When I set a foot to be the end of an IK chain I would like to be able to then pick up the foot and move the leg by dragging a target helper object around.
This would be the same for an arm, link a target object to a hand then drag the arm around like in other animation apps.
Currently when I assign IK to the end of a chain it just gets anchored in place with a red dot and cannot be moved.
The IK works in reverse as in I can move the body towards the anchor and the limb bends but this is not very helpful for creating walks and stuff.
Am I missing something obvious?