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turosteel

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  1. It worked perfectly! Thanks @lucid for your quick reply and desire to help! Thanks BrashMonkey Team for the excellent fixes!
  2. I'm having an issue with appending event triggers. I appended a couple event triggers, one of which I appended with the same name in several frames. At each frame where it is called, I updated the same variables. After saving and re-opening Spriter, a couple of the sprite objects disappear and in their place in the hierarchy, the event triggers are listed in every frame, with empty objects on the actual animation. I am able to add the sprite objects back in, but can't delete the event triggers, and after saving and opening the program again, it reverts back to the same objects missing, the two event triggers now only listed in the hierarchy in the first frame, the previously unaffected sprite object has been cloned and both copies rotated 90 degrees. If I delete one of the two duplicate sprite objects, the remaining one returns to the correct angle. Also, in every file version I saved where the problems exist, whenever I attempt to open a spriter file, the program asks me if I want to save changes, even when I have not made any changes. Any help will be greatly appreciated. I'm at a loss. I have Spriter Pro r5 on Steam. My computer specs are: HP Pavilion g7 Notebook PC AMD A6-3420M APU with Radeon HD Graphics 1.50GHz 4GB Ram 64-bit OS, x64 based processor Windows 10 (upgraded from Windows 7) I don't know that this should make any difference, but the project has been rescaled down to 35% and sprites have been cropped down to remove whitespace since they were initially added. The problems didn't happen until I cloned an animation with the event triggers and started adding values to the variables in the clone(which didn't carry over in the cloning)
  3. I'll post some examples of my progress here as I learn the ins and outs of Spriter: (I wish opacity blending worked with .gif files)
  4. Here's what I have so far: Is this the style you had in mind?
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