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Pfaeff

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Everything posted by Pfaeff

  1. When performing image swapping during an animation, Spriter will interpolate the position between the two keyframes even though the position has not changed relative to the pivot point. This makes image swapping very hard to do at all. This seems to be an older issue though, since it already was the case in B6.1.
  2. I am talking about a "lock z-order and hierarchy"-button. If they are locked, keyframes won't be created for them, instead changes are applied across all keyframes. I don't care about the default value. Objects that already have keyframes will keep those, but move where no explicit keyframe was set.
  3. Thank you very much. (btw when deleting the keyframe in the project you provided, it still crashes for some reason) Those other bugs happen to me all the time. When I parent an image to a bone, most of the time, that will make some (sometimes a lot of) objects in the hierarchy disappear. They reappear after being selected in the main window. The filtering looks kinda weird in the editor. It looks right when rendered out, but the image in the editor looks very strange to me. If this is due to optimization, it would be cool if the "high res" filter could be used when the animation is not running. A preview that looks like the final result would be cool, too. This is what I mean: PS. You are right about the sword. I haven't started to actually animate anything, or I would have noticed :). btw: what about that Right.scml_000.png thing?
  4. It would be good if changing z-order and hierarchy stuff would be across all frames by default and that you would have to explicitly activate them for animation.
  5. Can't move the keyframe. When deleting it, Spriter crashes. https://dl.dropboxusercontent.com/u/27681596/Spriter/KeyframeBug_b5.zip (and where does that weird looking Right.scml_000.png come from?) Some minor issues: [*:3c043pm8]Stuff still seems to disappear from the hierarchy. Selecting the object elsewhere makes it pop up again. [*:3c043pm8]Parenting in the hierarchy sometimes doesn't work [*:3c043pm8]Images look very blurry in the main window.
  6. That would be an awesome feature. Spriter would also need to be able to render those vectors graphics into pngs for further use.
  7. That sounds really great. The game I am currently working on (using 2DToolkit) is planned to make heavy use of spriters animation system, so I am very excited to see how that will turn out.
  8. Is the 2DToolkit support currently being worked on? What things need to be implemented to make the data API work with tk2d?
  9. I just downloaded Spriter B5, created a new project and then dragged an image onto the canvas. Spriter crashed. I opened Spriter again and did the same thing and it did do so again. I tried different directories and images, but the same thing happens there. My operating system is Windows 7 x64. My colleague has the same issue (also win7 x64). btw: for some reason, google (chrome) considers downloads from brashmonkey.com as malware.
  10. So in my case, I changed the order of my objects in the first frame (the sword was in the wrong place). That is why the program created additional keyframes, so that the order would be consistent at other places in the animation? It would be cool, if that could somehow be ignored, so I can force this new order (and other changes like new objects) unto all existing keyframes. The problem with the automically created keyframes is, that they seem to have strange values, resulting in a messy animation, where no animation was intended at all.
  11. In my current project file, deleting a bone makes it freeze. It takes a long time until a message pops up (if at all), so this is different from the other crashes. Most of the time, I have to use the task manager to kill the process. Here is my project file. I have another issue, where there are keyframes for certain objects that were autogenerated and that reappear if I try to delete them. Here is the project file (this time without the graphics). The object for which this happens is "sword2". That weird animation was somehow autogenerated and I can't remove the corresponding keyframes. I think the cause has something to do with the fact, that I changed the order of the objects after I already had animated frames. There should be a way to do that so that it'll propagate the change through all keyframes instead of autocreating frames that do weird stuff and that you can't get rid of :).
  12. I just tried the latest version you posted and there is a crash that can be reproduced 100% of the time: 1. Add two or more objects to the (in my case empty) scene. 2. Select them 3. Delete them Deleting single objects sometimes works, sometimes it crashes, too. Another crash bug: Deleting "empty" keyframes (keyframes, that don't have sub-keyframes for any object) also lead to crashes every time. Further bugs: 1. If I create a second animation in my project, I can't add objects to it. 2. Sometimes, Spriter deletes the wrong keyframe (happens every time in this project): 3. I attached a project that crashes everytime I try to delete the second keyframe. 4. Sometimes the gui doesn't react immediately. If one issues another task during that time, Spriter will crash. keyframe_crash.zip
  13. Pfaeff

    Skew in Spriter

    Will perspective transforms also be supported at some point?
  14. It would also be nice to have something like this: or
  15. Pfaeff

    Better search

    Yeah, it looks like the forum search is pretty much unusable at the moment.
  16. I had situations where it would freeze first, but most of the time the crash window seems to appear pretty instantly. I also thought that the cause could be a general performance issue that leads to a short freeze that's somehow being misinterpreted by the operating system or something. That would explain why it crashes under so many different circumstances. I won't be able to do further testing until monday, though. If the cause of this is still unknown till then, I'll try to make another video.
  17. I just hit the stop recording button, because I thought, I won't get it to crash. Immediately after that, I created a new project in the same directory. The history was still there, so I clicked on the ""-entry and it crashed. The "dragging an object onto the Z-order window"*-bug is guaranteed to trigger that kind of crash, though. *Simply drag an object from the file palette to the Z-order window and then delete it.
  18. I first thought that that was a duplicate key bug (that's why I was messing around with the mouse), but if you look closer you see that it actually is the last selected keyframe that moved to that position. This might have happened due to performance issues because of the recording. As far as I can recall, it crashed in the following situations so far: 1. Manipulating a bone 2. Using undo 3. Deleting a keyframe 4. Moving a keyframe The error message provided by Windows always looks the same, but I was never able to reproduce it. I can do more videos, if you want to. If I had recorded the whole session (which was about ~5 minutes longer), I might be able to just redo all the steps in order to reproduce it.
  19. A friend of mine and I have crash issues all the time. The circumstances always seem to be different, though. It looked grey-ish, so it could have been one of the bones. EDIT: I recorded a video of a crash happening. I had some serious performance issues using the recording program, though. The mouse jumping around and the gui sometimes not reacting stems from that. You'll probably need the lossless codec from here to be able to view the video. Here you can download the video I used Windows 7 64-bit in that case.
  20. I just had a strange issue, where I had just created a new animation in the animation window and then tried to add an object to the scene. The object didn't appear in the scene, but its name showed up in the Z-order and Hierarchy windows (no image was shown there, though). When selecting the image in the Z-order window, the scene window showed me a big triangle like shape that filled the entire editor window (not sure if this was my object). I also couldn't delete the object. I was able to delete the animation though, but when creating a new one, it showed the same behaviour. It seems to work after reloading the project.
  21. Can this be changed after having added objects (without pressing ctrl) to the scene? Maybe in the object palette (using right-click to edit properties or something). What about bones?
  22. The dual screen issue seems to be resolved. Though when using a smaller window size, the window now appears at weird places. The pivot point still resets to (0,0), though. Seems to work just fine now :).
  23. 8. If you place a new image in the scene, you can't immediately shift-scale it. You have to deselect and than reselect it first. It also works if you scale it once and then release the shift key and try to scale again. Maybe the shift key is not registering properly at some point. 9. When changing the Z-order, the view is not always updated immediately. You have to move one of the objects first. 10. Deleting an animated bone causes the attached image to stretch. That is also true for all children. Child-bones are also being messed up:
  24. I will repost my bug list from here, so you'll have it all in one place. If I find something new, or manage to reproduce one of these, I'll make a new post to keep things clear. 1. If you drag an image from the file palette to the Z-order gui element, it will appear in the editor, but won't show up in the Z-order list. This leads to strange effects and can even (and most likely will) cause the application to crash (even if you were able to successfully remove the object). 2. It sometimes crashes under different circumstances giving an error like Module: QtGui4.dll Exception Code: c0000005 Operating system is Windows 7 64-bit. I wasn't able to reproduce that one, yet. It happens quite often, though. 3. Sometimes objects (images and bones) disappear in the hierarchy. Selecting the object makes it visible again. This happens while moving around objects in the hierarchy (like parenting to bones). 4. Extending the timeline makes the editor window jump. 5. Spriter sometimes freezes without Windows giving an error message (I was messing around with keyframes. Couldn't reproduce it, yet). 6. The preview for switching images doesn't always show the image. Presumably if it was added later: 7. Selecting a default pivot point doesn't seem to work. It always resets to default for me. The pivot point editor window also doesn't stay inside Spriter's main window. When used in fullscreen, it is practically not usable. (dual monitor setup)
  25. I have a dual monitor setup, indeed. The behaviour (popup not staying inside the frame) is the same if using a smaller window, though.
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