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Bioz

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  1. Like
    Bioz got a reaction from Arrgincey in Any difference between spriter pro and the steam version?   
    I was just wondering if there was any difference between spriter pro available here and the steam version?
  2. Like
    Bioz got a reaction from Danielki in Any difference between spriter pro and the steam version?   
    I was just wondering if there was any difference between spriter pro available here and the steam version?
  3. Like
    Bioz got a reaction from DarrenOl in API for C or C++ which loads Spriter file into some data structure   
    Is there a generic C or C++ library which can be used to load the Spriter exported animations into some class or struct object that can then be accessed with graphical library independance?
     
    I am not looking for something that will draw anything to the screen. I am only looking for a library that can be used to access time-based tranformational data required to render. For example, given time=1second and objectID=5, it should be easy to get rotation, scaling and translational information.
     
    Also, is there a list anywhere of all the API's?
  4. Like
    Bioz got a reaction from DarrenOl in Any difference between spriter pro and the steam version?   
    I was just wondering if there was any difference between spriter pro available here and the steam version?
  5. Like
    Bioz got a reaction from Stephensax in Any difference between spriter pro and the steam version?   
    I was just wondering if there was any difference between spriter pro available here and the steam version?
  6. Like
    Bioz got a reaction from Asuqytrau in Any difference between spriter pro and the steam version?   
    I was just wondering if there was any difference between spriter pro available here and the steam version?
  7. Like
    Bioz got a reaction from Dryynrins in Any difference between spriter pro and the steam version?   
    I was just wondering if there was any difference between spriter pro available here and the steam version?
  8. Like
    Bioz got a reaction from Asuqytrau in API for C or C++ which loads Spriter file into some data structure   
    Is there a generic C or C++ library which can be used to load the Spriter exported animations into some class or struct object that can then be accessed with graphical library independance?
     
    I am not looking for something that will draw anything to the screen. I am only looking for a library that can be used to access time-based tranformational data required to render. For example, given time=1second and objectID=5, it should be easy to get rotation, scaling and translational information.
     
    Also, is there a list anywhere of all the API's?
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