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thebluejester

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  1. Thanks for the quick reply! I'm using 001 Engine: http://www.engine001.com/ I don't believe it can use the Spriter playback. I'm happy enough to export larger "parts". E.g. Chest and Arms with the clothing of choice on them as a single sprite-sheet to help deal with the Z Order. Is there a way I could create new "Animations" under the normal character project/profile and have those animations only show the parts of interest? So an Animation just for the chest and arms, one for the legs, ect? But drawing this info from the "FullSpriteSheet" Animation? Still trying to get a handle on this wonderful software, thanks for your help! P.S. NPCs will just be normal full spritesheets. It's only playable characters and their items I will be doing in this format, if I even can use this format.
  2. Hi all! I've finally started using Spriter after owning it for over a year! I've watched most of the tutorial videos and they are wonderful. But I'm still a bit stuck. I want to be able to make sprite sheets (3 Horizontal x 4 Vertical) but instead of whole characters (which I can do no problem) I want to export sheets with a single "item" on them. Like just the leg coverings or just the chest covering ect. My engine lets me create characters out of "parts", so when you equip a new clothing item the item can change on your character if you have a sprite sheet for it. I've attached an example (from a different sprite sheet maker). I assume this can be done by some kind of custom character map? Any advice is greatly appreciated! (P.S. I did search around and try working it out before posting)
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