Jump to content

Mike at BrashMonkey

Administrators
  • Posts

    2,975
  • Joined

  • Last visited

  • Days Won

    230

Everything posted by Mike at BrashMonkey

  1. @Jones1991 I just got a new windows 11 system which complained about the missing DLL instead of starting Spriter, I then downloaded and installed the free trial of Adobe Creative cloud and specifically Photoshop and then immediately Spriter would run perfectly. This is likely the easiest way to solve the issue. Just remember to cancel the Adobe creative cloud subscription before they charge you money if you go this rout!
  2. @larrynachos did you turn on all the special exporting functions in the file action menu and are you zipping up the json, scon, and image files into the zip?
  3. @zrangatang Have you sent an email yet? I don't think I've received it. If you had, please resend to mike@brashmonkey.com and maybe let me know the first several letters of the email address you are sending from so I can search for it if need be.
  4. Hi @Sophtware 1) Unfortunately we've switched over to full time development of Spriter 2 so we won't be updating Spriter, and it does not have any built in way to deal with modern high res monitors, but maybe this would help: 2) see above. Regarding your suggestions, hopefully the youtube video will make Spriter comfortably useable for you and in the meantime Spriter 2 (which you'll get as a free upgrade if you won Spriter Pro) is being made with compatibility with high res displays from day one so none of these issues should carry over to Spriter 2. Sorry there's no direct fix for these issues in Spriter.
  5. @SoulTrace You would access it via Steam: Log in to steam in your browser (not the Steam client app) with the account which owns Spriter, then go here: https://steamcommunity.com/linkfilter/?url=https://steamcommunity.com/app/332360/discussions/1/1743355067128015969/ Please let me know if that works for you.
  6. @zrangatang I think you'll need to post a video showing how it looks in your Spriter project and the resulting appearance in Construct. Last I knew fading the opacity of body part sprites etc works fine once imported into Construct, but maybe something in Construct changed to break compatibility a bit. I've also not seen any issues where black lines appear around characters once in Construct. If you want to help us figure out the causes of these issues quickly, you can zip up your Spriter project and email it to mike@brashmonkey.com and I'll investigate. thanks
  7. @pjakobs Very sorry for the late reply. If you unzipped the art packs and do not move the sub-folders of images that come with it you should not have this issue, unless somehow your downloads were corrupted. You might need to make a screen recording showing the un-zipped folder and then the result when you try to load the Spriter files for us to be able to see what's going wrong. Thanks for reporting the broken search bar. I'll look into that.
  8. Unfortunately not within Spriter. I'm assuming your monitor screen res is quite high. I'm not positive this will work, but if you're using Windows 10 or 11, please try this: 1. Open Explorer and search for the application (exe) file of the program that causes problems, e.g. in my case: Photoshop Elements 6.0.exe 2. Right click and choose Properties 3. Select the tab "Properties" and click on "Compatibility" button 4. Click on button "Change high DPI settings" 5. Tick the two boxes and choose "[when] I open this program" and "System (Enhanced)". 6. Click OK
  9. Have you used triggers yet in Spriter animations? If the Spriter objects getting hit also play getting hit animations, then you could have a trigger at the very beginning of the animation (for example, call the trigger "SLASH") and then in Construct you could do the "On Event Triggered" event to then Spawn that effect sprite... or even build the slash effect into the hit animation.. otherwise, could you perhaps post a screen grab here of your logic and maybe I or someone else can figure out a way to fix it or make it work? Sorry for the very late reply.
  10. The Steam versions require you to be online and logged into your Steam account. For this trade-off Spriter Pro is on sale more frequently and for bigger discounts on Steam. However, the actual features are exactly the same and if you buy Spriter on Steam you will get Spriter 2 on Steam as a free upgrade once it's released.
  11. Sounds like you need to turn off smooth sampling or maybe even turn on pixel art mode in Spriter, this should stop it from generating all the extra colors while rotating and scaling images etc. Sorry for the very late reply.
  12. @greenleafvt Yes, if you pre-purchased Spriter 2 or have purchased Spriter Pro here then find the forum section for Spriter 2 Owners canned "Spriter 2 Private Alpha" and go to the first post called "Spriter 2 Features Preview" in the "Spriter 2 Discussions" section. Read that to the end and it will explain to you how to access the Alpha build of Spriter 2.
  13. Yes, but it's getting close to version 1.0 now, with an update build being released every two weeks. (sometimes quicker) Also this Spriter 2 executable automatically looks for and downloads updates. Still though, Spriter 2 is not quite fully stable yet and more importantly the UI is still incomplete and there is not yet any documentation or tutorials, so it's not ready for use in real projects yet, and it's likely best to wait until an upcoming update build which will at least start to supply the basic info to allow people to quickly get started using/testing it.
  14. Hi everyone. For those of you who purchased Spriter Pro on the Scirra (Construct) store, you can download the alpha build of Spriter 2 by logging into your account on the Scirra store, then going to the downloads section for your purchase of Spriter. You should see something that looks like this:
  15. This is tricky but might be able to be done with the bone override feature in the Spriter plugin for construct: you might want to check out the last few comments in this thread, especially the posts by Lucid: https://www.construct.net/en/forum/construct-2/how-do-i-18/spriter-mix-animation-events-117351
  16. We've only ever made tutorial videos and this general thread: https://brashmonkey.com/forum/index.php?/topic/21631-spriter-plug-in-for-construct-2/
  17. It's in the same folder as Spriter, wherever you had set Steam to download your apps and games. An example would be: /SteamApps/common/Spriter/Art Packs/Essentials
  18. If you rename folders then Spriter is still looking for the old folders and therefore can't find your images. If you save the Spriter project in .scon format, then load that .scon file into a good text editor, you could do a search and replace for all the folder names to update them manually.
  19. I never looked at the features of the API (I'm just an artist) but I think it only supports play-back of animations made in Spriter and maybe hijackings specific bones to make them behave how you want, regardless of what the Spriter animation data says to do with those bones. The feature would likely called bone override or something like that. I suggest you do a search through any documentation of the API or the code itself to see if you can find that feature (if it exists) I'll ask Edgar (the programmer) when I see him online, but that might be a while.
  20. @c0d3r9 Sorry for the lack of tutorials or documentation. We'll get started on that soon. You need a folder full of images to begin a spriter 2 project. Once Spriter 2 is officially released we'll make sure it's much easier to use both Spriter Pro and Spriter 2 on Steam without the current clunky switching method. Spriter 2 is still too incomplete to use for real projects, so should only be used for testing and to provide us feedback, bug reports, and feature requests, but that will be much easier once we make some getting started tutorials etc.
  21. We think the .json file is just another format of an atlas file, so I think you're missing the actual animation data file, which is either .scon or .scml If you'd like, you could zip and email these files to mike@brashmonkey.com and I'll take a look to verify.
  22. Yes, you would get Spriter 2 as a free upgrade once it's available if you buy Spriter on Steam. Currently it has no pixel art specific features, but we'll be exploring them after the release of 1.0.
  23. @Vancen did you uninstall all the versions of Visual studio first? (before installing Visual Studio 2013 )? Is your system a 32 bi or 64 bit system? If 64 bit you need to install both the 32 and 64 bit versions of Visual studio 2013 Apparently several people who run into this error resolve it by simply installing the latest DirectX from the official windows sight. It's also very important to restart the computer after trying these options, as the 'fix' often doesn't take effect until after a reboot. I also found these potential steps to resolve the issue: https://www.techadvisor.com/article/727659/how-to-fix-application-unable-to-start-correctly-error-0xc000007b.html
  24. Hi Vancen, Which version of Windows do you have? Also, the easiest method which has worked for most other users with the issue is to install the test of the Adobe creative cloud, because that apparently requires the same DLL as Spriter Pro does. The other option is trickier and more time consuming, which this: IMPORTANT: If you try to install Visual Studio 2013 and the installer says you already have a newer version, then you need to uninstall the newer version so that 2013 can successfully install. Windows update will later install the latest version, but you'll keep the DLL Files Spriter needed. Please install the Visual Studio 2013 C++ runtime. If you are on 32 bit Windows you only need the 32 bit version (x86). If you are on 64 bit Windows, you will need to install both the 32 bit (_x86) and 64 bit versions. http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x64.exe The 32 bit version can be found here:http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x86.exe
×
×
  • Create New...