Jump to content

Gumbo

Members
  • Posts

    10
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Gumbo reacted to lucid in Remaining Roadmap for Spriter 2 v1.0   
    Hello everyone,
        We're happy to announce that this upcoming build of Spriter 2 will be feature complete for the official 1.0 release.  That doesn't mean this version will officially be 1.0, but all the main features will be there.  There is still a bit to do before this release, including fixing all the known bugs, and polishing up the UI for the latest features, so thank you for your continued patience, and we'll keep you updated along the way.  
        
        There are also quite a few additional features (some of which we've mentioned in the past) we plan to add as free updates after 1.0.  While we're still not ready to announce a firm release date for this upcoming release or 1.0, after releasing this build to our community of testers (anyone who owns Spriter Pro or pre-ordered Spriter 2) and once we've had time to gather feedback we'll be in a better position to make a real estimate. 
    Here's what's left on the roadmap to 1.0:

    0.9 (in development)
    Fix all currently known bugs Polish UI for latest features  
    1.0
    Finalize save format Unity runtime Mac version Linux version All community bugs Possible QoL additions based on testing and feedback
  2. Like
    Gumbo reacted to brinsleylogic in pixi-spriter - A typescript pixi.js Spriter implementation   
    Hey guys,
    I'm not sure how many people will actually get use out of this but I've been working on throwing an implementation together for use with a pixi.js project I'm working on. I've published it to npmjs and the repo on Github is public with (somewhat) documented code. It's feature-complete (yet) and still a work-in-progress but hopefully someone will find this useful
  3. Like
    Gumbo reacted to lucid in New Spriter 2 Alpha build 0.5.0.0   
    0.5.0.0
     
    Change Log
    Additions
    Added ability to delete keyframes in Animation Mode Added ability to cut, copy, and paste keyframes in Animation Mode Added ability to cut, copy, and paste objects in Rigging Mode  
    Bug Fixes
    Fixed a bug where you couldn't drag out more than one of the same image at a time Fixed a bug where strokes would alter their children when being redrawn while in Rigging Model Fixed several bugs with certain undo/redo operations dealing with strokes and ligaments that caused unpredictable behavior Fixed bug where timeline ruler lines would disappear when the timeline was scrolled or zoomed by certain amounts Fixed bug where keyframes were sometimes not clickable Fixed a bug where double-clicking to create a keyframe based on the current object state for child objects wouldn't use the correct transformed child value for the new key Fixed a bug where under certain circumstances, altering the hierarchy would break previously established rigs  
    Known Issues
    Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state Undo and Redo don't always function correctly with the new features Changes to z-order in rigging mode not reflected in animation Occasional visual glitches while editing animations Save and Load not working reliably in all situations Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.  
     
     
     
     
  4. Like
    Gumbo reacted to lucid in New Spriter 2 Alpha build with stroke based rigging   
    0.0.0.31
     
    Change Log
    Additions
    Added stroke-based hierarchies and rigging.
    (Video tutorial coming soon. To use, while in rigging mode, Alt-Shift-Left Click and drag to draw a stroke. While a stroke is selected, hold B and click a bone or mesh to add it as a child. In Animation or Rigging Preview Mode, select a stroke and shift-click to redraw/animate your stroke)  
    Known Issues
    Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state Undo and Redo don't always function correctly with the new features Visual bug when dragging out new images. Sometimes image disappears momentarily Double entries for images in z-order Changes to z-order in rigging mode not reflected in animation Occasional visual glitches while editing animations Save and Load not working reliably in all situations Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now. Dragging out more than one of the same image doesn't function correctly.  
     

     
     
  5. Like
    Gumbo reacted to shadowslair in Art Style For beginner?   
    Just start with raster, learn to draw and design things. You can always make vector over a raster project you like. Vector is just one more way to encode the data. Usually when you can do one, you`ll be able to do the other as well.
×
×
  • Create New...