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Traceycof

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  1. Like
    Traceycof reacted to DAG in Fade/Blend Animations   
    Hi,
    is it possible to fade a animation into another animation at runtime? Using Construct 2.
    For example a walk and a jump animation. I want to fade in to the animation for smooth motions.
    I want that an arm position (i.e.) from walk animation move smoothly to the arm position of the jump animation.
    It looks ugly when the arm jumps instant to another position.
    Awesome tool btw. :)
  2. Like
    Traceycof reacted to joekinley in Linux Builds still old   
    If I download the linux builds, I still get a Spriter B11 directory, is this still the old version?
  3. Like
    Traceycof reacted to bwwd in Great algorithm for rotating pixel art & sprites   
    Hey guys what if spriter would have rotating algorithm like this software?
    http://info.sonicretro.org/RotSprite
    Do you think it could be done? It preserves shapes perfectly, maybe if you would contact developer then he would share how he did it and it could be implemented in spriter so pixel art animating would be even better.
    Just look at examples:


    This is other program SolarStrings rotater which also rotates sprites preserving details and shapes + whats most important - source code is available for lookup and maybe create something similar
    http://wayofthepixel.net/index.php?topic=13052.0

    In my opinion having something like solarstrings rotater as option to rotate sprites would be great, even if its not used in realtime during opengl preview but only when exporting.
  4. Like
    Traceycof reacted to poewang in How can I fix this problem ?   

    How can I fix this problem ? I did everthing but :|
  5. Like
    Traceycof reacted to hunterfox in gui looks bad on macbook pro retina   
    Hi!
     
    I want to buy the PRO version but the gui looks pretty bad and complicated work with the program.
    the other problem is that the final version works very slow and also tried b11 version.
     
    the b9 version works well graphically but all have the problem gui.
     
    i've a
    macbook pro retina display
    Yosemite 10.10
     
     
    I hope you can help me because I am very interested in the program
     
     
     

  6. Like
    Traceycof reacted to lucid in Spriter B11 Bug Report Thread   
    Please report any bugs with Spriter B11 here. Thanks!
  7. Like
    Traceycof reacted to Disar in Different colors for timeline.   
    Hi,
    It would be nice to give the timeline more distinctive colors rather than the gray matching the other elements of the gui. Personally right now it isn't visually appealing and rather disorienting.
    Something like this:
    Whatever color that helps.
    cheers,
    Disar
  8. Like
    Traceycof reacted to bonus2113 in Spriter for Unity 4.3 (Updated, Integrated)   
    I've decided to open a new thread for this implementation as the old thread is mighty out of date (especially the first page is misleading).
    Spriter2Unity
    Get it from GitHub: https://github.com/bonus2113/Spriter2Unity
    A tool that converts SCML files into unity .prefab and .anim files Based on the original work by Malhavok (https://github.com/Malhavok/Spriter2Unity)
    About
    What it does:


    [*:o70kr28x]for each entity in SCML file creates a Unity prefab
    [*:o70kr28x]each entity got it's sprites assigned as long as you imported these sprites before conversion
    [*:o70kr28x]for each animation in SCML file creates a Unity animation under the prefab
    [*:o70kr28x]sprites are changed during animations, so only 1 SpriteRenderer is used for each node in the spriter file
    [*:o70kr28x]an AnimatorController is created (if it doesn't exist already)
    [*:o70kr28x]an Animator component is attached to the prefab. It gets a reference to the AnimatorController.
    Known issues:


    [*:o70kr28x]Only quadratic, cubic, linear and instant curves are supported
    [*:o70kr28x]Mainline curves are not yet imported
    [*:o70kr28x]Only works with a "Pixels To Units" setting of 100
    [*:o70kr28x]Some animations throw errors when selecting/scrubbing through them in the editor. They work fine when running the game.
    Important missing features:


    [*:o70kr28x]Sounds
    [*:o70kr28x]Points
    [*:o70kr28x]Boxes
    Usage
    Copy the contents of the Assets folder into your Unity project's Assets folder or import the package from here. Any SCML files copied into the project will be automatically processed. Prefabs are created in the same folder as the SCML file.
    Detailed:


    [*:o70kr28x]Download this Unity package: https://github.com/bonus2113/Spriter2Un ... itypackage
    [*:o70kr28x]Open your Unity project.
    [*:o70kr28x]Import your whole Spriter project folder into Unity.
    [*:o70kr28x]With Unity open, go to the folder you saved the Unity package to and double click it.
    [*:o70kr28x]Unity should pop up with a dialog asking if you want to import the assets, click import on the bottom right.
    [*:o70kr28x]Unity should now import the Spriter2Unity package and then automatically convert your SCML files to prefabs. The prefabs will be in the same folder as the SCML files.
    There's an example included which imports the GrayGuy character and animates him via Mecanim.
    I'm currently working on the in-code documentation to make it easier for other people to contribute. You are very welcome to fork the repository and create pull requests!
    If you have any questions feel free to ask them here. I'd appreciate it if bug reports would be done via GitHubs issue system (https://github.com/bonus2113/Spriter2Unity/issues), but I if you don't want to create a (free) GitHub account, this forum is fine as well.
    Changelist
    26th of June 2014:


    [*:o70kr28x]Fixed ZIndex Animation
    [*:o70kr28x]Added an example
    [*:o70kr28x]Implemented Sprite changing into the native Unity animations
  9. Like
    Traceycof reacted to hieronims in C2 - Transition between several animations   
    When I import my SCML file Construct 2, it works fine. I have my various animations:

    - Walk
    - Jump
    - Idle

    But I would make animations that can be played to link the animations.

    - When the character changes direction to the horizontal (left and right, for example)
    - Jump to Walking

    etc.

    Is it possible that the plugin under C2 calculates the intermediate between two animations animations that I made in Spriter.

    If I take me wrong, thank you to tell me what to do

    Translated from Google
  10. Like
    Traceycof reacted to nicmar in Lock bone hierarchy for all frames?   
    Hi!
    Is it possible to lock the bone hierarchy for all frames? I'm a noob, but I find it confusing that if I'm on the wrong frame and decide to rearrange bones, it's only for this frame.
    Also it doesn't seem like it copies the hierarchy of bones when I copy and paste between frames. So I need to restart everything every time I want to change bones.
    Is it usual that you want to change the hierarchy during an animation?
    Thanks! :)
  11. Like
    Traceycof reacted to lucid in Please post feature suggestions here.   
    it's a definite possibility for the long term.
    good idea. It was already going to have the spinboxes, but that's a good idea. Also, the angle control will have a wheel you can rotate with your mouse.
    The current beta does have a 'protected selection' feature. You can drag, drop, and rotate a selected object even if it's behind others. only if you click a sprite on an area that doesn't overlap the currently selected object(s) will it change the selection.
    yes, that's in there
    yes, the next release will be native UI on Windows, Mac, and, Linux
    yes, all of that is planned for the long term, and the groundwork is already layed for those features.
    thanks for the kind words, and yes, we do want to work with the community to develop an ecosystem of some sort for both the animators and the developers.
    the todolist is huge, but things are going very well on fronts.
    working hard on the next version, and loving every minute of it.
  12. Like
    Traceycof reacted to lamorris in Crash on load after activating Pro, even on fresh reinstalls   
    Hey guys,
     
    Been a big fan of Spriter for some time and tweet/stream a bunch of my work with the software. I saw Spriter Pro on sale recently and grabbed it, though I didn't activate until today when I needed one of the features for crunch work I'm doing. After activating the software, I restarted it as the OpenGL said I needed to, and now it crashes on load, stalling and bringing up the 'Spriter has stopped responding' dialog box. I have:
     
    1.) tried uninstalling and reinstalling (several times)
    2.) tried uninstalling, cleaning registry keys with CC Cleaner and reinstalling
     
    I'm on crunch right now, please help. ): I have a bunch of rigs I need to get finished over the next few days and would really like to be able to use the software I bought.
     
    Update: I installed Spriter B8_2 and that seems not to crash on load with Spriter Pro activated. B9, however, seems to crap itself still.
  13. Like
    Traceycof reacted to som-one in Spriter incompatible with tiling window managers?   
    Hi,
    I tried to launch Spriter on my archlinux system but got an error.

    segmentation fault (core dumped) ./Spriter
    Running ldd showed nothing unusual and it worked in a lubuntu vm. Gdb told me the error was caused by some qt code.
    I found another post with, what looks like the same problem: https://www.scirra.com/forum/spriter-early-adopter-sale-tools_p851923?&sid=216adbd35567c46a162b0a6a9930ee42#p851923.
    After searching around I found that it is most likely caused because I'm using http://i3wm.org/. After switching to gnome-session, Spriter worked.
    This looks like a general problem and not related to B11.
    It would be awesome if a dev could try to launch Spriter in a i3wm session and see if this causes the application to crash.
    Is anyone else using i3 and is able to run Spriter?
    thanks
    edit: I tried running Spriter in an active https://github.com/baskerville/bspwm session and got the same error (looks the same)
    edit2: tried the same using http://dwm.suckless.org/ and got the same error
    edit3: I changed the title from i3wm to tiling window managers because it looks like a general problem with these.
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