Jump to content

Mike at BrashMonkey

Administrators
  • Content Count

    2,757
  • Joined

  • Last visited

  • Days Won

    200

Reputation Activity

  1. Like
    Mike at BrashMonkey got a reaction from TheBestAtSpace in How to Embed Youtube Vids Into Your Post.   
    Hi Everyone,
    Since originally making this post the forum system has become easier and just pasting the url to your video should embed the video.
    Report here if it's not working for you.
    cheers.
    -Mike at BrashMonkey
  2. Like
    Mike at BrashMonkey got a reaction from Ddyrinsyk in Please post feature suggestions here.   
    Hi everyone.
    Please use this thread to post any suggestions you might have for features.
    cheers,
    Mike at BrashMonkey
  3. Like
    Mike at BrashMonkey got a reaction from Traceycof in How to Embed Youtube Vids Into Your Post.   
    Hi Everyone,
    Since originally making this post the forum system has become easier and just pasting the url to your video should embed the video.
    Report here if it's not working for you.
    cheers.
    -Mike at BrashMonkey
  4. Like
    Mike at BrashMonkey got a reaction from sportrmhcnh in How to Embed Youtube Vids Into Your Post.   
    Hi Everyone,
    Since originally making this post the forum system has become easier and just pasting the url to your video should embed the video.
    Report here if it's not working for you.
    cheers.
    -Mike at BrashMonkey
  5. Like
    Mike at BrashMonkey got a reaction from XRumerTest in Welcome to the new Spriter forums.   
    Hi Everyone,
     
    As you might have noticed, we've upgraded to a totally new forums system.  The migration seems to have gone off without a hitch, but there's the possibility that if you posted during the 30 minute window in which we were migrating that your post ended up in the old forums and didn't make it over here. 
     
    For anyone with a missing post, for a limited time you can actually access the old forum by going here: http://www.brashmonkey.com/forumOLD and copy the text from your post so you can easily repost it into the new forum.  If this is required I apologize for the inconvenience.
     
     
    cheers,
    Mike at BrashMonkey
  6. Like
    Mike at BrashMonkey got a reaction from JohnnyType in Please post feature suggestions here.   
    Hi everyone.
    Please use this thread to post any suggestions you might have for features.
    cheers,
    Mike at BrashMonkey
  7. Like
    Mike at BrashMonkey got a reaction from sportrmhcnh in Please suggest anims for the Platform Adventure art pack   
    Hi everyone,
    Work has only just begun on what will be an enourmous art pack, filled with varying hero characters, npc characters, humanoid enemies, monsters, villiages, etc. All with char-maps and alternative art to change up their appearances. HUGE.
    It's far to early to make a remotely complete list of diferent animations that will end up in it, but I'll try and hit the basics anyway.
    Male hero 1: (based on Arthur from Nnar)
    idle in several states of fatigue
    walk
    run
    block with shield
    several loopable attacks with his sword
    block with sword
    dash attack with sword
    getting hit (several variations)
    simple speaking loop in several emotional states
    dieng
    jump
    fall
    special double jump
    uppercut attack with sword
    throw projectile
    There will also be several other humanoid hero characters with full sets of animations like the one mentioned above, but with very diferent physiques..such as a female warrior with throwing weapons, a monk with a staff, a large guy with axe or warhammer etc.
    A cast of villiagers of varient ages, all animated at idel, walking, and speaking in several emotional states...perhaps running in fear too
    Humanoid enemies with animation sets similar to the heroes.
    Hound like monsters with basic animations for combat.
    lots more..but we'd like to hear/see your suggestions too...
    Please let me know what you'd like to see in there as well. Ideally with links to video or image examples of the sort of thing you're talking about.
    cheers,
    Mike@BrashMonkey
  8. Like
    Mike at BrashMonkey got a reaction from AlisaMesy in Welcome to Brash Monkey's Spriter forum   
    Hi everyone,
    Thanks for trying Spriter. I look forward to feature suggestions and bug reports.
  9. Like
    Mike at BrashMonkey got a reaction from TristanFat in Welcome to Brash Monkey's Spriter forum   
    Hi everyone,
    Thanks for trying Spriter. I look forward to feature suggestions and bug reports.
  10. Like
    Mike at BrashMonkey got a reaction from salemakeupbq in Please post feature suggestions here.   
    Hi everyone.
    Please use this thread to post any suggestions you might have for features.
    cheers,
    Mike at BrashMonkey
  11. Like
    Mike at BrashMonkey got a reaction from samdz in Spriter r2 bug thread   
    Hi samdz, 
     
    It sounds like you might be unaware that every key-frame in sprite can have a totally different bone set-up, sprites and hierarchy... adding and removing bones at any single point in the timeline will only effect the timeline from that point where you made the change until the next key-frame.  Not knowing this can of course cause unexpected results when adding or deleting bones, and changing parent/child relationships, expecting the changes to be animation wide, when the changes will in fact not be animation-wide.
     
     
    Of course limbs being assigned momentarily to different or suddenly missing parent bones across the time line will cause them to move in strange ways, first obeying and tweening to one bone, and then suddenly a different one etc.
     
    It's definitely a good idea to have your character properly boned in the first place before animating to avoid hierarchy confusion once there are many key frames, movements etc... its fine to add bones for new sprites, or change hierarchies mid animation, so long as you understand those changes are only in effect until the next key frame is reached...so if you want those new bones and the new hierarchy structure to continue for the remainder of the animation you must copy and paste the new bones to each successive key-frame.
     
    Does this shed any lite on the issue?
     
    Thanks,
    Mike at BrashMonkey
     
  12. Like
    Mike at BrashMonkey got a reaction from Celestient in Sprite transitions/high-to-low res question   
    To fade from one image to the other would most easily be achieved as follows.... apply both images to the same bone, in the same exact position relative to the bone. (one above the other in z-order)...then animate to opacities of each image over the course of the animation as needed.
     
    I'm not sure what you mean about cross-fading in animation parts...do you mean entire animations, or images again?  Outside of Spriter, in game engines, animations can be blended from one to another, but this doesn't cross-fade images, it basically tweens between one animation and the next as far as bone and sprites positions, angles sizes etc.
     
    Yes, you can create sequential image animations out of any program that can export PNG images, then automatically import them into Spriter as animated objects in your animation.
     

     
    cheers,
    Mike at BrashMokey
  13. Like
    Mike at BrashMonkey reacted to Shadowdawnz in Character maps in Construct 2   
    Hey Mike,
     
    Thank you for replying. 
     
    That's great to know it will be added. I manage to do another work around that was actually very simple. I made one character map that hid everything needing to be hidden. My game is slowly becoming more complex so, i'm not sure if this will still work but I i'm confident it will. If, by any chance it doesn't work, i'll for sure try your suggestion.
     
     
    Back to work for me..
  14. Like
    Mike at BrashMonkey got a reaction from Shadowdawnz in Character maps in Construct 2   
    Hi Shadowdawnz,
     
    Its a great question and I'm surprised no one else seems to have asked until now.  Yes, its definitely something Edgar will add eventually...but can't promise how soon because of our current overdue commitment to start focusing on helping to Get Spriter supported for as many authoring systems as possible.  He's currently working on a full, commented C++ implementation.  Until that is done his time is very limited.
     
    So, if you need to use the char-map features with complex character map layering ASAP I guess the best bed is to write a little sub-routine in C2 that keeps track of all current character maps, then can remove one from the list, then clear all character maps, and then reinstate all the remaining character maps on the list.. I hope this makes sense.
     
    cheers
    Mike at BrashMonkey
  15. Like
    Mike at BrashMonkey got a reaction from JohnnyType in Welcome to the new Spriter forums.   
    Hi Everyone,
     
    As you might have noticed, we've upgraded to a totally new forums system.  The migration seems to have gone off without a hitch, but there's the possibility that if you posted during the 30 minute window in which we were migrating that your post ended up in the old forums and didn't make it over here. 
     
    For anyone with a missing post, for a limited time you can actually access the old forum by going here: http://www.brashmonkey.com/forumOLD and copy the text from your post so you can easily repost it into the new forum.  If this is required I apologize for the inconvenience.
     
     
    cheers,
    Mike at BrashMonkey
  16. Like
    Mike at BrashMonkey got a reaction from 4yBa40K_Zitle in Welcome to the new Spriter forums.   
    Hi Everyone,
     
    As you might have noticed, we've upgraded to a totally new forums system.  The migration seems to have gone off without a hitch, but there's the possibility that if you posted during the 30 minute window in which we were migrating that your post ended up in the old forums and didn't make it over here. 
     
    For anyone with a missing post, for a limited time you can actually access the old forum by going here: http://www.brashmonkey.com/forumOLD and copy the text from your post so you can easily repost it into the new forum.  If this is required I apologize for the inconvenience.
     
     
    cheers,
    Mike at BrashMonkey
  17. Like
    Mike at BrashMonkey got a reaction from Nathanial in Steam Key?   
    Hi William,
     
    We'll definitely be working out a way to get all current Spriter Pro owners who want one a SteamKey.  Keep an eye out for a forum post about it within the next several days.
     
    Thanks very much for the kind words about Spriter.
     
    cheers,
    Mike at BrashMonkey
  18. Like
    Mike at BrashMonkey got a reaction from WillianElmyr in Steam Key?   
    Hi William,
     
    We'll definitely be working out a way to get all current Spriter Pro owners who want one a SteamKey.  Keep an eye out for a forum post about it within the next several days.
     
    Thanks very much for the kind words about Spriter.
     
    cheers,
    Mike at BrashMonkey
×
×
  • Create New...