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Found 31 results

  1. Hi Everyone, This will evolve into an official "troubleshooting list" which I'll update with the most frequently reported issues and their solutions. If you do not find the solution to a problem you're facing with Spriter in this list, please report it in this thread. Thanks. 1) Spriter refuses to open! (Windows) We've heard from many users that installing the trial or full version of Adobe creative suite./Photoshop resolves this issue! It must install the dll file that Spriter needs during it's install process. https://www.adobe.com/sea/creativecloud/start-with-free-creativecloud.html If you don't want to or can't install the Adobe creative cloud, then please do the following: Please install the Visual Studio 2013 C++ runtime. If you are on 32 bit Windows you only need the 32 bit version (x86). If you are on 64 bit Windows, you will need to install both the 32 bit (_x86) and 64 bit versions. http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x64.exe The 32 bit version can be found here:http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x86.exe IMPORTANT: If you try to install Visual Studio 2013 and the installer says you already have a newer version, then you need to uninstall the newer version so that 2013 can successfully install. Windows update will later install the latest version, but you'll keep the DLL Files Spriter needed. 2) When I re-open my Spriter project, some or all images are missing! Don't forget, Spriter files are only text files that store coordinates, angles etc, and only make reference to the image files that are being used. This means if you move the image files to a new location (or delete or rename them) OR move the Spriter file to a new location separate from where the images were, the Spriter file will no longer be able to find the images that it needs. For this reason, when starting a new Spriter project, always create a folder just for that project, put all the images you'll be needing in that folder (organized in sub-folders as needed) and then create your Spriter project/file into that project folder you've just created. 3) When I start Spriter, there are graphical glitches or a black canvas area and I can't drag my images to the canvas. There is a known graphic-driver compatibility issue that especially effects some Macs that causes these types of problems. Try choosing View/Disable Open GL from Spriter's menu and then restarting Spriter. This will hopefully resolve the problem. We'll continue to try to improve performance and compatibility issues with future free update builds. 4) When I try to export a finished animation as PNG images, GIF etc. Spriter hangs up or crashes. This sort of problem can be caused by a couple of different reasons: Spriter might be running out of memory during the export process.. This limit will depend greatly on your hardware's own specs, but trying to reduce the scale of your project, the desired FPS or changing the cropping of your animation to a smaller custom rectangle might resolve the issue. A French Spriter user recently discovered that having Spriter installed in a folder that uses non English characters such as "ç" or "è", or having your Spriter project folder of image sub folder names etc including such characters was the cause of crashes they were experiencing while trying to export his animations.
  2. Gdevelop can use JavaScript code events. So, surely theres a way to bring Spriter to life in Gdevelop? If so please post how to.
  3. hi there . in spriter i changed the child of bones in middle of my animation and its worked very well but when i imported it to unity its broke down please see this video : http://s9.picofile.com/d/8318051492/e0db2048-f2fa-46d9-8c0a-80721edf4627/Record_2018_01_30_09_28_47_560.mp4
  4. Hey tried looking and didnt find anny answer's so im just gonna ask here. Spriter2Unity program is it only compatible with Unity 5.x or is it compatible with Unity2017.X versions also ?
  5. Hello guys. I have senn the "how to copy and paste entire frames" tutorial, but what about if i want to paste multiple keyframes? trying to select all the keyframes, then copy with ctr+shift+ c and then crtl+v doesn't paste all the keyframes. is it possible to do this?
  6. Hi, I'm having a hard time with spriter that have quite a few bugs. And not the simplest ones. As I already know spriter doesn't export large canvas spritesheet. So i'm doing on -1100 -1100 1100 300 square size where all animations goes, for future unity export. However, recently I experienced rather an annoying bug that doesn't export the full animation on 24fps. I tried everything, smaller canvas size, keyframes only, moved the keyframes in the timeline. well nothing works, the last animation doesnt load into my spritesheet, anyone know how to get around this one ? thank you
  7. Hello everyone! I was trying to find how many seconds in one spriter's frame, but i failed. Does enyone knows how many ms in one frame? Thanks everyone for your replies!
  8. I am reporting this in help because I don't know if it is a bug in fact but it seems and feels like one. I sincereley hope not because I would rather not lose 8 hours of work. I am making an animation for Don't Starve Together that is 30 keyframes set to play over 16000ms on a loop. I am using the Spriter version that comes as part of their modding tools. It is a fountain. here it is as a crude gif / wip / concept form (ignore the aliasing on the gif please it looks much better in game and Spriter): So my issue is when I load the animation into my local mod to test it plays but each frame prior to the next remains on screen as a sort of artifact? I don't know how else to describe it, they wind up accumulating and layering and that's not at all the intended behavior. I wind up with a jumbled mess of water layered on top of each other in the fountain element and the basin. I don't know if this is a bug or user error but I pray to god its user error. I can supply the animation via zip if needed, and I will happily answer questions. Please help!
  9. I looked for documentation on how to accomplish an install on Ubuntu 16.04 but couldn't find any, not even for Ubuntu 14, can somebody point me in the right direction?
  10. Hello people I recently gained ctf2.5 and spriter pro in the Humble Bundle. My problem, which I'm sure many tech rookies will face, is how to gain control over the functionality of the spriter extension. The tutorial and extension was made by conceptgame and is a little low quality for a tool with such potential . I created a few animations and characters in spriter pro but when I follow the youtube guide, it either crashes, or the project comes out a jumbled mess. I have no idea how one would fix this issue due to my inexperience with programming. I hope someone can help. I put a lot of time into my animations and I feel it was all for naught. Thank you in advance. I love what you can do in both programs and can't wait to utilize both together.
  11. Hello everyone: I am currently trying to find the file documentation for the spriter format for SCML, and was wondering if it is anywhere and i am missing it. If so does anyone know where abouts and can provide a link. What am i using it for? I am currently working on a 2d game engine and am too stubborn to use other peoples code and like doing as much as i can myself, that and the way i have implemented animations and other elements won't work as well with pre-existing implementations, If there is no offcial documentation for it does anyone have the time to do a breakdown of everything so i am not to miss something? Many thanks jordy
  12. Hey everybody, I'm complete noob to Spriter and today I ran into a first problem. I pop up help box to search some help (naturally ^^). Then, I wanted to move help box to side. Instead, it was resized and placed into the editor. That was not what I intended to do. I pop out the help box and now it's size is stuck. My question is: how I can resize help box? I tried to grab each of the sides and drag but no dice. Only part can I can move is that centre line which divides index and content of help file. If I close and reopen help box, size will stay the same. I know that solution will be so simple but somehow I can't figure it out :/ I'm running Spriter Pro release 10 under Mac OS X 10.9.5. -M-
  13. I am not sure whether or not there is a tutorial out there that can help me, but after some time searching online, I decided to ask for help from the forums. Basically, my bones do not act like I expect them to do. That is one case. In that instance, I wanted to scale down one of the bones and bring the child bones in a certain position. While that does happen, in between it does that unnecessary stretching before reaching it's final position. In another instance, I had IK locked a bone and tried to do an animation. Instead of staying relatively still, the bone got displaced considerably, only to do a loop and end up in the original position it had at the beginning of the animation. It happens all the time. Am I missing something? I tried looking up of any answers, but I didn't come up with much. Thank you for your time.
  14. Black boxes keep appearing in the animation area ins tead of my png files, i was wondering if this has to do with some limitation I don't know about or if its a bug, i have the pro version.
  15. Hi all! I've finally started using Spriter after owning it for over a year! I've watched most of the tutorial videos and they are wonderful. But I'm still a bit stuck. I want to be able to make sprite sheets (3 Horizontal x 4 Vertical) but instead of whole characters (which I can do no problem) I want to export sheets with a single "item" on them. Like just the leg coverings or just the chest covering ect. My engine lets me create characters out of "parts", so when you equip a new clothing item the item can change on your character if you have a sprite sheet for it. I've attached an example (from a different sprite sheet maker). I assume this can be done by some kind of custom character map? Any advice is greatly appreciated! (P.S. I did search around and try working it out before posting)
  16. How do I replace image from the all of the animations in an entity? It will be easier doing it that way since I have these similar images present in each of my animation. Thanks in advance
  17. When I found this program, I was like, "whoa, how can this be so simple yet still damn good?" Only thing that I cannot figure out how to get sound. I have .wav files (shortest being two seconds long). Spriter shos them in my pallette, but then... nothing. Tutorial says that they should start playing when I click them, but they don't. When I try to drag a sound file to the timeline or the canvas, nothing happens. Cursor shows that little red "you can't drop it here" -sign. What am I doing wrong? I'm pretty sure it's just some rookie mistake, but I can't figure it out.
  18. Hi I have literally just started using spriter and getting along fine enough its a little powerful piece of software, But.... I am having alot of trouble with the navigation inside the software, I use Spriter with a mac book pro and then zoom controls with the track pad are just crazy, I try to zoom in or out and then it just keeps zooming out until my image is tiny or incredible huge then the software becomes slow for a second and then responsive again, Very fiddly The Zoom shortcuts do not work, also the navigation in Z list, Palette and Hierarchy do not work very well Does anyone else experience these issues? Particularly mac book users? I also have a tablet monitor I work on with photoshop could it be the drivers some how? although I am yet to try Spriter on the tablet monitor Please help I need a fast work flow fast and this zoom control is turning into an annoyance thanks
  19. I must admit that I have some difficulty understanding the part that is attached to the bone on one of the images. If there in French that have understood if you like me help. Je dois avouer que j'ai un peu de mal à comprendre la partie qui consiste à fixé les bone sur une des images. Si il y à des français qui ont compris s'il vous plais help.
  20. So I've exported quite a couple of things recently on Spriter. I've used batch export a couple of times. Spriter always adjusts the values of time interval, framerate and frames whenever I change one of those values, right? Well, it used to. Now it just stopped. Same exact project. Except now I try to change the framerates and time intervals and it won't adjust any values. And I have no idea which values I want since I'm not used to making those calculations. How on earth can I make Spriter automatically decide these values for me? Edit: It's worse than I thought. The exporting is bugged. Even if I put reasonable values on these parameters it's exporting PNG images with 0 bytes and no images actually in them... Jesus. Second Edit: Seems like the problem is only to do with Batch Export and perhaps the "set animation intervals on export" option as well. I've tried deactivating and activating this and it's still bugged as a batch export Please help
  21. So here's my problem. I have this model with two animations. I'm exporting these animations via the built-in spritesheet creator. It works well with the exception of a big issue. The walk animation has the character always in the same centered position in the entirety of the walk. The blast animation however, has the character changing positions and so the body becomes off-center. Take the position of the head on the Blast animation. It's slightly to the left of the center compared to the Walk animation. This is very problematic for the type of work I'll be doing. Basically what I need is for the center of the body to ALWAYS be in the same position, regardless of what the body is doing. I've centered the character in the same position for both animations inside Spriter, but the program totally ignores that and changes the "center" of the character in the Blast animation. I've tried to solve this problem with the Texture Packer program, but it doesn't solve it because Spriter still exports the frames with a change in body position. How can I solve this issue? If it's solvable at all. Thanks in advance.
  22. Does spriter has a built in editor? a paint tool which i did not notice?, i find it bothersome that i have to draw the parts for my sprite in an external editor, export then import them to spriter, and since i'm a new user, i thought maybe i'm missing something?. . . can one create his sprites inside the program itself then animate them?, or is the only way by importing them?, if so, then can you suggest a fast process of doing that?, what process do you go through personally?, what steps do you go through to make your final animated sprite?.
  23. Hi, I am facing today a bit annoying problem in Spriter Pro.. I have created character and assemble all bones.. save the file and with the next opening of file my character hand fingers disappear. They still are in hierarchy panel and in this panel, bone+picture, but in working from I don't see those fingers only bones. However, on the spot where suppose be finger is a thin line.. I will appreciate any help and advice how to solve this problem. Aha, I tried to create new file and the same thing happen that hand fingers disappear. PS English is my second language so please forgive me all my grammar mistakes
  24. Does anyone know whether this is at all possible? I have an animation which requires several limbs of a character to move at different speeds with easing curves. I have one limb completely animated fine, but now I'm going back and trying to add animation to the second limb. Creating a new frame for the second limb's animation results in interrupting the easing curve of the first limb. Can I animate these two sprites separately without having them interfere with each other's animation/easing curve?
  25. Hey guys, I am currently pulling my hair out! All I want to do is swap an image in an animation using a sprite sheet. (all of my images for this animation are in one sprite sheet) In my project I have a few animations with slight differences in movement and I need to change a few facial features. So, I have cloned the initial animation, made a few minor movement tweaks and I now want to swap the necessary images. However, right clicking on the new image while the animation image is selected doesn't offer me the "replace sprite" option (it does give me the option for a single PNG image file). Am I doing something wrong? I can achieve what I want by manually inputting the x and y positions, but this method is tedious. Also as a side note I would also like to highlight that sometimes Spriter is a little buggy and my images disappear in the z-order panel, but reappear after I reload Spriter, any ideas why this would be? I am running the paid version of Spriter release 4.1 and have look for updates but none seem to exist at present. Please can someone offer me some help, this is really frustrating and is holding up my game development.
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