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Obg1

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Everything posted by Obg1

  1. Hi, We've just released a new game of our called "Casino Spin" for Android. It is based on Spriter to animate the hostest character. Check if out (Free & Android only): https://play.google.com/store/apps/details?id=com.bengigi.casinospin
  2. Awesome! Also, there is Cocos2d-x support now :) Did you get any answer from Edgar about the rotation bug?
  3. Looks promising! Can you tell us what state it is? Does it supports bone animation? Maybe I can help with porting it to Andengine.
  4. Hi, I've just emailed you regarding this. Also, if you need an example file to test bones let me know and I'll send you one. I think it will be best if all of the efforts will be made on your port due to its generic nature. If someone from the Spriter team can also help on improving your port, it will help a lot. Especially the bone mechanism.
  5. Hi, Thanks for working on the CPP implementation. I like that you split the code to a rendered. I'm currently trying to use your implementation to get it working on Cocos2d-x. It seems like the bones aren't working well, the anchor points are wrong. Maybe you should send them in the rendered draw call? Also, I've tried running "Hero.SCML" example, and it crashes. Thanks & keep with the great work :!:
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