MasterZenith Posted July 29, 2015 Report Share Posted July 29, 2015 If I click an image, and copy it to all other frames, the z order for the entire animation gets jacked up. Quote Link to comment Share on other sites More sharing options...
MasterZenith Posted July 29, 2015 Author Report Share Posted July 29, 2015 If I manually select and Paste the image to a single frame, only that frame has it's z order jacked up/reset/whatever. Quote Link to comment Share on other sites More sharing options...
ruberboy Posted July 29, 2015 Report Share Posted July 29, 2015 Go to frame zero, select image, copy z-order to all frames after you have images on place in their proper frame. ITs perfectly normal to get jacked up in the process of pasting.images. PD: Im using the pro version. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted July 29, 2015 Report Share Posted July 29, 2015 Hi MasterZenith, Adding a new sprite to a single keyframe means that Spriter is adding a new image to the z-order stack, but because each key frame can have a unique z order (by design) it could throw off the z-order you had already established for that frame. We'll try to improve the logic it uses to figure out the desired z-order placement for the pasted object, but its more convoluted that you might think. This is indeed, as rubberboy mentioned, the reason we added the "copy z-order to all frames" command to the menu. you can go to a previous frame with proper z-order (and the same sprites being used), copy the z-order, and paste it to all frames..to fix the z-order damage done when adding sprites to frames. Later we'll be adding the ability to copy z-order and then paste it to specific frames. But can't promise how soon this new feature will become available. Cheers. Quote Link to comment Share on other sites More sharing options...
MasterZenith Posted July 29, 2015 Author Report Share Posted July 29, 2015 Thank you gentlemen for the tip/help. Much appreciated! Quote Link to comment Share on other sites More sharing options...
bwwd Posted August 6, 2015 Report Share Posted August 6, 2015 You could check whats current z order before pasting to other keyframes and use it when pasting , it wont be needed to click copy z order.There's no figuring out just variable to set and acquire for z order.Is it really much more convulted in spriter ? Some stuff could be more user friendly and by default always remember z-order when copying to other frames, i dont see any scenario when you would want it at the very top on other keyframes, unless its supposed to be on top which is very very very rare :) Similar stuff is with adding new bodypart , its only added to current keyframe, maybe small box to tick "add to all keyframes" or hlding shift when adding could solve this scary issue for newcomers.It scared me a lot. Quote Link to comment Share on other sites More sharing options...
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