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saga55555

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  1. Like
    saga55555 got a reaction from Elbaf45 in update by Spriter 2   
    Hope to test Spriter 2 in New Year but seem like its not on time  D:
  2. Confused
    saga55555 got a reaction from AlbertMen in update by Spriter 2   
    Hope to test Spriter 2 in New Year but seem like its not on time  D:
  3. Like
    saga55555 reacted to Mike at BrashMonkey in Spriter 2 teaser and pre-order sale!   
    We're pleased to announce that Spriter 2 is far enough along in development to release a teaser video and open it up for pre-orders.
    To celebrate this milestone, we're running a pre-order sale from now until August 3rd.

    Use coupon code : SPRITER2 in our store to get 35 percent off your entire purchase. The retail price for Spriter 2 is not yet decided so for the duration of the pre-order sale you can pick it up for the same price as Spriter Pro.

    Better still, anyone who pre-orders Spriter 2 during this sale will receive a Spriter Pro license as a free bonus.

    For those who already own Spriter Pro, don't worry, you will automatically be getting Spriter 2 as a free upgrade so you do not need to pre-order or make any additional purchases. 

    Both current Spriter Pro owners and those who pre-order Spriter 2 during this sale will be the first members of the community to be eligible to participate in the private beta some time in 2018. 

    Stay tuned at spriter2.com, these forums, or our social media for future teasers and updates as things progress.

    Please help spread the word by liking and sharing this video and our posts on social media.

     
  4. Haha
    saga55555 got a reaction from Solomonmova in Spriter Awesome Boss Contest Submission Thread   
    Here my Entry (Giant Slime Boss)
     
  5. Like
    saga55555 reacted to GradusGL in v. 1.1.0 update Spriter 2D: Game Maker Studio extension   
    Spriter 2D: Game Maker Studio extension package
    SpriterGM is DLL based extension package for Game Maker studio
    Requirements: GameMaker studio 1.4+.
    1.1.0 update:
    added manual bone control added two bone IK minor bug fixes Installation:
    1. Create new game maker project.
    2. Download SpriterGM extension from Github SpriterGM.gmez or YoYo Marketplace
    3. Drag and drop SpriterGM.gmez file on Extensions folder in resurces window of your game maker studio project.
    4. Select SpriterGM package in Extensions folder and open propierties window (Alt+Enter)
    5. Select Import Resources tab and press Import all button.
    Example projects:
    Example 1: Loading spriter instance
    Example 2: Animations blending
    Example3: Spriter event trigger uses
    Project source code: SpriterGM Github
    SpriterGM guide: Spriter 2D integration for Game Maker 1.4+
    Tutorial video:
     
     
  6. Like
    saga55555 got a reaction from lucid in Contest Winners!!! Final Results are in!   
    WOW! I get 4th prize!  
    This is good enough for me.
    Keep waiting for the next contest
  7. Like
    saga55555 got a reaction from loudo in Spriter Awesome Boss Contest Submission Thread   
    Here my Entry (Giant Slime Boss)
     
  8. Like
    saga55555 got a reaction from joemid in Spriter Awesome Boss Contest Submission Thread   
    Here my Entry (Giant Slime Boss)
     
  9. Like
    saga55555 reacted to bwwd in My animated sprites   
    Its easy , if you have 2 deformed keyframes and you want make 3rd keyframe to be deformed like 1st keyframe then just go to 1st keyframe on time 100, move timeline just a tiny bit to time 101 and click on character to create new keyframe, then move this keyframe forward from time 101 and use it as 3rd one on time 300 or wherever you want it.In short- just create new keyframe thats very close to the one you need, and then move this newly created keyframe to desired position.
     
    Sometimes when you only want to copy torso deformation then you can also copy pose from other animations, so you have key on 100 and another key on 200 then paste entire pose to time 150, then select just torso keys and move them where you want them for example to time 300, when youre done then remove all keyframes on time 150
    So, dont paste poses from other animation onto your existing keyframes because it will ruin your animation, paste them somewhere inbetween so you can remove them easily later without affecting your other keyframes after copying / moving what you want.
     
  10. Like
    saga55555 reacted to bwwd in My animated sprites   
    Yes i do all movement in skin mode and every skin bodypart is assigned to bone, dont mix skins and normal sprites.I dont have any major bugs or problems, only when i undo too much .
    I did a lot of characters in spriter using deformation and i dont remember losing work or having to start over, maybe at the beginning when i didnt know how to use it properly.Just save a lot.
    I dont think that stuff you mentioned are critical bugs, just zoom out when it goes invisible, dont bother with Z order until you setup skins and click twice so you cant edit skin anymore, then start to arrange z order.Crash.. i dont have many crashes ,when it happens is just when undoing a lot or sometimes during loading.
  11. Like
    saga55555 got a reaction from Dryynrins in Asking about deform/meshes feature   
    Hi, I using Spriter for a year now and I really like it.  It's easy to use and understand.  I already finished my first game with Spriter.
     
        I want is ask is "What is  the estimate date for deform/meshes feature release?"  I planned to start my 2nd game in the next 2 months and this time I want to make larger images and better movement.  So I think this feature is must need for my 2nd game.
     
        I see the beta version that can use this feature and really want to use it (if the full version with deform/meshes not come on time :P)  But seem like it's not available for download now  -.-"
     
    Thank you and sorry for my English ^.^
  12. Like
    saga55555 got a reaction from TristanFat in Asking about deform/meshes feature   
    Hi, I using Spriter for a year now and I really like it.  It's easy to use and understand.  I already finished my first game with Spriter.
     
        I want is ask is "What is  the estimate date for deform/meshes feature release?"  I planned to start my 2nd game in the next 2 months and this time I want to make larger images and better movement.  So I think this feature is must need for my 2nd game.
     
        I see the beta version that can use this feature and really want to use it (if the full version with deform/meshes not come on time :P)  But seem like it's not available for download now  -.-"
     
    Thank you and sorry for my English ^.^
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