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shadowslair last won the day on October 30 2019

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  1. In the top center of the UI there`s a "Show Bones" toggle button, that is probably turned off, so you don`t see the bones. After selecting a bone you can use the "Object Properties" panel to set position, rotation and scale by value, or you can directly modify bone transform from the viewport (near bone base + drag for change of position, near bone tip + drag for rotation). Even with bones being hidden you can select them from the "Hierarchy" panel and modify them from the "Object Properties" interface. Just follow the tutorial more closely and experiment a bit more. As most of the t
  2. Just start with raster, learn to draw and design things. You can always make vector over a raster project you like. Vector is just one more way to encode the data. Usually when you can do one, you`ll be able to do the other as well.
  3. I can second many of the mentioned points. After using Spriter for a while, mostly for tests I`ve encountered different bugs and weird behaviors, which is partially normal for a product with lots of features. I really love it and hope Spriter 1 won`t be left behind with many bugs because of Spriter 2, assuming that Spriter 2 will be very different as stated in some posts. I personally prefer to have more stable Spriter 1 version, than having the new one, which will eventually come, add new features, fix some bugs, but will also introduce new ones. PS: Despite probably this is not the best
  4. As mentioned in the store page, Spriter 2 is in Pre-Order phase. Also, "Spriter 2 is still in early beta. Some time in 2018 it will first be released for private testing by the members of the Spriter community who have purchased this pre-order before August 3rd 2018 or who purchased Spriter Pro before August 3rd." IMO Spriter 2 will be released at some point in 2019.
  5. First, I`m not related to Spriter development in any way. I personally found it impossible to understand what you were trying to ask in your first post when I read it. To me it looked that you had some 3ds max problems and your explanation was very unclear to me. Also, despite many other similar tools Spriter is totally free and allows you to create and export a working project without paying a cent. To me it looks like you`ve not done your homework giving it a nice try in order to decide if it`s for you. It took me several hours to get used to it and start creating content. I was ab
  6. Sorry, unfortunately there isn`t an easy way to do it I can think of.
  7. Hi, Henry. You can edit your 3d model to be modular in your 3d editing program, so you can render separate parts easier into sprites that Spriter can use as parts. You can also just render your 3d model as-is, then use Photoshop or other program to cut it in parts and import into Spriter. You may need to draw some areas, where your parts were overlapping. It really depends on what your character looks like now, what kind of animation it uses and the final result you`re looking for. You can even render your animated 3d model from your 3d modelling program to frames, then use them as guides in
  8. You`re free to post in "Your Works" section or in any other depending on the topic. =)
  9. Private beta testing will begin in the end of the year for people who bought Spriter before 3-th of august (me included). As for official stable release we`ll see, but as a developer myself I personally don`t expect it before april 2019. In any case we have Spriter to play with until then. I only hope they`ll release at least one more Spriter release at some point, as it has some bugs that are driving me crazy and must be fixed IMO. I`ll report them with minimal repro cases when I`m ready.
  10. Yes, when Spriter 2 is released all licensed Spriter users will get is as a free update.
  11. Hi, the content of the "Adventure Platformer Essentials Art Pack" is shown here: https://brashmonkey.com/adventure-platformer-essentials-art-pack/ The content of the " Basic Platformer Essentials Art Pack " is shown here: https://brashmonkey.com/basic-platformer-essentials-art-pack/ So there`s no Cat (replaced by Wonky Skeleton) in there, but you definitely get a lot of art to start playing and experiment with for free. I believe the only way to obtain the Cat is by buying the "Basic Platformer Pack", which is part of the "Basic and Adventure Art Pack" (41$).
  12. Hi, You can search the internet for tutorials on drawing sprites, modular sprites, characters and cutout animation techniques. Any drawing knowledge you can get will be useful. The usual workflow for modular sprites as in Spriter or other similar tools is: 1) Decide what the overall look of your character will be 2) Draw it the way it`ll look in the game - as a whole character and usually in idle pose. If you work in layers it`ll help you in next step 3) If you drew separate parts in layers, then just split them and export them as pieces 4) If you did not draw them in
  13. Yes, it is definitely possible. Just make sure you cover some of the tutorials to get the idea, then use the manual when needed. Now go start to learn and be creative. =)
  14. Hi, I cannot know what do you mean by "complicated scenes". Usually when you need specific answer you provide more details in the question. It`s always a good idea for beginners to check the Spriter tutorials: https://www.youtube.com/user/BrashMonkey and the Spriter Manual: http://www.brashmonkey.com/spriter_manual/index.htm You can really get some very useful tips, tricks and explanations of how to use Spriter to the fullest. You can also search the web for "Cutout animation" to learn even more. For example in this video you can see how some frame by frame animations are
  15. Hi, Spriter is meant for animations created manually. It doesn`t provide the features you`re asking for, as it is not meant for this purpose. A quick look at the program itself, some tutorial videos, the Spriter manual and on would have given you the same answer. Here`s the Spriter feature list for reference: https://brashmonkey.com/spriter-features/ Spriter is a nice tool and what it is designed for, it does it well. Not to mention that leaving "dynamic" bones to control some of your character parts at runtime often results in not so nicely looking final result. In order to create
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