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Showing content with the highest reputation on 01/13/2015 in all areas

  1. Hi, im making animated sprites using body parts I already have some playable wips of my games :) Im excited about new spriter release with free deformation and i'll probably end up getting full version once i get used to the software, sprites are made using exactly the same technique using stickman software from cutoutpro.Im using OpenBOR engine and i play my games on my Android phone and Windows cpu but you can play also on MAC,Linux and other systems. Can't embed YT vids for some reason...
    1 point
  2. I'm trying to make sprite sheets that have effects like this http://vxresource.files.wordpress.com/2010/02/slash_effect_002.png And http://fc08.deviantart.net/fs70/f/2012/346/b/8/megaman_x_hadouken__remake__by_dragonfaku-d5ntxg0.gif Just simple tips/youtube videos for making them in photoshop. The energy glow/windy distorting effects (like in the spriter effects pack) are both what I'm looking to create. Also do you have tips for editting Spriter sprite sheets in photoshop, and making sure that when I save them, I don't get problems with transparency? Like if I decide to have a sprite sheet of the guy punching, and I add some blur or whatever to each frame of the punch, then save it, and I see black/gray/white stuff where it should just be clear... how do I prevent that? I used to get that problem a lot when I'd edit sprites in Little Fighter 2, trying to add energy beams and crap like that and then when I play the game, there's blackness around the energy beam >=[.
    1 point
  3. Hi. The feature Jonjon show in the video is something that really seems to be missing in Spriter. I've seen the Spriter video where it set 2 bones to a skin (the snake skin sprite), have tried it, and is really good. It works perfectly with sprites with a longer width, but would love to do have the same option for height (a sprite with height greater than the width).
    1 point
  4. Aniketos

    Generic Java Importer

    @Trixt0r: Nope i'm not using multiple threads. Also I noticed that if you change the alpha of the bone or sprite during animation in Spriter, it's not changed ingame. I was wondering if you can point me to a part of code where those values are passed on so I can change that.
    1 point
  5. Just wanted to link to this on the main forum for anyone who's been waiting on this: viewtopic.php?f=3&t=12569
    1 point
  6. Trixt0r

    Generic Java Importer

    The library has now support for calculating the bounding box for a whole animation. You can also manipulate the calculating by setting the starting bone. This enables the ability to cull parts from an animation. I hope this is an useful feature. - Trixt0r
    1 point
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