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YanDaik

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  1. Hi, Mike. May be i'm looking into another direction, but i cant find these parameters in the properties panel. I see there only x, y, x-scale, y-scale, angle and alpha. What i mean is this: In the scml file there are such strings <obj_info name="bone_000" type="bone" w="25.6" h="10"/> <obj_info name="bone_001" type="bone" w="45.6281" h="10"/> <obj_info name="bone_002" type="bone" w="38.2832" h="10"/> I want a property which will allow to change those "w" and "h" parameters. And copying and pasting functions are not working properly between two windows of Spriter. Thank you.
  2. Hi. It would be nice and very useful if there was an option like "bone length" near "scale" fields to change dynamically bone length after skeleton was created. One more thing. Copy and paste bones not only in one working window but between 2 opened instances of Spriter.
  3. Hello my friend. Yes, i've found that tag, and that was exactly what I needed. Thank you.
  4. Hi. I have pro version. 1. Create new project. 2. Create bones structure with childrens. (do not change frame) 3. Save project. 4. Delete some bones. 5. Save project. (May chose different name). Expectations: New project file should be containing only non deleted bones info and keyframes. What actually happens: File contains info of deleted bones and keyframes. Is that a bug? It causes much trouble when parsing file in our c++ scml parser. Please fix this. Please respond as quickly as you can. Thank you. Have a nice day.
  5. Good day folks! How are you? I'm fine too, thank you. I've implemented c++ scml reader and visualizer. But one thing i can't figure out myself. Bone lengths. If bone has childs it's length can be calculated easely (that is not always true. if child bone has some offset then we are screwed). But if it has no childs it's kind of not obvious. There is sclae_x parameter. i believe it scales bone (cpt. Obvious). But what is that custom length to which it is scaled?
  6. There are many mistakes in the documentation. Are you gonna fix it?
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