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Mike at BrashMonkey

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Everything posted by Mike at BrashMonkey

  1. There is no rag doll feature in Spriter, you have to hand animate everything by posing key frames and it will tween between them.
  2. Both Edgar and I just re-tested the system, You did enter the password correctly but now you must go back up to the drop down list just above this message and now the Spriter 2 alpha is selectable. Choose this and Steam will replace Spriter pro with the Spriter 2 alpha. The next few update alpha builds won't be usable for actual projects, as we are introducing each core feature and then incorporating it with the previous feature. A lot has been done for all core features under the hood and individually, but it will be a while until it can all be brought together and tied in with the UI necessary to access all the features properly. New Alpha builds are now released roughly every two weeks, so you should see tangible progress on a regular and frequent basis. Thanks as always very much for your support and patience and we do apologize for the large delays on the way to Spriter 2.
  3. You must log into the website version of Steam first, with your Steam account which owns Spriter Pro, then the link should work.
  4. If the target platform is PC it's highly unlikely there will be a performance issue, unless you have a huge number of these Spriter objects or other elements to your game eating a lot of processing power. It's worth a try to switch over and see.
  5. Can't you check if the sprite is mirrored and mirrored it's replacement sprite via the same event? You should be able to unless you are using the draw self mode and are not using the spriter object in the mode that uses Construct sprites for each body part. You should theoretically be able to copy all of it's transforms (height, width, angle, opacity, and whether or not it's mirrored)
  6. A fair criticism. We'd not anticipated Spriter 2's development taking this long, and the intent was to (in a timely manner) replace Spriter Pro for most users with a more stable and powerful tool which would also be faster and easier to debug along the way when issues were found. We truly are sorry for that and very appreciative of the patience and support the community has shown us. We're very humbled by it and determined to finally get Spriter 2 to a fully usable and state and ready to improve on the Spriter Pro experience in every way as a free upgrade to a much more powerful and flexible tool. That said, the vast majority of bug reports we've received for the last several builds of Spriter Pro are from people using the officially incomplete and unsupported skin mode. (which, again Spriter 2 is meant to alleviate by offering far more powerful and well supported deforming features ). Most of the remaining bug reports we've been able to resolve by finding it was user error or easy issues to avoid once the user knows how. (not using unnecessarily giant images, avoiding quirks like you can't try to scale a sprite by the top left scaling widget, etc.) Are there specific bugs which you've reported which we've not been able to help you with? As I mentioned, we've been able to resolve most of the ones reported to us for most users. Hopefully we can do the same for you.
  7. Not directly, no. You're using the right approach by using a place-holder sprite in Spriter, and then controlling it in construct. You could try making it display a totally invisible frame once it's in construct. (just find the sprite and erase all pixel data from it's frame) and then have an event that every tick-sets the replacement weapon sprite in the same exact position and angle and scale as the place-holder sprite, and having events that check if specific character maps are active and if so, then change the sprite to specific animations.
  8. Sorry, not yet. When Edgar gets a chance he needs to follow up wit5h Ashley at Scirra to work out the real solution. Sorry for the inconvenience. We'll report back here as soon as we're making progress on this.
  9. 1) Yes, if you buy Spriter Pro on Steam you will receive Spriter 2 automatically on Steam once it's released. 2) The products and programs are the same except the Steam version Spriter Pro requires you be logged into your Steam account in order to use it. 3) There have been no update builds of Spriter Pro since then becasue we have switched development to Spriter 2, which is making good progress but had suffered many delays for various reasons. 4) I'm not sure yet. I'll discuss this with Edgar and our contacts at Valve.
  10. It will be a suite of extension features available for purchase which will greatly expand Spriter 2 with very advanced features including many procedural functions. For the most part, Alchemist features won't begin to appear until all the core features of Spriter 2 are rock solid and those who pre-ordered it have been using it for actual projects.
  11. We need more information. We'd need to see your export settings and we need to know if the animation looks correct when you play it within Spriter. If it does, the it's almost certainly a badly set export option. You might need to record you screen so we can see everything that's happening to figure out the problem.
  12. Hi, there;s no direct way to do that, but you could easily add all the points you need, and prefix their name with the name of the character map, and use a formula in your actions to do things like: "create object at Spriter point string value=CHARMAPNAME&"shooter" "
  13. Thanks very much. I think Edgar is looking into this now.
  14. If you only reduced the images in Photoshop then they would all be far away from each other and no longer connected how you want in the Spriter project. The process Spriter does will create a clone of the entire project, including scaled versions of all the images, and it will scale down all the positional data in the new Spriter project to work with the smaller images. If you don't like the scaling quality of the reduced image, you can re-copy the original sized image into the new scaled down clone Spriter project, and then shrink them to the same size (such as 30 percent or whatever you chose while creating the scaled copy of the Spriter project) using Photoshop or any other program you choose.
  15. There is a red outline around the sprite sheet preview because the image size settings are not beg enough to support all the images. It likely won't let you save until you resolve that by enlarging the texture size to allow everything to fit, but that's likely the least of the problems... Those images are massive. Most likely you don't need them to be that big. You might be desperate to try the 'draw-self' mode for the Spriter object in Construct because you are forcing it to deal needlessly massive textures. I highly recommend before you export your Spriter project to export it for Construct you use the "File/Other file actions/save as resized" option to create a scaled down clone of your Spriter project, scaled down to the actual size you need in the game, then export that scaled down clone to import and use in Construct. That particular Spriter file was designed for people to use to customize their ship in Spriter, and then export the finished ship as sequential image or GIF animations to use in their game engine... the combination of giant images and all the image variants for the character maps is very un-optimized for actual game-play if you try to use it directly.
  16. Are you accidentally choosing the Texture Packer option which is right below it in the menu? You do not want to use the Texture Packer option, you want to use the option above it. The version of Spriter in the video and the version you have are both R11, and it's the version I use. It has the features exactly as shown in the video. If the feature is missing then go to help in the menu and see if 'activate Spriter pro' is an option... maybe somehow it got deactivated. If that doesn't work, please record your screen and post a video of the missing feature so we can see what's going on.
  17. The loop toggle icon tells the Spriter file if the animation is supposed to be looping or only play once in the game engine, it's not for the editor. If you want to play the animation once with no looping in the editor, yo right click the play button instead of left-click.
  18. I'm hoping I can help you quickly, but the more clearly and specifically you answer my questions and requests the faster I'll be able to figure out what's going on. Can you to provide a screen recording or screen grab image showing the missing feature? Are you following a specific tutorial video or documentation, and if so, can you link to it? There has been no new build that removed the feature. It should be in the menu under "File/Generate sprite sheet for project images." It's not a matter of whether you 'have' pro, it's a matter of if you've unlocked the pro features on that particular install.
  19. @Makoren We finally figured out the issue. That link from Scirra/Construct forums is linking to an obsolete and hidden post. I could see the post becasue I'm an admin, so I didn't notice it was hidden when I followed the link. It should be linking to here instead:
  20. I've expanded daily post allowance to 4. I don't see any dropbox link in the thread that you can't reach. Have you tried a different browser? I can see no reason in our system why it would be restricting your access, and no-one else has reported this issue. Importing into Construct 3 is very different: Does this link work for you? https://www.youtube.com/results?search_query=brashmonkey+Spriter+construct+3
  21. Yes, you will get Spriter 2 on Steam automatically and for free if you own Spriter on Steam. We can't estimate when it will reach version 1.0 and be officially released. Stay tuned on our forums here for updates and new alpha build should become available for testing and feedback purposes soon.
  22. Can you post a short example project showing the feature failing?
  23. What new version of Spriter? Which build are you using and do you have the pro features registered? (did you enter the serial number and email address?) Can you post a screen grab or screen recording showing where you expect the option to be?
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