp, Tiled, Manga Studio, etc. If the guys who created Spriter want to charge big boy prices for this program, they are fully aware of the responsibilities that come with this. If Spriter was, say, 12 bucks, like it was on the humble bundle some weeks ago, then sure, I would be more kind, but it isn't. 1) This current issue has been resolved. They fixed my file and our development can get back on track. They were very kind and helped me out in a very fast manner. Their customer service, I can say, is better than any other i have come across for practically, any of the other art programs I use. SO Kudos on them for that. 2) But let me be very clear here. I know my tone on this forum is very negative. But they are businessmen who entered the big boy world of development on their own. They charge 60 dollars for their program. They know very well they will deal with buttholes like me who have legitimate issues with Spriter. I';m not the first, and I won't be the last. I sell games myself, and I have to deal with people like me nearly everyday too. Its all part of being your own man/woman and doing business, and so far, they have handled me with professional courtesy that is well beyond any I have had from companies thousands of times larger than them in the past few decades. Because they seem like very well respectable people, I will continue to use Spriter. At the moment, they deserve my money, and I will continue to tell other aspiring artist to use Spriter as well.
  12. Okay, I'm not good at articulating my issues, but let me try. I start a new project called Troll. I set auto save to every minute. Everything is fine. At some point in the project, Spriter begins to go crazy, and while it's deleting bones, or changing animations, or whatever it feels like doing, autosave is saving all of this. So now I have two files - Troll, which is a few hours old from when I started the project, and TrollAutosave, which just saved the current state of the project with everything wrong. So, I either have to go back a few hours and redo everything, or deal with the Trollautosave, and fix what I can. Now, since i have decided to use TrollAutosave, if I manually save, Spriter doesn't save to Troll. Troll doesn't even matter anymore. I am using TrollAutosave, with autosave active. So now I have the same problem. Spriter crashes, and Trollautosave002 or whatever it is called, is the new autosave, and Trollautosave is a few hours old. So, for me Autosave is 100% worthless. Now, circumventing autosave, I decide to use caveman tactics, and manually save, but, I am not going to remember to literally manually save every minute. What now happens? The files are just flat out corrupted. So I literally cannot manually save with confidence, nor can I use autosave with confidence. I use Spriter to make commercial games, and waiting to see what is wrong with the files I sent you is wasting my company time and money. We cannot do anything at this point becuase we do not trust the program, yet a ton of content has been used with Spriter, so looking for a more stable program is not feasible at the moment. We are waiting to see if you can look at the files I emailed you, and tell us what the error so we can avoid it moving forward. I probably messed something up, but I don't know what I could possibly be doing. If I was just some guy making sprites on my own, spending 60 bucks wouldn't be so bad, I just wouldn't patronizer your products nor advertise it, but this is literally hurting our game development of a commercial game, so I am slightly more frustrated than I would have been if this wasn't my job. I do hope you can help me figure this out. I really do like this product, but it is wearing thin on me very quickly. Right now, my company is twiddling our thumbs doing nothing, just waiting. Help us detwiddle our thumbs, please!
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