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  1. Very excited to work with Spriter Pro. Fresh download and all and for some reason, all the icons, tools, etc. are extremely tiny to the point where I can barely use some of them (ie. setting anchors on a body part). Anyone have this issue and a fix? Please tell me it's a stupid mistake on my end! I'm using the 15.6inch HP Spectre.
  2. Hi, I'm afraid I just found a little bug, while exporting an animation, my mouse was on a bone and accidentally it appeared in some frames of my animation.
  3. hi there i create animations with spriter 2d and its well in software but it breaks down when i import it to unity(with Spriter2UnityDX) . difference position and rotation at the same frames !!!! i tried all variety of curve options (flat . auto , etc ) but it dont fixed
  4. hi there . in spriter i changed the child of bones in middle of my animation and its worked very well but when i imported it to unity its broke down please see this video : http://s9.picofile.com/d/8318051492/e0db2048-f2fa-46d9-8c0a-80721edf4627/Record_2018_01_30_09_28_47_560.mp4
  5. Hello Brashmonkey Team, I have a little bug I've encountered that needs attention. The bounding boxes are ignored or not rescaled after resizing the entire project. That's all. Thanks. - Chad
  6. Whenever I try to pull up my project file, spriter refuses to open it. I got it working once before, so I can garuntee it's not just an issue with my own stupidity. I am also able to pull up the files outside spriter.
  7. Hi, I'm having a hard time with spriter that have quite a few bugs. And not the simplest ones. As I already know spriter doesn't export large canvas spritesheet. So i'm doing on -1100 -1100 1100 300 square size where all animations goes, for future unity export. However, recently I experienced rather an annoying bug that doesn't export the full animation on 24fps. I tried everything, smaller canvas size, keyframes only, moved the keyframes in the timeline. well nothing works, the last animation doesnt load into my spritesheet, anyone know how to get around this one ? thank you
  8. Hi I was creating a running animation, working fine for the legs. But then I started to work on the arms and when I moved them and run the animation. They seem to move just only one frame, looking them offset on the frame I changed and not smoothing toward their initial position. What actually happenned to do that? Thank you
  9. Shotto

    MSVCP

    Que tal Artistas del píxel. Tengo un pequeño Problema al ejecutar Spriter.exe, Como sabran Es por el Visual C + Tiene Un error de lectura. Me preguntaba como hacer para repararlo; ya sonda des-Instalando Todo Lo relacionado CON Visual C ++, Dirext 11 y Hasta formatee la Pc. Aún Así todavia da error el FKN.
  10. Hello,i'm new to this forum but i subscribed because i have a big problem and i really don't know how to resolve it, I Was using spriter 11,and i finished to create all my animations but when i exported the images i saw a really strange thing infact the stand animation (that has 1 frame) was good,but the walking animation after the exporting process was a sort of resized, i don't know how to explain but the head is strangely stretched and the result is very ugly, what i can do?I tried older version of spriter but i always have the same problem. I will attach an image so u can better understand the weird problem :
  11. I am reporting this in help because I don't know if it is a bug in fact but it seems and feels like one. I sincereley hope not because I would rather not lose 8 hours of work. I am making an animation for Don't Starve Together that is 30 keyframes set to play over 16000ms on a loop. I am using the Spriter version that comes as part of their modding tools. It is a fountain. here it is as a crude gif / wip / concept form (ignore the aliasing on the gif please it looks much better in game and Spriter): So my issue is when I load the animation into my local mod to test it plays but each frame prior to the next remains on screen as a sort of artifact? I don't know how else to describe it, they wind up accumulating and layering and that's not at all the intended behavior. I wind up with a jumbled mess of water layered on top of each other in the fountain element and the basin. I don't know if this is a bug or user error but I pray to god its user error. I can supply the animation via zip if needed, and I will happily answer questions. Please help!
  12. Hi, i have a question regarding importing animations made in spriter. I created a simple run animation to test spriter: https://www.youtube.com/watch?v=ZqeUOjINl3U&feature=youtu.be but when i import i get a but that makes the animation in the final frames: https://www.youtube.com/watch?v=m4OqiXw417U Anyone knows how do i fix this?
  13. Hello. I have a problem when I try to buy the software. I tried to purchase it twice and I got: "Not Found" error saying: "It looks like nothing was found at this location. Maybe try a search?" What's going on here?
  14. I am having a problem parenting an object that I copied. For example, I can place a point on the first frame of an animation. If I copy the point to all frames and then parent it to a bone in the first frame, the point will be moved to a strange location in the following frames (see attached picture). In my example I parent the point to the chest of the character in the walk_forward animation. The point is moved to under the character in the second keyframe (and all following frames). If I parent the point to the bone, and then copy it to all frames, the result is normal.
  15. Black boxes keep appearing in the animation area ins tead of my png files, i was wondering if this has to do with some limitation I don't know about or if its a bug, i have the pro version.
  16. Hello! Recently my old windows 7 laptop broke and I got a new windows 10 computer. I installed steam and Spriter, but upon trying to open Spriter, nothing happens. Well, the program doesn't open, but for about a second Steam shows "Running" beside the program name, before becoming blank again. Any help would be appreciated! I have a Windows 10 64 bit operation system, x64 based processor if it's important. Thanks!
  17. Version 1.0.0

    3 downloads

    A collection of various characters sprites for creating a 2D platformer or sidescroller game. Especially games with adventure, pyramid, temple, jungle, forest, treasure hunter, tomb raider, animal hunter, and other similar theme. Features: 2 hero. With 22 animation states. Each in 10 frames. 3 enemies: Scorpion, Beetle Bug, and the Mummy. Highly compatible with Platformer Game Tileset series Animation created with Brashmonkey Spriter. Skeletal animation is available. As well as exported PNG sequence, for creating traditional spritesheet Spriter Project .SCML file included, along with the body parts images in .PNG format. The image is in pretty high resolutions. The body parts made with CorelDraw. Adobe Illustrator .AI and .EPS files also included. Animation Preview: http://www.fastswf.com/CY14bbo
    $20
  18. Perhaps I should save some time and start with this question that I can't find the answer for, does Spriter require a dedicated graphics card? If it does, I suppose I'm just out of luck, but if it doesn't, I still have no idea how to fix this. Every time I load Spriter it crashes. I've bought the steam pro version and tried uninstalling and reinstalling it and I've tried downloading the free version, but it just crashes everytime at this screen. I've downloaded and updated the Visual Studio Runtimes to no avail. Is there anything else I should try and how can I give you guys more information about my crashes?
  19. R6_1(64) (Free) doesn't run in Kubuntu 15.04 Two kind of errors, one easily fixable, but the other not: 1) Permissions. The downloaded Spriter_free.tar.gz package has several libraries (lib*.so and lib*.so.*) with wrong permissions. While the majority of them have permissions 755 (correct), some like libsteam_api.so among others, have permissions 600 (i.e., only rw for owner and nothing for others) or 664 or even 664. If we unpack Spriter_free.tar.gz in our $HOME directory and then copy the resulting directory to e.g. /opt/, then when we run Sprite like so: /opt/SpriterR6_1(64)/Sprite the permissions problem will generate the error: error while loading shared libraries: libsteam_api.so: cannot open shared object file: No such file or directory The "missing" file is not missing, it's there in the same directory as Sprite executable, but it has wrong permissions. This issue can be fixed easily if we change permissions in the $HOME/SpriterR6_1(64) directory (so, preferable before copying to any other path like /opt/) like this (assuming we are in $HOME): chmod 755 SpriterR6_1\(64\)/*.so chmod 755 SpriterR6_1\(64\)/*.so.* This solves the first error. BUT: 2) Incompatible library. When we launch Spriter -with its permissions fixed per above- from either a subdirectory of $HOME or e.g. from a subdirectory in /opt/, we get a different error: Cannot mix incompatible Qt library (version 0x50401) with this library (version 0x50501) Aborted (core dumped) This error is more complicated. What Qt library? With the command ldd -v ./Spriter | grep Qt | less I can see the following: libQt5OpenGL.so.5 => /home/myUser/SpriterR6_1(64)/./libQt5OpenGL.so.5 (0x00007fa276559000) libQt5Help.so.5 => /home/myUser/SpriterR6_1(64)/./libQt5Help.so.5 (0x00007fa2762ca000) libQt5WebKitWidgets.so.5 => /home/myUser/SpriterR6_1(64)/./libQt5WebKitWidgets.so.5 (0x00007fa276083000) libQt5Widgets.so.5 => /home/myUser/SpriterR6_1(64)/./libQt5Widgets.so.5 (0x00007fa275804000) libQt5Multimedia.so.5 => /home/myUser/SpriterR6_1(64)/./libQt5Multimedia.so.5 (0x00007fa275520000) libQt5Gui.so.5 => /home/myUser/SpriterR6_1(64)/./libQt5Gui.so.5 (0x00007fa274d0e000) libQt5Network.so.5 => /home/myUser/SpriterR6_1(64)/./libQt5Network.so.5 (0x00007fa2749b5000) libQt5Script.so.5 => /home/myUser/SpriterR6_1(64)/./libQt5Script.so.5 (0x00007fa274528000) libQt5Core.so.5 => /home/myUser/SpriterR6_1(64)/./libQt5Core.so.5 (0x00007fa273de2000) libQt5Sql.so.5 => /home/myUser/SpriterR6_1(64)/./libQt5Sql.so.5 (0x00007fa271473000) libQt5CLucene.so.5 => /home/myUser/SpriterR6_1(64)/./libQt5CLucene.so.5 (0x00007fa271172000) libQt5WebKit.so.5 => /home/myUser/SpriterR6_1(64)/./libQt5WebKit.so.5 (0x00007fa26ebba000) libQt5Sensors.so.5 => /home/myUser/SpriterR6_1(64)/./libQt5Sensors.so.5 (0x00007fa26c48f000) libQt5Positioning.so.5 => /home/myUser/SpriterR6_1(64)/./libQt5Positioning.so.5 (0x00007fa26c252000) libQt5PrintSupport.so.5 => /home/myUser/SpriterR6_1(64)/./libQt5PrintSupport.so.5 (0x00007fa26bfe4000) libQt5Quick.so.5 => /home/myUser/SpriterR6_1(64)/./libQt5Quick.so.5 (0x00007fa266090000) libQt5Qml.so.5 => /home/myUser/SpriterR6_1(64)/./libQt5Qml.so.5 (0x00007fa265a61000) libQt5WebChannel.so.5 => /home/myUser/SpriterR6_1(64)/./libQt5WebChannel.so.5 (0x00007fa265843000) But: what now? Thanks in advance for any hints of how to fix or at least how to further troubleshoot this issue, as I am very interested in testing this program.
  20. Spriter 6.1, Win7x64 Coming from using GIMP where you hold various modifier keys while dragging handles for various effects (actually, Spriter has this too...) I several times had Spriter crash on me when I would go to shift-drag or ctrl-drag the handle on a sprite and that was Just The Wrong Thing To Do Just Then.
  21. I'm getting frequent crashes when resizing objects in the mac version of Spriter (launching through Steam). Very annoying... Thought I would report.
  22. I'm getting frequent crashes when resizing objects in the mac version of Spriter (launching through Steam). Very annoying... Thought I would report.
  23. Hi! EDIT: IT worked all of the sudden when I was showing one of my friends this issue. If you are having the same problem just keep trying. Sorry about the trouble. I followed the turorials and tried to make one animation of mine be played in construct just fine. But I need to add customization to character so I configured the character map. It worked in Spriter but when I import my animation to construct 2 the images from the charmaps are not imported with it and if I try to change the charmap it doesn't make a difference. So I tried to find out if I did something wrong in Spriter. But then I downloaded the file from the charmap tutorial ( ) here: https://dl.dropboxusercontent.com/u/61721248/CharMapTutorial.zip And it didn't work. So I tried downloading the last version of the plugin. It didn't work either. I created a new empty construct 2 project and it still didn't import with the character maps. I don't know what else to do, does anyone have this problem? Is there something extra I must configure to make it work? The only thing not working is the character map, the rest is perfect. Thanks!
  24. System: Windows 10 64bit Graphic Card: nVidia GeForce 840M Spriter Pro Ver: R5 Steps to reproduce:- Repeat Playback: OFF 1) Create a bone and assign few sprites as child of this bone. 2) At 0ms - Change bone alpha to 0. 3) At 200ms - Change bone alpha to 100. After step 3 you will see all the child sprites disappeared. Note:- Toggle Repeat Playback ON/OFF before and after changing alpha or deleting key to see different kind of unexpected behaviours.
  25. I'm using the steam version, It was working fine earlier today, and now it crashes every time I try to open this specific project. Other projects works fine. download link for the project: https://www.dropbox.com/s/l396lmzpxoiecpb/v4_spriter_proj.rar?dl=0
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