Bioz
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Posts
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Joined
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Last visited
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Days Won
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Reputation Activity
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Bioz got a reaction from Arrgincey in Any difference between spriter pro and the steam version?
I was just wondering if there was any difference between spriter pro available here and the steam version?
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Bioz got a reaction from Danielki in Any difference between spriter pro and the steam version?
I was just wondering if there was any difference between spriter pro available here and the steam version?
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Bioz got a reaction from DarrenOl in API for C or C++ which loads Spriter file into some data structure
Is there a generic C or C++ library which can be used to load the Spriter exported animations into some class or struct object that can then be accessed with graphical library independance?
I am not looking for something that will draw anything to the screen. I am only looking for a library that can be used to access time-based tranformational data required to render. For example, given time=1second and objectID=5, it should be easy to get rotation, scaling and translational information.
Also, is there a list anywhere of all the API's?
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Bioz got a reaction from DarrenOl in Any difference between spriter pro and the steam version?
I was just wondering if there was any difference between spriter pro available here and the steam version?
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Bioz got a reaction from Stephensax in Any difference between spriter pro and the steam version?
I was just wondering if there was any difference between spriter pro available here and the steam version?
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Bioz got a reaction from Asuqytrau in Any difference between spriter pro and the steam version?
I was just wondering if there was any difference between spriter pro available here and the steam version?
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Bioz got a reaction from Dryynrins in Any difference between spriter pro and the steam version?
I was just wondering if there was any difference between spriter pro available here and the steam version?
-
Bioz got a reaction from Asuqytrau in API for C or C++ which loads Spriter file into some data structure
Is there a generic C or C++ library which can be used to load the Spriter exported animations into some class or struct object that can then be accessed with graphical library independance?
I am not looking for something that will draw anything to the screen. I am only looking for a library that can be used to access time-based tranformational data required to render. For example, given time=1second and objectID=5, it should be easy to get rotation, scaling and translational information.
Also, is there a list anywhere of all the API's?