majesticAsFk Posted January 26, 2015 Report Share Posted January 26, 2015 Hi, starting off with 2 minor bugs: Exporting the animation (sprite sheet) on linux always excludes the last character of the filename. e.g. saveFile.png becomes saveFil.png Clicking on the current frame text box in linux highlights the text in blue but doesn't actually give it focus so when you type it doesn't enter the text but instead does the kb-shortcuts.The next issue is stopping me from animating though it's possible I'm doing something wrong...1) With bones I have an animated arm and an animated leg, animating the leg with 's-curve' key frames for just the leg sprites - all ok. 2) Moving on to the arm animation which overlaps the leg animation but has keyframes at different times, s-curve keys with just the arm sprites, looks ok. 3) However now the leg animation is no longer smooth and jolts where the arm animation has keyframes, as though a keyframe has been entered for the leg at the same point as the arm - even though it's not displaying in the track view. If I use linear keys it looks correct but this isn't the result I'm looking for, bug or user error?Thanks. Quote Link to comment Share on other sites More sharing options...
majesticAsFk Posted January 26, 2015 Report Share Posted January 26, 2015 Ok for the last 'issue' I found a work around, I'm not sure if it is intended use.The top keyframes of the track view need to be linear and every individual key in the hierarchy needs to be set to curve.Multi selecting keys with ctrl does not multi edit the curve which is what caught me out the first time, it would be really handy if it did! Quote Link to comment Share on other sites More sharing options...
rainbox Posted January 29, 2015 Report Share Posted January 29, 2015 Windows 64-bit, 16 gigs of ram for my specs. If I copy key objects and paste them somewhere else (like Paste to All Key frames) and try to link them with an existing bone, the program crashes. Quote Link to comment Share on other sites More sharing options...
cyaoeu Posted February 5, 2015 Report Share Posted February 5, 2015 (PC version) - When using "Reload all images" the thumbnail doesn't change. In the animation itself it does change correctly. A reload of the project updates the thumbnails. Maybe a new thumbnail is not getting generated when reloading the images. Quote Link to comment Share on other sites More sharing options...
hippyman Posted February 12, 2015 Report Share Posted February 12, 2015 Paste to all keys after adding sprites to already made animations are not keeping the same depth. It's just putting all the new sprites at the very top Quote Link to comment Share on other sites More sharing options...
bwwd Posted February 14, 2015 Report Share Posted February 14, 2015 Yeah i think it should automatically check whats the current Z order and apply it as well when copying to all keyframes, right now you have to do it yourself which is quite weird, its like knda incomplete copy/paste cause z oder isnt copied but should be copied because in 99% of cases after i copy paste , i have to again copy z order as well, waste of time, that should be default . Quote Link to comment Share on other sites More sharing options...
evildrx Posted February 16, 2015 Report Share Posted February 16, 2015 I had some issues with r2 not even opening on Windows 8.1. The window would open, spin its wheels for a couple of seconds, then crash with a "Spriter.exe has stopped working" message. I thought it was something to do with a recent monitor upgrade (higher resolution), so I tried quickly dragging the window to my second, older monitor and it opened... once. It likely had nothing to do with dragging the window because that trick just never worked again, after dozens of attempts. I uninstalled r2, reinstalled r1, and it opened just fine. R1 pointed me at the beta instead of stable release, but I tried it anyway. Lo and behold, it worked, but I got a sneaking suspicion when the window flashed briefly and loaded the video help popup. I noticed that the video help window opened at about the same interval as my previous crashes, so I unchecked the "Show this at startup" box and closed Spriter out. It opens just fine now. I've opened and closed Spriter about 10 times with no issues, save one. If I go to Help -> Video Help, Spriter immediately crashes with the same "Spriter.exe has stopped working" message as before. Quote Link to comment Share on other sites More sharing options...
alasta Posted February 18, 2015 Report Share Posted February 18, 2015 When I open and close the image pivot point window, it does not remember the size and position of the window. The window should remember the scale/size of the last opened image, so that when I open the next image it scales up the window to the previously used scale. Quote Link to comment Share on other sites More sharing options...
YanDaik Posted February 18, 2015 Report Share Posted February 18, 2015 Hi. I have pro version. 1. Create new project. 2. Create bones structure with childrens. (do not change frame) 3. Save project. 4. Delete some bones. 5. Save project. (May chose different name). Expectations: New project file should be containing only non deleted bones info and keyframes. What actually happens: File contains info of deleted bones and keyframes. Is that a bug? It causes much trouble when parsing file in our c++ scml parser. Please fix this. Please respond as quickly as you can. Thank you. Have a nice day. Quote Link to comment Share on other sites More sharing options...
majesticAsFk Posted February 19, 2015 Report Share Posted February 19, 2015 On linux saving project just creates a blank file, only auto saves work - this is pretty serious, is this program still being maintained?Thanks. Quote Link to comment Share on other sites More sharing options...
Z_F Posted February 25, 2015 Report Share Posted February 25, 2015 Hello!!! In the derivation of animations in GIF program crashes. Runs on Windows 7 x64 Quote Link to comment Share on other sites More sharing options...
bwwd Posted February 28, 2015 Report Share Posted February 28, 2015 I have win 7 64 bit like you and it doesnt crash for me, i exported gifs hundreds of times, not a single crash , probably more info would be helpful, your graphics card and its driver version. Quote Link to comment Share on other sites More sharing options...
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