SymboliC Posted April 19, 2015 Report Share Posted April 19, 2015 Hi there, I've done a quick search for this but none of the found answers matched my quesiton. Is there a way to create child animations within the main timeline? Just like similar to Adobe Flash where you create MC's inside MCs. I know that you can move, rotate, position the sprites of child bones independently but this those not make it easier for more advanced and complex animations. For instance, I have a robot which squeezes(?!) his fist and opens his hand while walking. and creating this "hand animation" along with main body animations on the main timeline causes the timeline to look crowded. So is there a way or further plans to embed a child animation into the main animation/timeline with their respective timelines? I have seen 1 topic in which this was asked which was dated to 1 year ago and have seen this in the feature comparison list but couldn't figure out how to do?... Thanks a lot, Asuqytrau and Arrgincey 2 Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted April 21, 2015 Report Share Posted April 21, 2015 There's barebones support for this, but I don't think this feature is supported yet in any of the current Spriter implementations/plug-ins. cheers,Mike at BrashMonkey SymboliC 1 Quote Link to comment Share on other sites More sharing options...
SymboliC Posted April 23, 2015 Author Report Share Posted April 23, 2015 There's barebones support for this, but I don't think this feature is supported yet in any of the current Spriter implementations/plug-ins. cheers, Mike at BrashMonkey Wooow! Thanks for tis tip!... :shock: I didn't even know that we were able to do this trick/workaround for such a purpose. Despite it is a bit fairly hard to tweak things with the present method/practice, I'm glad we have such a "fix" to achieve this. I have followed the tutorial and I was able to "merge" 2 animations into one! I'll be looking forward for the improvements in the future releases! For cases where small animations play faster or slower than expected within the main animation (say, your sub-animation is actually consisted of 1200 ms and the final "container" animation is actually is made of a timeline of just 800 ms); 1) I cloned the animations that I wish to place within the bigger animation (to preserve the original animation's timings), 2) computed & adjusted the cloned animations' timeline lengths accordingly; 3) placed the cloned animations all in one new entity/animation just like shown in the above video AND DONE! Cheers, Quote Link to comment Share on other sites More sharing options...
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