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loudo

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  1. Like
    loudo got a reaction from nosh247 in Please post feature suggestions here.   
    1. Having the ability to play some animations one after the others for test purposes (ie: anim1, anim2 and then anim3). So you can see how they are chained together. (Right now I can only achieve that in my game engine but it would be great to test that directly in Spriter to save a lot of time).
    2. Play the animation without loop activated
    3. Copy multiple frames into another animation
  2. Like
    loudo reacted to Kent2D in Spriter Awesome Boss Contest Submission Thread   
    Here's my entry for the contest! :> 
     
     
  3. Like
    loudo reacted to saga55555 in Spriter Awesome Boss Contest Submission Thread   
    Here my Entry (Giant Slime Boss)
     
  4. Like
    loudo got a reaction from lucid in Spriter R9 Released!   
    Seems great. I'll try. I'm glad some of my issues are fixed. Awesome! Thanks!
  5. Like
    loudo got a reaction from lucid in Spriter R8 bug thread   
    I try to resize a project today. I've noticed 2 things :
    1. it doesn't scale the PNG to the closest integer (it scale to the inferior integer instead).
    2. it doesn't change the size of the image in the scml (the old width and height are still there). I don't think it is an issue for my game engine because I use the size of the image I load to place the images. But it may be an issue for game engine that uses the size in the scml (I mean: if the game engine use the pivot and the width and height of the scml but they don't match with the size of the PNG, there will be incorrect positionning).
  6. Like
    loudo reacted to elguignardo in Please post feature suggestions here.   
    Hi,
     
    Is it possible to add Color effect : select a color to apply, like it's already done for Transparency.
     
    also blending modes :brighten , darker.....
  7. Like
    loudo got a reaction from RunnerPack in Spriter Official Reference Implementations and Other Big News   
    Great news.
     
    Can we have also the scml reference updated in the following link to see the changes :)
     
    http://www.brashmonkey.com/ScmlDocs/ScmlReference.html
  8. Like
    loudo got a reaction from hippyman in Spriter Official Reference Implementations and Other Big News   
    Great news.
     
    Can we have also the scml reference updated in the following link to see the changes :)
     
    http://www.brashmonkey.com/ScmlDocs/ScmlReference.html
  9. Like
    loudo reacted to lucid in SpriterDotNet - An implementation for all C# frameworks   
    Hi loodakrawa,
    See if this helps:
    // before adding the parent.angle to child.angleif(parentInfo.scaleX*parentInfo.scaleY<0) // if one, but not both are negative{ child.angle*=-1; // or child.angle=360-child.angle // (if you want to keep it within the 0 - 360 range)}
  10. Like
    loudo got a reaction from Arrgincey in artist needed   
    Hi,
     
    Need an artist to polish my animations by adding sword trails, fire effects, ice effects and other special effects.
     
    The artist need to draw and animate on Spriter.
     
    Sample of the animations of my game.
     
    Not too much work to do but paid work.
    Hope you will be interested to join.
     
    Cheers !
  11. Like
    loudo got a reaction from Ddyrinsyk in artist needed   
    Hi,
     
    Need an artist to polish my animations by adding sword trails, fire effects, ice effects and other special effects.
     
    The artist need to draw and animate on Spriter.
     
    Sample of the animations of my game.
     
    Not too much work to do but paid work.
    Hope you will be interested to join.
     
    Cheers !
  12. Like
    loudo got a reaction from JohnnyType in artist needed   
    Hi,
     
    Need an artist to polish my animations by adding sword trails, fire effects, ice effects and other special effects.
     
    The artist need to draw and animate on Spriter.
     
    Sample of the animations of my game.
     
    Not too much work to do but paid work.
    Hope you will be interested to join.
     
    Cheers !
  13. Like
    loudo got a reaction from JohnnyType in Copy/paste   
    Well, I don't know if there is an efficient way to achieve that.
    Let's say I have an object on a timeline and I want to add an other object, I only have to drag and drop the file on the frame I want to add it.
    But then, I want a new occurence of this object in an other frame, is it possible to only copy and paste instead of drag and drop it again ?
     
    I tried to copy/paste but it seems that it also copy/paste the first object.
     
    So I would like to copy/paste only one object.
     
    EDIT : the key all and the key selected buttons don't create a frame for objects with empty frame when there is already a frame of an object.
  14. Like
    loudo got a reaction from sportrmhcnh in Copy/paste   
    Well, I don't know if there is an efficient way to achieve that.
    Let's say I have an object on a timeline and I want to add an other object, I only have to drag and drop the file on the frame I want to add it.
    But then, I want a new occurence of this object in an other frame, is it possible to only copy and paste instead of drag and drop it again ?
     
    I tried to copy/paste but it seems that it also copy/paste the first object.
     
    So I would like to copy/paste only one object.
     
    EDIT : the key all and the key selected buttons don't create a frame for objects with empty frame when there is already a frame of an object.
  15. Like
    loudo got a reaction from LukeLanFaust in Please post feature suggestions here.   
    +1 
     
    In Blender, you can also press "R 180" to make a rotation of 180 degrees.
     
    A shortcut to quickly navigate through objects would be also nice instead of clicking on it.
  16. Like
    loudo got a reaction from WasdfriKn in implementing Boxes, Points, Variables, Tags   
    How can I implement the boxes, points, variables and tags ?
    Do I have to keep their current references at the current time in an array or something inside the Animation object (from scml reference) ?
    thanks,
    [Edit : I think I get it with Point and Tags. I guess same thing apply to variables. I wondering why we can put variables everywhere. Only on the meta timeline matters in my opinion]
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