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johnsmith

How do you update animations in Construct 3 ?

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Hello,

First of all, thank you very much for making such a great animation tool !

As said in the title, how do you update already imported character animation in Construct 3 ?

At the moment I just update the zip file (with the new scml & scon) and drag & drop it again in Construct. But I end up with a new character (named with a "2" at the end) so I need to replace and delete the old one. Was just wondering if there is a better way of doing it ?

Thank you :)

 

EDIT: Oh and also, is there any example/tutorial on how to use IK (override bones) in Construct 3 ?

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Hi John,

sorry it took so long to respond, we just now recovered from a malicious hack of our server, which required us to migrate to an entirely new and professionally protected server.

I'll try to Speak to Edgar about this and run some tests tomorrow. Sorry I don't have any direct answers right now, but I at least can finally let you know we're looking into it.

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I'm back with a preliminary update.
Until Edgar can fix the issue in the import process (it might take help from Ashley at Scirra) I think the best work-around is to rename your current Spriter object, import the updated version, then use Construct's replace object in events feature with all events selected in order to replace all references to the old version of the Spriter object with the new updated version... the, of course you can delete the old version from the project.

For this to work you need to be careful not to add alterable values or behaviors directly to the Spriter object and instead to a normal construct sprite which you might have the Spriter object pinned or or programmatically 'anchored' to.

Also, if your Spriter character has collision boxes you'd need to be careful to replace the references to the old collision boxes with the new ones that the updated version would create a long with it (in all events).

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Thank you for the update Mike

That's mostly what am I doing atm (only I let Construct rename the newly imported character, will try to see what happen if I rename just the Spriter object before importing) and I can deal with it, i'm just afraid to do some mistakes in the long run ;) 

I'm not using collision at the moment (I'm using a dummy (same for behaviors & variables)) but once the character is fully animated I might give it a try if it's not too demanding for the engine.

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3 hours ago, thegodo said:

Hi Mike.

Any update on this? (I mean Updating animations wtih no replacing method)

 

Sorry, not yet. When Edgar gets a chance he needs to follow up wit5h Ashley at Scirra to work out the real solution. Sorry for the inconvenience. We'll report back here as soon as we're making progress on this.

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