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Stinky

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Stinky last won the day on October 14 2018

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About Stinky

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  1. Spriter is wondrful, I am enjoying every second of my new Pro verson. I am an Avid Blender user. I have used it for my personal and professional projects for years now. Blender has lots of animation tools that would take BrashMonkey years to re-invent for their application. Blender hs been in development since the days of the Amiga, so it is not fair to compare the animation system to Spriters bone system. I think If you guys made a propriatory exporter for Blender, for your fileformat, you would get a HUGE following.( I would be your first customer i would pay up to $30 today). If you guys
  2. HAHA!! Yeah! thank you!! I looked at that animation for like 3 hours, and I could not figure out why he seemed lop sided. Will give it a go when i get home from work,.
  3. I like the Dragon anbd the bunny the most. What exactly do you conciter low poly? The last "Lady character" looks like the head is 4000 polies alone. In the past most people conciter a low poly human around ~2000 polies. Also her feet will not bend at the toes properly. you need to have atleast 3 loopcuts or the entire foot will inflate and deflate when the animator trieds to rotate the toe bone. (The reason I notice, is I make this same mistake all the time, I see other people do it a lot too.) We have a bit of UV mapping and texturing to do on some of our assetts. They have been triang
  4. You can buy Spriter pro on Steam and from this website for ~$60 USD . I think you can get the current version from the Construct 2 store too. I has some really neat features so far. The IK anchors make it worth it for me. If you get the Enhanced Steam plugin for Firefox and Chrome, you can look at the steam page, and see where the current lowest price is. I am not sure if we get free updates or not though.
  5. If you are needing only frame animations, I suggest using blender. Making tenticles is a beginner project for learing splines and rail extrusion. It will make the twisting , and revealing of the underside of the tenticle childs play. If you want someone to rig and animate it for you, I will do it for a $5-$20 steam game =) It would only take me a few minutes to model and rig it for you. Then you can make any further animations you want,yourself, just by tweaking the rig, and pressing the render animation button. Just say the word, and I can have it ready for you in an hour or so. EDIT: W
  6. You have something already named Torso, it is a sprite, but i guess bones and sprite cant share the same names, the 001 is a auto-renamer function I am guessing. I end my sprite names with _SPR, like Pelvis_SPR, so i dont accidently screw something up in the out-liner when I am animating. I have already ruined 2 animations by moving the wrong key-frames. It would sure be nice to hide the sprite names when I am trying to animate,
  7. You can export PNG images and use this: http://www.imagemagick.org/script/index.php make sure they are sequentially named and then use this command from inside the images folder: montage -geometry 256x256+0+0 -background transparent *.png SpriteSheet.png change teh 256x256 with your tiles dimensions, and the +0+0 change to the amount of padding you want around the images. You can save that command in a text file, and rename the file to *.bat or *.cmd so you do not have to type it every time. Here is the file I use so it cleans up the folder every time: del SpriteSheet.pngmontage -geometr
  8. You need a file host that allows hot linking. There are a few free ones around. Sorry i do not know of one off hand, I just google "free web hosting", and find the best plan that allows hotlinking, and no advertisement banners on the page. There might be a hack with DropBox too, at the end of the URL there is a DL=0 change that to DL=1, and sometimes it allows the forum to download the file into the forum's cache. (if it is supported) In the past you coud do it with Imagur, and Fileshack by rightclicking on your uploaded image, select "view image" and copying the URL from the omnibar. ho
  9. Very neat! Reminds me of a deformation mesh in Blender. Are there any documents on how we can make that sort of deformation mesh? I would like to see if it is compatible with Unity and Construct 2. Some great stuff to get inspired by in this thread :)
  10. So far so good. I have had a fun morning playing with Spriter and Inkscape. Now that I am comfortable with the application, I will spend more time drawing my sprites :) Hope i get my graphics tablet today in the mail!
  11. Thanks BrashAdmin :) Spriter is a great little application so far. I downloaded the demo durring the bundle sale. I was so impressed, I felt you guys earned the full price of the application, so I went for your website version. I have been playing with it in my spare time every day now.
  12. Great update. The head bob adds a lot.
  13. Might not be what you are looking for, but you can add the sounds in Spriter, and have them exported to Construct 2, so you get the timming PERFECT.
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