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New Spriter 2 Alpha build with stroke based rigging


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Change Log


  • Added stroke-based hierarchies and rigging.
    (Video tutorial coming soon. To use, while in rigging mode, Alt-Shift-Left Click and drag to draw a stroke. While a stroke is selected, hold B and click a bone or mesh to add it as a child. In Animation or Rigging Preview Mode, select a stroke and shift-click to redraw/animate your stroke)


Known Issues

  • Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
  • Undo and Redo don't always function correctly with the new features
  • Visual bug when dragging out new images. Sometimes image disappears momentarily
  • Double entries for images in z-order
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
  • Dragging out more than one of the same image doesn't function correctly.






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6 hours ago, Universa said:

How do I even access these spriter 2 alpha's in an easy way, it's frustrating, I don't have spriter on steam, I bought it as an application it seems, any help would be appreciated?  I think spriter is awesome by the way and glad your doing what you are.

Thank you!  If you bought it from our store, you should be able to access it by going to My Purchases from the top bar of this forum.  Go to you Spriter Pro purchase, and it should be there under Product Downloads.  You only need to download this once, as it will automatically update each time you launch it. 

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