Laufman Posted January 11, 2013 Report Share Posted January 11, 2013 I had created an animation and since have modified my character to have more parts. When I drag the new art into my existing animation that art only appears into one frame. Is there anyway I can propagate the entire animation with the new art? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted January 15, 2013 Report Share Posted January 15, 2013 Yes, Laufman. Hold Cntrl while dragging a new image from the files palette and it will populate that new sprite across all key frames. Many more features to make workflow easier and of course much more and better doccumentation and vidoes are very high on our priority list once Spriter 1.0 is ready. Thanks for your patience. Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
Laufman Posted January 16, 2013 Author Report Share Posted January 16, 2013 Cool, thanks for the tip! Any estimate on the time frame for 1.0? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted January 22, 2013 Report Share Posted January 22, 2013 There's a new build in the works which will hopefully be out in a matter of days. We best estimate we have for a finished first prelease of Spriter Pro 1.0 is some time Q1 of this year. cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
simnon Posted February 25, 2013 Report Share Posted February 25, 2013 Does anyone have this working on a mac? My friends using Windows version of spriter and ctrl works, but I've tried every combination I can think of on mac and cant get it to work Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted February 25, 2013 Report Share Posted February 25, 2013 Hi simmon, Have you tried the Command key? Thats what's supposed to function like the Cntrl key. Please report back if that doesn't work and I'll make sure Edgar knows about the issue. Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
simnon Posted February 26, 2013 Report Share Posted February 26, 2013 No still not working, tried, command, ctrl,alt, ctrl+alt, ctrl+shift, fn+ctrl,fn+command,etc... Cant get anything, would of posted it as a bug but wasn't sure if it was something on my machine. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted February 26, 2013 Report Share Posted February 26, 2013 Thanks for testing and reporting this. I'll try on my Mac today and let Edgar know ASAP. Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted February 26, 2013 Report Share Posted February 26, 2013 Hi again simnon, I checked on my Mac minni and can confirm the key doesnt work as it should. I've informed Edgar and we'll make sure that the key works as intended when he reimpliments this feature into the new build he's been working on. sorry for the delay. Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
Pfaeff Posted March 27, 2013 Report Share Posted March 27, 2013 Can this be changed after having added objects (without pressing ctrl) to the scene? Maybe in the object palette (using right-click to edit properties or something). What about bones? Quote Link to comment Share on other sites More sharing options...
Leyart Posted April 21, 2013 Report Share Posted April 21, 2013 This is not working for me even with the latest beta build. I have created an entire animation for my skeleton and I would like to add my new texture for the bone and have it propagated to all the keyframes of the animation instead of just the first one. Holding CTRL in windows does not help. How can I do this? Quote Link to comment Share on other sites More sharing options...
lucid Posted April 22, 2013 Report Share Posted April 22, 2013 That feature will return shortly, Leyart Quote Link to comment Share on other sites More sharing options...
kaz87 Posted September 3, 2013 Report Share Posted September 3, 2013 It must be broken again because it's not working for me. I'm on a PC Quote Link to comment Share on other sites More sharing options...
stephan_h Posted September 17, 2013 Report Share Posted September 17, 2013 Not working here either on Windows, B5. This would be really useful. Does anyone know a workaround for this? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted September 17, 2013 Report Share Posted September 17, 2013 Hi everyone, Please check out this video which shows how to copy and then paste one or more object to all frames. This should really help with your needs. Quote Link to comment Share on other sites More sharing options...
stephan_h Posted September 18, 2013 Report Share Posted September 18, 2013 I see who I can paste something to all frames. But how can I add/paste an object to all frames without getting it's own keyframe in each one? Say, i have stones raining from the sky. 20 Keyframes, because many different things are happening. No bones. How do I add another stone which starts at frame 0 at the top and ends at the last frame at the bottom? If I put it on the scene at frame 0, copy and paste to all frames, it would be at top position at every frame and I would have to change the position of the stone at every keyframe. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted September 19, 2013 Report Share Posted September 19, 2013 Hi stephan_h, Ah. Yes, currently there's no automatic way to do this...at the moment you need to copy to all keys and then delete the keyframes in the timeline for that specific object that you want removed... this will keep the object in the entire animation without any unwanted keys. I'll speak to Edgar today about a future feature to make this easy. I think thats what holding Cntrl while dragging an object or sprite on screen was supposed to handle. I'll report back here when there's more concrete information. cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
stephan_h Posted September 19, 2013 Report Share Posted September 19, 2013 Thank you for your answer. And thank you for the tipp with pasting to all frames and then deleting the frames. That works good enough for now. Quote Link to comment Share on other sites More sharing options...
bwwd Posted October 31, 2013 Report Share Posted October 31, 2013 yeah.. i have the same problem and this is very important stuff. My body part exists only during one keyframe, disappears on second one, that CTRL would be great Quote Link to comment Share on other sites More sharing options...
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