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Trumgottist

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Trumgottist last won the day on July 5

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About Trumgottist

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    Advanced Member
  • Birthday 11/10/1978

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  • Website URL
    https://www.youtube.com/c/RikardPeterson

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  • Location
    Sweden
  • Interests
    Music, computer game making

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  1. Yes, that makes sense. I just figured I'd let you know anyway.
  2. I think I found three bugs while making my music video. 1) I'm not sure if the first one is a bug, or the intended behaviour, but it was unintuitive to me and took me a while to figure out what was going on. (The arms got wonky when I added a tapping foot.) An easing curve on a main key frame will affect all bones that are moving, not just those that are key framed there. I could of course work around this by removing all curves from the main timeline and add them to the individual bones instead. 2) Sound is playing at points when it shouldn't. Sometimes (but not always) when selecti
  3. Hi! This is the first time I've finished something using Spriter (nothing came of the game making plans I had when I backed Spriter on Kickstarter years ago), and as you can tell, I'm very much a beginner when it comes to animation. (If you don't care for the music, the animation starts one minute in.) I think I found some bugs too, but I'll start another thread about that in the appropriate area of the forum.
  4. Yes, I am on Windows, and I get the same result if I'm scrolling with either of my two mouses, the scrolling strip on my Wacom tablet or the keyboard. But I have now split it up into segments of just a few seconds each in length, which is a much better way of doing this. (I have not been working on this project since April, btw. I finished the video I was experimenting on back then without any animation, but I am now working on a simple animation for my next video. As it is my first attempt, it is very simple but still takes me a lot of time. I am making progress though, and it will be fi
  5. It would be very useful to have more control of the zooming out of the timeline when working on a long animation. Now it jumps from fitting fitting less than two seconds on my screen to seeing the whole animation, and nothing in between. For a four minute animation, that's quite a jump. (I confirmed the behaviour using the keyboard shortcut, to make sure that it's not just my tablet that's acting weird. If it's due to a technical limitation, wouldn't it make more sense to limit the zoom a bit at the other end instead? Does anyone have a use for the ability to be able to zoom in each milli
  6. Hi! I'm finding some issues with the sound in Spriter (Spriter Pro on Win 10) when I'm trying to use large sound files. I've started creating music videos to put on my YouTube channel, so I thought it'd be fun to explore adding animations, and maybe even animate an entire video. I realise that the system is created mainly for shorter cues, so what I'm attempting may never even have been tested. The first problem I have is that if I click on a sound in the palette, it can't be stopped. It's not an issue for a footstep sound, but when it's a four minute song... (I tried clicking it aga
  7. Sure, if it works for you, that's great. But because your initial image is looking good, it's a bit sad to see the second one looking like a tilted cardboard cutout of the first one. I suspect that you can do a lot better. You do mention tweaking and retouching, so maybe you eventually do end up with something looking as good as if you'd drawn it from scratch… That'd be interesting to see.
  8. Yes? Do you have some kind of adblocker installed? If such a thing became too enthusiastic, it could block images such as these too. (Because they're on a remote server.)
  9. Your method could work for a flat object turning (such as the spinning coins you mention), but a person tends to be more round than flat. Imagine a ball spinning instead of a coin - it looks quite different. Or look at yourself in a mirror. I think it's easier and quicker to draw from scratch for something like this.
  10. The main reason to use Spriter is to not have to export frames of the animations to your game engine of choice. It's when you use the animations directly in the game engine that it becomes a really interesting tool.
  11. Hi, you forgot to mention what the solution was. (It would be nice to have in the thread in case someone else encounters the same problem, and searches the forum.)
  12. In addition, it'd be good if it didn't require travelling into the app bundle to locate the executable. Just ask for the app and let the software figure the rest out (i.e. add the /Contents/MacOS/TexturePacker bit).
  13. Most of the suggested shortcuts are awkward on a Swedish keyboard. (< and > share the same key, [ and ] are on 8 and 9, when pressed together with Alt) Ultimately, the best solution will be make shortcuts customizable.
  14. You're talking to a spam bot. The majority of the post is copied from viewtopic.php?f=3&t=12584
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