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Showing content with the highest reputation on 02/18/2015 in all areas
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Is there a generic C or C++ library which can be used to load the Spriter exported animations into some class or struct object that can then be accessed with graphical library independance? I am not looking for something that will draw anything to the screen. I am only looking for a library that can be used to access time-based tranformational data required to render. For example, given time=1second and objectID=5, it should be easy to get rotation, scaling and translational information. Also, is there a list anywhere of all the API's?1 point
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Hi, Really need some help with this one. I'm noticing some consistent shaking of some of my spriter objects in Construct2, the video can explain better than I can... I've zoomed in o the characters so it shows better on Youtube but you can down load it @ 60 fps here if you prefer... http://www.filedropper.com/shakingspriteranimations I'm not sure why this is happenning , and I've tried everything I can think of to solve the problem. All the characters are spriters but only some of them "shake" like they do in the video. Seems the worst when they Idle, and some characters are worse than others. DaKoo (green dragon on the left)is fine. The only difference between him and the others is the dragon was made in a much earlier version of spriter, but all have been exported with the same options and I have used the lastest version to export all of them. Including the dragon. C2 is also using the latest plugin. Any Ideas why some are shaking and others are not?? System AMD 8350 256 SSD R9 290 12 Gb Ram 1600 @9 9 9 24 Gygabyte UD3 990FX MB1 point
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Don't know if it's the right place to ask, but here goes nothing. I'm trying to make a game about avoiding stuff, and for each obstacle i've made a different object, every obstacle is created every random seconds. Thing is, i can't set it properly so every time an object is created the animation would "stick" to it. First time i tried to make the animation to stick to the obstacle every tick, but when a second obstacle was in the same screen only the first one would be animated, also every time the obstacle wasn't on the screen, the animation would show at 0,0 and i really don't want that. I tried different things but then the post would get too lenghtly, so i'll just kindly ask for some help on this one My next question is, pretty much all the player animation is done, but i can't set the animation to play when he gets hit, the previous animation keeps playing and even when it finishes the "hurt" animation doesn't play. Also, in the hud bar, the health bar is animated, it works when the screen starts, but when the player gets hit and recovers an animation is suposed to play, but nothing happens. Many thanks.1 point
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[Paid] Freelance run cycle work - introductory project
Stephensax reacted to lottiebevan for a topic
Hey there, my studio is looking for an experienced Spriter animator to help us out with a reanimated 2D run cycle. It's paid (of course!) and we often use freelancers, so it would be a great introductory task for any freelancer looking for more work in the future. If you're interested, email your CV and experience to me at lbevan@beefjack.com. Thanks! :)1 point -
API for C or C++ which loads Spriter file into some data structure
hippyman reacted to Mike at BrashMonkey for a topic
The work in progress is not available. Sorry for the silence everyone. We'll try to give everyone an update within roughly a week. Cheers, Mike at BrashMonkey1 point -
Maybe a nice Plugin-suggestion ? Normal Mapping :-)
Danielki reacted to MonkeyBrain for a topic
Hi , great tool by the way , but what if you implemented this as a Plugin ? :smile: https://www.codeandweb.com/spriteilluminator ? cheers BrainMonkey1 point -
Does anyone have a working implementation for Cocos2d 3.x? Trying to get the old TGSpriterNode code to work but it is 3 years old at this point and pretty lacking. Thanks!1 point
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I have been following the creation of spriter since the beginning... payed for a early lic, and patiently waited on the finished product. I would periodically pop in and download the new releases and play around with them... get started and then some plugin for C2 or the method of insertion would change, things would break and.... well. lets just say I continued to wait. Yesterday I downloaded the most recent "stable" update and i must say you guys have done a great job! I will be recommending this to anyone looking for animation software. and... im sure i will be asking for help using this amazing tool in the near future. please have mercy on me. lol1 point
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Hello! Love Spriter. I have a quick design/C2 question. Right now I have all my sprites/animations in one SCML file. That one file has my character, items, and backgrounds as different entities. If my sprite count gets very big though, does it matter if I'm still only using one SCML file for everything? Or is it better to create multiple SCML files and separate categories of sprites into them (like one for characters, one for items, etc.) and just create each when needed? I'm just wondering how it works from workflow/computer resources put of view. Thanks :)1 point
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OSX Version Download Error
Natalyacrox reacted to Lakaroth for a topic
Hello there, i'm trying to download the OsX trial from the website, the file size it must be around 65MB but, the download finish around 20MB and i cant install. Who can help me? Thanks.1 point -
Hi, I tried to launch Spriter on my archlinux system but got an error. segmentation fault (core dumped) ./Spriter Running ldd showed nothing unusual and it worked in a lubuntu vm. Gdb told me the error was caused by some qt code. I found another post with, what looks like the same problem: https://www.scirra.com/forum/spriter-early-adopter-sale-tools_p851923?&sid=216adbd35567c46a162b0a6a9930ee42#p851923. After searching around I found that it is most likely caused because I'm using http://i3wm.org/. After switching to gnome-session, Spriter worked. This looks like a general problem and not related to B11. It would be awesome if a dev could try to launch Spriter in a i3wm session and see if this causes the application to crash. Is anyone else using i3 and is able to run Spriter? thanks edit: I tried running Spriter in an active https://github.com/baskerville/bspwm session and got the same error (looks the same) edit2: tried the same using http://dwm.suckless.org/ and got the same error edit3: I changed the title from i3wm to tiling window managers because it looks like a general problem with these.1 point
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Please post feature suggestions here.
Arrgincey reacted to cosmos10040 for a topic
That is a great idea. I am currently using pencil2d to rough draft my animations. But it would be nice it such a tool can be implemented at least for pro users. :D1 point -
Welcome to Brash Monkey's Spriter forum
salemakeupbq reacted to Chilly Willy for a topic
Just signed up two give two suggestions - it would be nice to have a 32 bit build for linux, and a very brief note on how you run it in linux would be nice. Looks like a great program... I'd love to not to have to use Windows to use it. ;)1 point