Hi,
Thanks for working on the CPP implementation.
I like that you split the code to a rendered. I'm currently trying to use your implementation to get it working on Cocos2d-x.
It seems like the bones aren't working well, the anchor points are wrong. Maybe you should send them in the rendered draw call?
Also, I've tried running "Hero.SCML" example, and it crashes.
Thanks & keep with the great work :!: