pward84020 Posted August 4, 2015 Report Posted August 4, 2015 It is great to see a running version! I am trying to make a decision between SPRITER and SPINE. So far I prefer the simpler UI of SPRITER. Since you have code running, could you start supplying code drops, or make the code available on GIT or Subversion so that I can start the engine implementation process ASAP ? Thanks,. Quote
lucid Posted August 9, 2015 Author Report Posted August 9, 2015 original post edited with 8/9 update @pward84020 Unfortunately, we won't be able to share the code until it's closer to release. Quote
lucid Posted August 17, 2015 Author Report Posted August 17, 2015 original post edited with 8/16 update Quote
lucid Posted August 23, 2015 Author Report Posted August 23, 2015 original post edited with 8/23 update Quote
Breush Posted August 26, 2015 Report Posted August 26, 2015 Quick question here:Will this implementation be compatible with the mesh deformations (skin feature)? Quote
lucid Posted August 26, 2015 Author Report Posted August 26, 2015 Quick question here: Will this implementation be compatible with the mesh deformations (skin feature)? The current mesh deformation is just a proof of concept. This implementation will form the framework for future Spriter versions, and includes a lot of groundwork that will be used for the full mesh deformation feature. Because of this, it will be trivial to update the reference implementation and and all ports with mesh deformation once it's complete in Spriter. Quote
Breush Posted August 27, 2015 Report Posted August 27, 2015 The current mesh deformation is just a proof of concept. This implementation will form the framework for future Spriter versions, and includes a lot of groundwork that will be used for the full mesh deformation feature. Because of this, it will be trivial to update the reference implementation and and all ports with mesh deformation once it's complete in Spriter. Nice to hear, thanks a lot :) Spriter is a very intuitive and complete software, the only important thing it's missing is this reference implementation. Thank you again for your great work. Quote
Mike at BrashMonkey Posted August 28, 2015 Report Posted August 28, 2015 Thanks very much for the kind words, support, and patience. Cheers. Quote
hippyman Posted August 29, 2015 Report Posted August 29, 2015 Very cool to see this progressing. What's up on that video? :huh: Quote
lucid Posted August 30, 2015 Author Report Posted August 30, 2015 original post edited with 8/30 update Very cool to see this progressing. What's up on that video? :huh: (update 8/30/2015) Hello everyone. I apologize there's no video yet. I've been making excellent progress, (reflected in the percentage updates) but unfortunately not in areas that would lend itself to showing anything new on-screen yet. I regret promising a video because prioritizing areas of the implementation that would get something new on-screen would side-track me from the most direct path to completion. Thanks for your patience. Quote
hippyman Posted August 30, 2015 Report Posted August 30, 2015 original post edited with 8/30 update Good stuff. Just glad to see that it's moving forward. No hard feelings for not having a video. :) lucid 1 Quote
lucid Posted September 7, 2015 Author Report Posted September 7, 2015 original post edited with 9/6 update Quote
Edoc'sil Posted September 9, 2015 Report Posted September 9, 2015 Awesome to see the progress being made! GameMaker user here so this is going to be wonderful when it is finished! Quote
lucid Posted September 13, 2015 Author Report Posted September 13, 2015 original post edited with 9/13 update Quote
lucid Posted September 20, 2015 Author Report Posted September 20, 2015 original post edited with 9/20 update Quote
aiat_gamer Posted September 21, 2015 Report Posted September 21, 2015 original post edited with 9/20 update I am too dumb to understand what does test bed, iterators and others mean! Which one is related to free form deformation if any? Quote
Mike at BrashMonkey Posted September 21, 2015 Report Posted September 21, 2015 Hi aiat_gamer, The categories and percentages represent what's required to cover full and flexible support for all of Spriter's current features, plus some additional improvements we can't go into detail about, ATM. They do not completely cover the deform feature – though they do cover the important foundation for it – however, as soon as the percentages are all near 100 and we're ready for full testing, Edgar will switch his focus to the deform feature. It will be our main focus and will have a similar thread (with frequent updates) dedicated to it. Our goal will be to get it ready for public testing and feedback as soon as possible after the reference implementation is out.More information about all this will be coming soon in another news update. Sorry for being more ambiguous than we'd like. Cheers. bwwd and aiat_gamer 2 Quote
lucid Posted September 27, 2015 Author Report Posted September 27, 2015 original post edited with 8/27 update Quote
NarwhalAndNot Posted October 5, 2015 Report Posted October 5, 2015 really looking forward to this update, hope progress is going smoothly :D lucid 1 Quote
lucid Posted October 5, 2015 Author Report Posted October 5, 2015 really looking forward to this update, hope progress is going smoothly :DProgress is indeed going smoothly. Still on target for October 18th. original post updated to reflect we're still on track for the ETA hippyman 1 Quote
hippyman Posted October 9, 2015 Report Posted October 9, 2015 Progress is indeed going smoothly. Still on target for October 18th. original post updated to reflect we're still on track for the ETA I'm so freaking ready for this! Super excited, thanks for the updates and hard work! Even more excited to finally be able to get a working implementation setup for Gamemaker fetito666 1 Quote
fetito666 Posted October 10, 2015 Report Posted October 10, 2015 Yes, GameMaker support! Braaaaaaaaaaaaaaains! Quote
NarwhalAndNot Posted October 12, 2015 Report Posted October 12, 2015 feeling even more hyped for this each week XD Quote
NarwhalAndNot Posted October 18, 2015 Report Posted October 18, 2015 is this coming out this week? just wondering as last week there was no update. Quote
lucid Posted October 19, 2015 Author Report Posted October 19, 2015 is this coming out this week? just wondering as last week there was no update.(update 10/18/2015) The first official reference implementation is ready for testing. More information here. Quote
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