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Ddyrinsyk

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  1. Like
    Ddyrinsyk reacted to James W in LOVE it! glad its done!   
    I have been following the creation of spriter since the beginning... payed for a early lic, and patiently waited on the finished product.
     
    I would periodically pop in and download the new releases and play around with them... get started and then some plugin for C2 or the method of insertion would change, things would break and.... well.   lets just say I continued to wait. 
     
    Yesterday I downloaded the most recent "stable" update and i must say you guys have done a great job!  
    I will be recommending this to anyone looking for animation software.
     
    and... im sure i will be asking for help using this amazing tool in the near future.          please have mercy on me.   lol
  2. Like
    Ddyrinsyk reacted to Chilly Willy in Welcome to Brash Monkey's Spriter forum   
    Just signed up two give two suggestions - it would be nice to have a 32 bit build for linux, and a very brief note on how you run it in linux would be nice. Looks like a great program... I'd love to not to have to use Windows to use it. ;)
  3. Like
    Ddyrinsyk reacted to rSheep in Please post feature suggestions here.   
    Hi. The feature Jonjon show in the video is something that really seems to be missing in Spriter.
    I've seen the Spriter video where it set 2 bones to a skin (the snake skin sprite), have tried it, and is really good.
    It works perfectly with sprites with a longer width, but would love to do have the same option for height (a sprite with height greater than the width).
  4. Like
    Ddyrinsyk reacted to lucid in Please post feature suggestions here.   
    it's a definite possibility for the long term.
    good idea. It was already going to have the spinboxes, but that's a good idea. Also, the angle control will have a wheel you can rotate with your mouse.
    The current beta does have a 'protected selection' feature. You can drag, drop, and rotate a selected object even if it's behind others. only if you click a sprite on an area that doesn't overlap the currently selected object(s) will it change the selection.
    yes, that's in there
    yes, the next release will be native UI on Windows, Mac, and, Linux
    yes, all of that is planned for the long term, and the groundwork is already layed for those features.
    thanks for the kind words, and yes, we do want to work with the community to develop an ecosystem of some sort for both the animators and the developers.
    the todolist is huge, but things are going very well on fronts.
    working hard on the next version, and loving every minute of it.
  5. Like
    Ddyrinsyk reacted to lucid in scml documentation update   
    Just wanted to link to this on the main forum for anyone who's been waiting on this:
    viewtopic.php?f=3&t=12569
  6. Like
    Ddyrinsyk reacted to staniu in Slow performance on mac OS X Yosemite.   
    Hi all,
    i desperately looking for some help for the slow performance of spriter on my mac, it is a macbook pro with 16 gb ram and using a Geforce GT 650 graphic card, i have the latest spriter b11 running and turn off the open GL but still experiencing slow performance.
    pls let me know is anyone has a solution for it.
    many thanks
  7. Like
    Ddyrinsyk reacted to rainbox in New sprite throwing off curve   
    I have a character that I animated with bones that floats up and down. Midway, I want it to fade into a blurrier version of the sprites. So I was planning to overlap the character with the blurry sprites, attach them to the existing bones, and then animate the opacity to make them fade in/out.
     
    However, whenever I put in one of these new blurry sprites and keyframe it, it throws off the bezier curve for the entire project. Am I doing this incorrectly? I can provide my Spriter file if needed.
  8. Like
    Ddyrinsyk reacted to trexrell44 in Saving Pixel Art to Smooth sampling   
    Hey, guys I love this program, I just have one question about something that I had no intention on doing until I used this program. The game I am working on uses pixel art and this program does a really great job animating it. I happen to have switched one of my animations to the smooth sampling and the animation looks so smooth I am willing to convert all my battler sprites into this style. The only thing is that the first frame does not save in this style. Is there a way this program can save the entire pixel animation to smooth sampling from beginning to end even if its a single image?
  9. Like
    Ddyrinsyk reacted to hunterfox in gui looks bad on macbook pro retina   
    Hi!
     
    I want to buy the PRO version but the gui looks pretty bad and complicated work with the program.
    the other problem is that the final version works very slow and also tried b11 version.
     
    the b9 version works well graphically but all have the problem gui.
     
    i've a
    macbook pro retina display
    Yosemite 10.10
     
     
    I hope you can help me because I am very interested in the program
     
     
     

  10. Like
    Ddyrinsyk reacted to joekinley in Linux Builds still old   
    If I download the linux builds, I still get a Spriter B11 directory, is this still the old version?
  11. Like
    Ddyrinsyk reacted to Kiori in Spriter r2 bug thread   
    I still have issues on running this on windows on intel gpu, but none under linux. thought r2 might fix it, guess not.
    Perhaps its related to the frameskipping problem mentioned above.
  12. Like
    Ddyrinsyk reacted to som-one in Spriter incompatible with tiling window managers?   
    Hi,
    I tried to launch Spriter on my archlinux system but got an error.

    segmentation fault (core dumped) ./Spriter
    Running ldd showed nothing unusual and it worked in a lubuntu vm. Gdb told me the error was caused by some qt code.
    I found another post with, what looks like the same problem: https://www.scirra.com/forum/spriter-early-adopter-sale-tools_p851923?&sid=216adbd35567c46a162b0a6a9930ee42#p851923.
    After searching around I found that it is most likely caused because I'm using http://i3wm.org/. After switching to gnome-session, Spriter worked.
    This looks like a general problem and not related to B11.
    It would be awesome if a dev could try to launch Spriter in a i3wm session and see if this causes the application to crash.
    Is anyone else using i3 and is able to run Spriter?
    thanks
    edit: I tried running Spriter in an active https://github.com/baskerville/bspwm session and got the same error (looks the same)
    edit2: tried the same using http://dwm.suckless.org/ and got the same error
    edit3: I changed the title from i3wm to tiling window managers because it looks like a general problem with these.
  13. Like
    Ddyrinsyk reacted to alan349 in Looking for somenone to draw something voluntarily   
    Hello guys, so, I'm starting with game development but I don't have enough ability to draw sprites :lol: I'm developing a 2D RPG like game and it's already on the demo 4.0 (link if someone want to see my work: http://www.newgrounds.com/portal/view/636410?id=636410 ), but the sprites used in the game were not made by me, i got them from somewhere.. But now I want to make a Male replace for the protagonist, and i'm looking for someone to make it for me. The problem is that I can't pay for it, so i'm looking for a good soul that would make it voluntarily :D
    Here it's a picture of the char i'm talking about:

    Could someone help me?
  14. Like
    Ddyrinsyk reacted to South in Bone import to Unity   
    Hello,
     
    I just bought Spriter over the weekend after watching several of the tutorial videos and I love it.  It's so simple but powerful and art replacement will save me several months of work because my game has several playable characters and I can now simply replace art in pre-made animation cycles to instantly animate new characters as they are created.  Freaking genius.  In my game however, the player will also be able to pick up and swap out their weapons and I wondered if I could export the actual bones used in the animation in Spriter to Unity so that I can use it as an anchor point for the weapon swapping.  The only way I've come up with so far if this method isn't possible is to create a blank game object as a child of the sprite and then I'd have to animate it and code it to switch animations to match the sprite animation.  This obviously isn't ideal and prone to issues should the animation of the sprite and the animation of the empty game object get out of sync.  So, I'm really hoping I can just export the bone data from Spriter and use it in Unity.
  15. Like
    Ddyrinsyk reacted to akdean in Inverse Kinematics Spriter Pro from Steam   
    Hello,
     
      I was using the "Spriter Free" edition for a while and thought the program was so great, I needed the Pro version. Seeing that it was available on Steam made it a no-brainer for me. However, when I upgraded to the Pro version and attempted to use the inverse kinematics "locking" feature that was mentioned in the tutorial videos (the ones that appear every time I open the program) doesn't seem to work and I can't find any buttons or other shortcuts that have the same features.
     
      Has this been removed, changed?
  16. Like
    Ddyrinsyk reacted to WillianElmyr in Steam Key?   
    Seeing that Spriter is on steam now, i'd like to know if there's any way to get a steam key for it. I've been using spriter for a few months already and i have to say that i love it, but with it on steam i could track of how much time i've been using daily and that would be nice to know.
     
     
    That's pretty much the only reason
  17. Like
    Ddyrinsyk reacted to mattcusprime in Just wanted to say thanks   
    About 2 years ago I started teaching myself programming in order to bring an idea to life that I had had for a long time and was really just a pet/hobby project.  Thanks to your software and art packs I have really been able to make it breathe; granted it's totally a self funded non-commercial project at the moment, but I am really enjoying it.  I added a little creditation on the site, hope you dig it.  
     
    Anyway, hopefully it will be a success and I know Spriter will be.  Thanks!
    Check it out if you can, I put it in the works in progress forum as well.
     
    http://www.snesexplainseverything.com/
  18. Like
    Ddyrinsyk reacted to Mike at BrashMonkey in Welcome to the new Spriter forums.   
    Hi Everyone,
     
    As you might have noticed, we've upgraded to a totally new forums system.  The migration seems to have gone off without a hitch, but there's the possibility that if you posted during the 30 minute window in which we were migrating that your post ended up in the old forums and didn't make it over here. 
     
    For anyone with a missing post, for a limited time you can actually access the old forum by going here: http://www.brashmonkey.com/forumOLD and copy the text from your post so you can easily repost it into the new forum.  If this is required I apologize for the inconvenience.
     
     
    cheers,
    Mike at BrashMonkey
  19. Like
    Ddyrinsyk reacted to rainbox in Spriter design question in Construct2   
    Hello! Love Spriter. I have a quick design/C2 question.
     
    Right now I have all my sprites/animations in one SCML file. That one file has my character, items, and backgrounds as different entities. If my sprite count gets very big though, does it matter if I'm still only using one SCML file for everything? Or is it better to create multiple SCML files and separate categories of sprites into them (like one for characters, one for items, etc.) and just create each when needed? I'm just wondering how it works from workflow/computer resources put of view.
     
    Thanks :)
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