lucid Posted April 18, 2021 Report Share Posted April 18, 2021 0.5.0.0 Change Log Additions Added ability to delete keyframes in Animation Mode Added ability to cut, copy, and paste keyframes in Animation Mode Added ability to cut, copy, and paste objects in Rigging Mode Bug Fixes Fixed a bug where you couldn't drag out more than one of the same image at a time Fixed a bug where strokes would alter their children when being redrawn while in Rigging Model Fixed several bugs with certain undo/redo operations dealing with strokes and ligaments that caused unpredictable behavior Fixed bug where timeline ruler lines would disappear when the timeline was scrolled or zoomed by certain amounts Fixed bug where keyframes were sometimes not clickable Fixed a bug where double-clicking to create a keyframe based on the current object state for child objects wouldn't use the correct transformed child value for the new key Fixed a bug where under certain circumstances, altering the hierarchy would break previously established rigs Known Issues Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state Undo and Redo don't always function correctly with the new features Changes to z-order in rigging mode not reflected in animation Occasional visual glitches while editing animations Save and Load not working reliably in all situations Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now. Gumbo 1 Quote Link to comment Share on other sites More sharing options...
Gjergji Posted April 19, 2021 Report Share Posted April 19, 2021 0.5 , thats a huge leap. A bit late on the video tutorial tho Quote Link to comment Share on other sites More sharing options...
lucid Posted April 19, 2021 Author Report Share Posted April 19, 2021 6 hours ago, Gjergji said: 0.5 , thats a huge leap. A bit late on the video tutorial tho While we incremented previous build numbers, it was purely sequential instead of being based on progress towards a core-feature complete version 1.0. Now that we're much closer to that we figured we should start updating the build numbers accordingly Quote Link to comment Share on other sites More sharing options...
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