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Showing content with the highest reputation on 01/25/2015 in all areas

  1. wavyeye

    IK targets

    When I set a foot to be the end of an IK chain I would like to be able to then pick up the foot and move the leg by dragging a target helper object around. This would be the same for an arm, link a target object to a hand then drag the arm around like in other animation apps. Currently when I assign IK to the end of a chain it just gets anchored in place with a red dot and cannot be moved. The IK works in reverse as in I can move the body towards the anchor and the limb bends but this is not very helpful for creating walks and stuff. Am I missing something obvious?
    1 point
  2. Hi jokderdeus, Its a feature we plan to add to an upcoming build of Spriter, but unfortunately there's currently no way to do this. Sorry for the inconvenience. Cheers, Mike at BrashMonkey
    1 point
  3. it's a definite possibility for the long term. good idea. It was already going to have the spinboxes, but that's a good idea. Also, the angle control will have a wheel you can rotate with your mouse. The current beta does have a 'protected selection' feature. You can drag, drop, and rotate a selected object even if it's behind others. only if you click a sprite on an area that doesn't overlap the currently selected object(s) will it change the selection. yes, that's in there yes, the next release will be native UI on Windows, Mac, and, Linux yes, all of that is planned for the long term, and the groundwork is already layed for those features. thanks for the kind words, and yes, we do want to work with the community to develop an ecosystem of some sort for both the animators and the developers. the todolist is huge, but things are going very well on fronts. working hard on the next version, and loving every minute of it.
    1 point
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