Hello, I just bought Spriter over the weekend after watching several of the tutorial videos and I love it. It's so simple but powerful and art replacement will save me several months of work because my game has several playable characters and I can now simply replace art in pre-made animation cycles to instantly animate new characters as they are created. Freaking genius. In my game however, the player will also be able to pick up and swap out their weapons and I wondered if I could export the actual bones used in the animation in Spriter to Unity so that I can use it as an anchor point f