ffman22

Metroidvania game pixel art style.

57 posts in this topic

soo  the   project, will start  again, we  create  a new  story and a new monsters and enemies.

 

Judgement project, is a metroidvania game, with combat system like the dark souls series.

you control a character who try to protect the humanity against the control of the powers of the dark and holy forces.
Generic details about the game:
1- 2d platformer.
2- pixelart.
3- combat like dark souls and salt and sanctuary.
4- multiple maps versions.
5- rpg elements.
6- metroidvania.

20/09/2016

Shout-Out on 20 Sep Judgement Project Map update.

check more here:
http://f-fman.wixsite.com/judgementproject/single-post/2016/09/20/Shout-Out-on-20-Sep-Judgement-Project-Map-update


the Next Demo map is almost complete, you could explore the two first zones of the game.
here are some capture of the devoleper version of some of the most important rooms of the demo.

this is the save room, you can save your progress here, level up your atributes (str,agi,con,int,luck).
and.
72cc39_5fd216ebe97f4d449f9618be950868bb~

this is the portal room, you need to find this rooms to travel to the other version of the map, remember, the portal rooms only works in one direction.

72cc39_ba43b73c67464ec49350a6b3c2a77276~

here is some captures of the other parts of the map.
72cc39_ea892c487e1744288c46471f0e66ec55~

72cc39_094edada09a34d52ae15af41863771cc~


 

 all this captures you can find in our interview with the editor of retrogamesmaster Peter Ward.
here in this link.
http://www.retrogamesmaster.co.uk/judgement-project/

remember follow us in our social networks.

http://judgementprojectdevdiary.blogspot.com.co/
https://www.facebook.com/judgementproject/
http://gamejolt.com/games/judgement-project-metroidvania-game/63374
https://www.youtube.com/channel/UCEMKMHNvTAQks5d6e6_qGzg
https://twitter.com/ffman22
https://www.twitch.tv/carlofps

metroidvania, castlevania, metroid, 2D, pixelart, retro, hardcore, classic, judgement, indie, dark souls, 2D souls, souls like, fantasy, medieval, rpg, action, construct2, spriter, brashmonkey, phantasy, scirra, animation, gamedev, indie game,Pixel Art (Art Period/Movement),Video Game (Industry), Video Game Development (Industry), pixel art, retro game,gameplay, judgement project,

#gamedev #gamedeveloper #gamedesign #pixelart #2d #retrogaming #metroidvania #indiedev #streaming #youtuber 
 

19/09/2016

Shout-Out on 18 Sep judgement project interview by retrogamesmaster.

I share with you the interview that retrogamesmaster editor Peter Ward made to us
 
in the last part of the interview you can find exclusive captures of the new rooms of our incoming demo.
 
retrogamesmaster is a Website dedicated to retro games. Many interviews with people from Sensible Software, Ocean, Team 17 & the Oliver Twins to name a few. Also Indie gaming and Retro book promotion.
 
http://www.retrogamesmaster.co.uk/judgement-project/
if you want to help retrogamesmaster Website make small donation to help with site its not compulsory but would be nice to paypal email olapete2008@hotmail.com.


12/09/2016
Judgement project new official web page.

http://f-fman.wixsite.com/judgementproject
check it our new page of judgement project. 

this is our new official web page of the project, with updates, videos, social networks, demos and more.

12/09/2016
main route first part inferno ver_1

we are working in the main route of the first part of the inferno version of the map.

needs some adjust but most of the route is ready

 

 

main_route_inferno_phase1.jpg

 

 

 

 

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

this is  the first 1: and  the first  update of the new concept  of the  game.

 

 

 

dev diary  new concept  1:

 

first  test boss:

demon  golem

 

demon_golem_spriter.jpg

 

 

 

more info: visit http://dragoncprojectdevdiary.blogspot.com/

 

new facebook page of the game.
https://www.facebook.com/judgementproject

 

dev log  2  new version:  demon golem  animation progress

 

http://youtu.be/Gbgjjc8eO1c

 

more info:

http://judgementprojectdevdiary.blogspot.com/2014/11/blog-post.html

 

dev log  3  new version:  demon golem  animation progress part2

 

http://youtu.be/DTlOq48wiqE

 

more info:

http://judgementproj...og-post_18.html

 

dev diary  5 first  boss holy version concept  and animation  working  in progress.
angel guardian animation time lapse progress part 1 in spriter.
first boss angel guardian the heaven´s protrector , animation progress time lapse part 1 in spriter for the game judgement project before called dragon curse project:
 
 
if you like it follow us in youtube and like our facebook page.
 
 
 
 
more info:
 
dev diary  9  first  boss holy version animation  time lapse part2
 
here is the angel guardian animation time lapse second part, that I have worked in spriter.
 
background sound
Drop zone II Dark Shadow 
by Mikomusic
 
 
 
 
about  spriter.
 
 
 
Spriter enables the “modular†method of animating. Each frame is constructed from many small, re-useable images (such as body parts). Each of these images can be stretched, scaled rotated, swapped out and changed in opacity to drastically increase the “mileage†an artist can get from each piece of art
 
in game engines like construct 2,  you  can get a great optimization  by using  spriter format for the  animations, because it use only  the bones  data of the animations and the sprites of the differents parts of the character.
 
in this  case  for example the  spriter  file size is  407kb and all images size are 21kb total  of 428kb compare this with  a  sprite sheet image  of  30 frames  for only  2 o 3 animationes  with a size of 815kb.
other  think  that  help the optimization  with spriter is  that you need only need  load 1 time all the image, in game, because that animations  isnt in frames, the animation  is in bones data,  this  help to the  cache data  of the game.
follow us, and  learn more  information about the game and  the tool  that we use for the development of the  game.
 
remember follow the project:
 

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OLD  IDEA  UPDATES

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here is a first concept arts and char desing idea
char desing
578483_296209633821611_1540688655_n.jpg
404711_295915253851049_387908802_n.jpg

mor info in https://www.facebook.com/portafolioDigi ... ts&fref=ts

first test in spriter:
char.jpg

char.jpg



final pixel art style, with some test of moves, camera and scenario.

https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test1/index.html

animations on spriter.

new updates

Dev Log 12

Here is a first concept art of the goddes
http://4.bp.blogspot.com/--3wnh-iEGec/U4f71o47dTI/AAAAAAAABnc/VHP3olizbeI/s1600/first_concept_goddes.jpg
first_concept_goddes.jpg

first test of level up effect.
http://4.bp.blogspot.com/-_GgXBtamTG8/U4f8BI4vmoI/AAAAAAAABng/uXeXuM8tP5c/s1600/level_up_effect.gif
level_up_effect.gif

Dev Log 13 zone intro. (black fade out).

new black fade out intro for the zones.
zone_intro_test1.gif
http://1.bp.blogspot.com/-zEZKYVpuATA/U5AJ3llWB3I/AAAAAAAABn4/3BTtHgZ-yDQ/s1600/zone_intro_test1.gif
Dev Log 16
new stamina system test, Dark souls style.
https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-UuLqqEtuyaY%2FU8CsYd0bbWI%2FAAAAAAAABqQ%2FSsA0kUtkppM%2Fs1600%2Fstamina_system.gif&container=blogger&gadget=a&rewriteMime=image%2F*
https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-UuLqqEtuyaY%2FU8CsYd0bbWI%2FAAAAAAAABqQ%2FSsA0kUtkppM%2Fs1600%2Fstamina_system.gif&container=blogger&gadget=a&rewriteMime=image%2F*

faster link:
http://www.gfycat.com/GloomyLeafyBluebottle

Dev Log 17
main char animations updates.

main_char_animations.gif

Dev Log 18
new version of the main character, with more resolution
version2_2.jpg

2 new animations with the new version of the main character.

http://1.bp.blogspot.com/-ouopq-h7F54/U8zIOMGj45I/AAAAAAAABq4/HQY7k55S7PM/s1600/main_char_ver2_animations_update.gif
http://1.bp.blogspot.com/-ouopq-h7F54/U8zIOMGj45I/AAAAAAAABq4/HQY7k55S7PM/s1600/main_char_ver2_animations_update.gif


Dev Log 19
.
animations updates:

spell cast animation:

http://4.bp.blogspot.com/-qWU0SEuCQis/U9yRKHfJIuI/AAAAAAAABso/25Q2hZLP0B4/s1600/spell_cast.gif
http://4.bp.blogspot.com/-qWU0SEuCQis/U9yRKHfJIuI/AAAAAAAABso/25Q2hZLP0B4/s1600/spell_cast.gif

walk cycle update:

http://3.bp.blogspot.com/-GpT4Ep5C5FY/U9yRqu71UNI/AAAAAAAABsw/XJR0HSaJ1Ps/s1600/walk.gif
http://3.bp.blogspot.com/-GpT4Ep5C5FY/U9yRqu71UNI/AAAAAAAABsw/XJR0HSaJ1Ps/s1600/walk.gif


Dev Log 20
.
animations updates ver 2:

spell cast animation:

http://1.bp.blogspot.com/-xVU6Z_t8NO0/U918GAixwfI/AAAAAAAABtM/FAoogaT6o8I/s1600/spell_cast.gif.gif
http://1.bp.blogspot.com/-xVU6Z_t8NO0/U918GAixwfI/AAAAAAAABtM/FAoogaT6o8I/s1600/spell_cast.gif.gif

walk cycle update:

http://1.bp.blogspot.com/-ybcCLlg5We4/U918GdoSWDI/AAAAAAAABtE/maDZ1TUNf0M/s1600/walk_v2.gif.gif
http://1.bp.blogspot.com/-ybcCLlg5We4/U918GdoSWDI/AAAAAAAABtE/maDZ1TUNf0M/s1600/walk_v2.gif.gif

Dragon arm spell:

http://1.bp.blogspot.com/-CpXeeU0mNks/U918GUMVqVI/AAAAAAAABtU/ZYPATZvY7is/s1600/dragon_arm.gif.gif
http://1.bp.blogspot.com/-CpXeeU0mNks/U918GUMVqVI/AAAAAAAABtU/ZYPATZvY7is/s1600/dragon_arm.gif.gif

Dev Log 23

main character animations update:

http://4.bp.blogspot.com/-LEXBrFbxyV8/VE6Hi-JmTJI/AAAAAAAACBY/vJMnBXYxs84/s1600/attack1.gif
http://4.bp.blogspot.com/-LEXBrFbxyV8/VE6Hi-JmTJI/AAAAAAAACBY/vJMnBXYxs84/s1600/attack1.gif

http://4.bp.blogspot.com/-6VoJriNtO44/VE6Ht17IKQI/AAAAAAAACBg/UOPnOK8BXjc/s1600/attack2.gif
http://4.bp.blogspot.com/-6VoJriNtO44/VE6Ht17IKQI/AAAAAAAACBg/UOPnOK8BXjc/s1600/attack2.gif

http://2.bp.blogspot.com/-V08XmYnTpes/VE6H8lqnpyI/AAAAAAAACBw/ltTnHF4OZ9A/s1600/dragon_arm_update.gif
http://2.bp.blogspot.com/-V08XmYnTpes/VE6H8lqnpyI/AAAAAAAACBw/ltTnHF4OZ9A/s1600/dragon_arm_update.gif

http://3.bp.blogspot.com/-Js-xLWCH-l0/VE6H6mwzxGI/AAAAAAAACBo/AZDalL2Cqrs/s1600/idle_no_weapon.gif
http://3.bp.blogspot.com/-Js-xLWCH-l0/VE6H6mwzxGI/AAAAAAAACBo/AZDalL2Cqrs/s1600/idle_no_weapon.gif

http://4.bp.blogspot.com/-LTPoxgsgK6w/VE6H8xUjjLI/AAAAAAAACB0/weaPZuGSHe0/s1600/idle_weapon.gif
http://4.bp.blogspot.com/-LTPoxgsgK6w/VE6H8xUjjLI/AAAAAAAACB0/weaPZuGSHe0/s1600/idle_weapon.gif

http://1.bp.blogspot.com/-FyVWnSksFyg/VE6H-LMCqDI/AAAAAAAACCA/YPfbFXZ4gmM/s1600/roll.gif
http://1.bp.blogspot.com/-FyVWnSksFyg/VE6H-LMCqDI/AAAAAAAACCA/YPfbFXZ4gmM/s1600/roll.gif

http://1.bp.blogspot.com/-RWUyD-iwX-w/VE6H_m3_v9I/AAAAAAAACCM/rvELw5NzWes/s1600/run_weapon.gif
http://1.bp.blogspot.com/-RWUyD-iwX-w/VE6H_m3_v9I/AAAAAAAACCM/rvELw5NzWes/s1600/run_weapon.gif

http://2.bp.blogspot.com/-YV1oPbbpWyM/VE6H_I7W5cI/AAAAAAAACCI/mCNrmtJWeuo/s1600/spell_cast_update.gif
http://2.bp.blogspot.com/-YV1oPbbpWyM/VE6H_I7W5cI/AAAAAAAACCI/mCNrmtJWeuo/s1600/spell_cast_update.gif

http://2.bp.blogspot.com/-D1oSerjMUWo/VE6H__FojbI/AAAAAAAACCY/IRBaGkzKaSU/s1600/walk_weapon1.gif
http://2.bp.blogspot.com/-D1oSerjMUWo/VE6H__FojbI/AAAAAAAACCY/IRBaGkzKaSU/s1600/walk_weapon1.gif

http://1.bp.blogspot.com/-FfTH38KWd4o/VE6IAlBR7bI/AAAAAAAACCg/aaSIi6w8T3M/s1600/walk_weapon2.gif
http://1.bp.blogspot.com/-FfTH38KWd4o/VE6IAlBR7bI/AAAAAAAACCg/aaSIi6w8T3M/s1600/walk_weapon2.gif

more info:
http://dragoncprojectdevdiary.blogspot.com/2014/10/blog-post_27.html

checking more in:
https://www.scirra.com/forum/metroidvania-platform-rpg-fantasy-game-wip_t94215


visit the new blog.

http://dragoncprojectdevdiary.blogspot.com/

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The pixel art looks great but the walk cycle needs some more work. It feels like he is limping with one of his foot.

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some new Screenshots of the new update of the game.

  • save room

1965561_509693045806601_167919560_o.jpg
https://scontent-b-mia.xx.fbcdn.net/hphotos-prn2/t31.0-8/1965561_509693045806601_167919560_o.jpg
  • random room

1909237_509693015806604_759661863_o.jpg

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/t31/1909237_509693015806604_759661863_o.jpg

  • mini boss battle room

in this room you get the slide power and dodge power

10005916_509693072473265_1132961722_o.jpg

https://scontent-b-mia.xx.fbcdn.net/hphotos-prn2/t31.0-8/10005916_509693072473265_1132961722_o.jpg

all animations create with spriter.

working in the first boss

Hydra

hydra_complete.jpg

coming soon new playable update :)

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this is the ice golem the protector of the water element tunic.

on the water temple

ready to animate in Spriter

post-11456-14159834197428_thumb.png

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Metroidvania, always gotta click on stuff that has that term. Looking good, put up animations if/when you can.

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Metroidvania, always gotta click on stuff that has that term. Looking good, put up animations if/when you can.

ok no problem I will update it

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all ice golem attacks in the alpha version.

http://gfycat.com/EagerBackAmericanbulldog

the link load more faster than the image

EagerBackAmericanbulldog.gif

attack 1------>jump attack: falls above the character,hurts him, and stun.

second version: you can stun the golem if the golem falls on ice spikes on the floor

attack 2------>rock ball attack: the golem transform into a solid ball of rock and ice, your only chance is avoid it

attack 3------->kick attack: if you are if you are out of distance of the golem, he will spawns ice spikes in random place of the roof

second version: if you are in close distance you can be crushed by his feet, or you can counter his attack.

attack4------->Ice blizzard: the golem launched a blizzard of ice that can freeze you and makes you a little damage

attack5-------->arms attack: if you avoid his attack, he will stuck in the floor

second version: if you are in close distance you can be crushed by his arms, and you will be pushed far away of him

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new updates of the metroidvania game project DragonCProject.

Dev Log 13 zone intro. (black fade out).

new black fade out intro for the zones.

zone_intro_test1.gif

http://1.bp.blogspot.com/-zEZKYVpuATA/U5AJ3llWB3I/AAAAAAAABn4/3BTtHgZ-yDQ/s1600/zone_intro_test1.gif

more info in

https://www.scirra.com/forum/metroidvania-platform-rpg-fantasy-game-wip_t94215

http://dragoncprojectdevdiary.blogspot.com/

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