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Bioz

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Everything posted by Bioz

  1. That top link is down ( http://www.brashmonkeygames.com/spriter/8-17-2012/compactformatspec.pdf). It generates a http 404 error , page not found.
  2. I was just wondering if there was any difference between spriter pro available here and the steam version?
  3. Is there a generic C or C++ library which can be used to load the Spriter exported animations into some class or struct object that can then be accessed with graphical library independance? I am not looking for something that will draw anything to the screen. I am only looking for a library that can be used to access time-based tranformational data required to render. For example, given time=1second and objectID=5, it should be easy to get rotation, scaling and translational information. Also, is there a list anywhere of all the API's?
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