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mp.simon@outlook.com

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  1. Hi there! I've been playing a little bit with spriter pro now and i was wondering: What is the best practise for animating a character? I've created a rough, basic humanoid shape with all the limbs separated like in every video tutorial i've seen so far. The joints are also overlapping a little bit. Here is the combined humanoid: https://1drv.ms/u/s!ArYlbQR8de6_n1385AdTtQpLVFsU?e=zCarU3 In Spriter: I edited the joints of every part, put it together on the canvas, added a bone for every skin and assigned each bone to the respective skin. So what do i do now, to get a smooth animation and to make it look homogeneous? I realize that this is where the animator-know how starts, but my question has a reason. Basically i would say i need to adjust the bones and the skins for every keyframe. more keyframes also means smoother animations, right? So what i need to do is rotating bones, deforming bones and skins and work towards a natural looking animation, right? I feel like i am missing something fundamental. Is there a special way to prepare your skins/sprites before putting it in Spriter? Do the joints/overlapping bits need to be round, or have a certain length to make the process easier? This stuff is new to me and apparently i am already having a hard time finding the ressources i need to learn the animation process for this kind of program. i've read the manual of spriter but that doesn't tell me how to create/adjust my workflow. EDIT: is it smarter to use 2 bones for one limb (like the leg or the arm) instead of cutting the limb in 2 pieces (eg. lower arm and upper arm)? To be precise i look for a solit method to animate the char without people noticing it consists of several pieces. Maybe that's a better way to explain it?
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