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wavyeye

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  1. OK thanks that's much better, still requires shortcuts but at lot less clicks. Its remembering all different key click combinations in all the apps I use that gets to me. Spriter is a particularly bad offender. I was just staring at my screen for about five minutes yesterday waiting for the key I needed to hold down to spring into my head to bind a sprite to a bone. Why cant there just be a tool list selection? For example you can press V for the move tool in Photoshop but there is still a tool icon for when you forget.
  2. Thanks Pikarus for the solution it sort of works. However this is just ridiculous! If I want to move a leg I have to CTRL click the chain (three clicks with a key press) then I have to click again with a different key press (because if you didn't you will duplicate your last selection) and it doesn't work with IK so I have to then right click after moving the leg to set the anchor. And then decide I want to change the position, oh dear all those action again. I don't want to be playing a musical instrument with my mouse and keyboard. I want to set up my rig, attach helpers to my IK chains and just single left click and drag them around. This is basic stuff for animating character rigs check out Puppet2D for Unity to see how its done properly.
  3. When I set a foot to be the end of an IK chain I would like to be able to then pick up the foot and move the leg by dragging a target helper object around. This would be the same for an arm, link a target object to a hand then drag the arm around like in other animation apps. Currently when I assign IK to the end of a chain it just gets anchored in place with a red dot and cannot be moved. The IK works in reverse as in I can move the body towards the anchor and the limb bends but this is not very helpful for creating walks and stuff. Am I missing something obvious?
  4. That worked for me, hooray! I installed the 32 bit one first and windows informed me I had a newer version already installed for the 64 bit one when I tried to install it (listed as 10.0.40219).
  5. Same here for me, very frustrating missing DLL error. Is it a 64 bit thing as I can run the latest on my 32 bit tablet? Ignore that last bit, I tried Spriter_b10 on another 64 bit Windows 8.1 with no problems.
  6. You must be on a Mac to come up with that opinion. Here is a link to a recent poll conducted on Thea Renders forum, a site full of very artistic types, showing preferred OS's. http://www.thearender.com/forum/viewtopic.php?f=112&t=15579
  7. Hi, I cannot get Spriter to run beyond the B8_2 version. Windows shows a system error dialogue stating that VCOMP100.DLL is missing when I try to run version 9, 10 or 11. There is a fairly fresh install of Windows Pro 8.1 64 bit on my main work pc. I tried it on my Dell Venue 11 Pro 32 bit Windows Pro 8.1 with no problem but I prefer not to do my work on that. Would this also happen in the Pro version of Spriter as I would like to buy it but of course don't want to spend money on something that doesn't work on my system. Cheers.
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