ffman22 Posted February 26, 2014 Report Posted February 26, 2014 soo the project, will start again, we create a new story and a new monsters and enemies. Judgement project, is a metroidvania game, with combat system like the dark souls series.you control a character who try to protect the humanity against the control of the powers of the dark and holy forces.Generic details about the game:1- 2d platformer.2- pixelart.3- combat like dark souls and salt and sanctuary.4- multiple maps versions.5- rpg elements.6- metroidvania. 6/10/2017 exploration video, inferno version of the map, with the new updates https://youtu.be/mh-ZjPC9_P8 1/10/2017 Mini map system and inventory system WIP Mini map system video here:mini map video inventory system: video here:inventory video I use the spriter plugin for change the equipment appearance in the character thank you to pixel Rebirth for his excellent plugin check the plugin video here:https://youtu.be/yW0rQbm1eJU we still working in the inventory UI and the mini map UI. 28/09/2017judgement project demo equipment visuals updateNow we are working in the equipment and the visuals changes on the main character when he use a new armor.https://youtu.be/2bLB_0UHSCMnew update exploration examplehere is a exploration example of judgement project, soon we will show you a more extensive exploration gameplayhttps://youtu.be/UZEuFxkvJ8s 20/09/2016 Shout-Out on 20 Sep Judgement Project Map update. check more here:http://f-fman.wixsite.com/judgementproject/single-post/2016/09/20/Shout-Out-on-20-Sep-Judgement-Project-Map-update the Next Demo map is almost complete, you could explore the two first zones of the game. here are some capture of the devoleper version of some of the most important rooms of the demo. this is the save room, you can save your progress here, level up your atributes (str,agi,con,int,luck). and. this is the portal room, you need to find this rooms to travel to the other version of the map, remember, the portal rooms only works in one direction. here is some captures of the other parts of the map. all this captures you can find in our interview with the editor of retrogamesmaster Peter Ward. here in this link.http://www.retrogamesmaster.co.uk/judgement-project/ remember follow us in our social networks. http://judgementprojectdevdiary.blogspot.com.co/https://www.facebook.com/judgementproject/http://gamejolt.com/games/judgement-project-metroidvania-game/63374https://www.youtube.com/channel/UCEMKMHNvTAQks5d6e6_qGzghttps://twitter.com/ffman22https://www.twitch.tv/carlofps metroidvania, castlevania, metroid, 2D, pixelart, retro, hardcore, classic, judgement, indie, dark souls, 2D souls, souls like, fantasy, medieval, rpg, action, construct2, spriter, brashmonkey, phantasy, scirra, animation, gamedev, indie game,Pixel Art (Art Period/Movement),Video Game (Industry), Video Game Development (Industry), pixel art, retro game,gameplay, judgement project, #gamedev #gamedeveloper #gamedesign #pixelart #2d #retrogaming #metroidvania #indiedev #streaming #youtuber 19/09/2016 Shout-Out on 18 Sep judgement project interview by retrogamesmaster. I share with you the interview that retrogamesmaster editor Peter Ward made to us in the last part of the interview you can find exclusive captures of the new rooms of our incoming demo. retrogamesmaster is a Website dedicated to retro games. Many interviews with people from Sensible Software, Ocean, Team 17 & the Oliver Twins to name a few. Also Indie gaming and Retro book promotion. http://www.retrogamesmaster.co.uk/judgement-project/ if you want to help retrogamesmaster Website make small donation to help with site its not compulsory but would be nice to paypal email olapete2008@hotmail.com. 12/09/2016Judgement project new official web page.http://f-fman.wixsite.com/judgementprojectcheck it our new page of judgement project. this is our new official web page of the project, with updates, videos, social networks, demos and more.12/09/2016main route first part inferno ver_1we are working in the main route of the first part of the inferno version of the map.needs some adjust but most of the route is ready -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- this is the first 1: and the first update of the new concept of the game. dev diary new concept 1: first test boss: demon golem more info: visit http://dragoncprojectdevdiary.blogspot.com/ new facebook page of the game.https://www.facebook.com/judgementproject dev log 2 new version: demon golem animation progress http://youtu.be/Gbgjjc8eO1c more info: http://judgementprojectdevdiary.blogspot.com/2014/11/blog-post.html dev log 3 new version: demon golem animation progress part2 http://youtu.be/DTlOq48wiqE more info: http://judgementproj...og-post_18.html dev diary 5 first boss holy version concept and animation working in progress. angel guardian animation time lapse progress part 1 in spriter. first boss angel guardian the heaven´s protrector , animation progress time lapse part 1 in spriter for the game judgement project before called dragon curse project: if you like it follow us in youtube and like our facebook page. https://www.facebook.com/judgementproject?ref=bookmarks more info: http://http://judgementprojectdevdiary.blogspot.com/ dev diary 9 first boss holy version animation time lapse part2 here is the angel guardian animation time lapse second part, that I have worked in spriter. background sound Drop zone II Dark Shadow by Mikomusic about spriter. Spriter enables the “modular†method of animating. Each frame is constructed from many small, re-useable images (such as body parts). Each of these images can be stretched, scaled rotated, swapped out and changed in opacity to drastically increase the “mileage†an artist can get from each piece of art in game engines like construct 2, you can get a great optimization by using spriter format for the animations, because it use only the bones data of the animations and the sprites of the differents parts of the character. in this case for example the spriter file size is 407kb and all images size are 21kb total of 428kb compare this with a sprite sheet image of 30 frames for only 2 o 3 animationes with a size of 815kb. other think that help the optimization with spriter is that you need only need load 1 time all the image, in game, because that animations isnt in frames, the animation is in bones data, this help to the cache data of the game. follow us, and learn more information about the game and the tool that we use for the development of the game. remember follow the project: http://judgementprojectdevdiary.blogspot.com https://www.facebook.com/judgementproject?ref=bookmarks ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- OLD IDEA UPDATES ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- here is a first concept arts and char desing idea char desing mor info in https://www.facebook.com/portafolioDigi ... ts&fref=ts first test in spriter: final pixel art style, with some test of moves, camera and scenario.https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test1/index.html animations on spriter.new updatesDev Log 12 Here is a first concept art of the goddeshttp://4.bp.blogspot.com/--3wnh-iEGec/U4f71o47dTI/AAAAAAAABnc/VHP3olizbeI/s1600/first_concept_goddes.jpg first test of level up effect.http://4.bp.blogspot.com/-_GgXBtamTG8/U4f8BI4vmoI/AAAAAAAABng/uXeXuM8tP5c/s1600/level_up_effect.gifDev Log 13 zone intro. (black fade out). new black fade out intro for the zones.http://1.bp.blogspot.com/-zEZKYVpuATA/U5AJ3llWB3I/AAAAAAAABn4/3BTtHgZ-yDQ/s1600/zone_intro_test1.gifDev Log 16 new stamina system test, Dark souls style.https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-UuLqqEtuyaY%2FU8CsYd0bbWI%2FAAAAAAAABqQ%2FSsA0kUtkppM%2Fs1600%2Fstamina_system.gif&container=blogger&gadget=a&rewriteMime=image%2F*https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-UuLqqEtuyaY%2FU8CsYd0bbWI%2FAAAAAAAABqQ%2FSsA0kUtkppM%2Fs1600%2Fstamina_system.gif&container=blogger&gadget=a&rewriteMime=image%2F* faster link:http://www.gfycat.com/GloomyLeafyBluebottleDev Log 17 main char animations updates.Dev Log 18 new version of the main character, with more resolution 2 new animations with the new version of the main character.http://1.bp.blogspot.com/-ouopq-h7F54/U8zIOMGj45I/AAAAAAAABq4/HQY7k55S7PM/s1600/main_char_ver2_animations_update.gifhttp://1.bp.blogspot.com/-ouopq-h7F54/U8zIOMGj45I/AAAAAAAABq4/HQY7k55S7PM/s1600/main_char_ver2_animations_update.gifDev Log 19 . animations updates: spell cast animation:http://4.bp.blogspot.com/-qWU0SEuCQis/U9yRKHfJIuI/AAAAAAAABso/25Q2hZLP0B4/s1600/spell_cast.gifhttp://4.bp.blogspot.com/-qWU0SEuCQis/U9yRKHfJIuI/AAAAAAAABso/25Q2hZLP0B4/s1600/spell_cast.gif walk cycle update:http://3.bp.blogspot.com/-GpT4Ep5C5FY/U9yRqu71UNI/AAAAAAAABsw/XJR0HSaJ1Ps/s1600/walk.gifhttp://3.bp.blogspot.com/-GpT4Ep5C5FY/U9yRqu71UNI/AAAAAAAABsw/XJR0HSaJ1Ps/s1600/walk.gifDev Log 20 . animations updates ver 2: spell cast animation:http://1.bp.blogspot.com/-xVU6Z_t8NO0/U918GAixwfI/AAAAAAAABtM/FAoogaT6o8I/s1600/spell_cast.gif.gifhttp://1.bp.blogspot.com/-xVU6Z_t8NO0/U918GAixwfI/AAAAAAAABtM/FAoogaT6o8I/s1600/spell_cast.gif.gif walk cycle update:http://1.bp.blogspot.com/-ybcCLlg5We4/U918GdoSWDI/AAAAAAAABtE/maDZ1TUNf0M/s1600/walk_v2.gif.gifhttp://1.bp.blogspot.com/-ybcCLlg5We4/U918GdoSWDI/AAAAAAAABtE/maDZ1TUNf0M/s1600/walk_v2.gif.gif Dragon arm spell:http://1.bp.blogspot.com/-CpXeeU0mNks/U918GUMVqVI/AAAAAAAABtU/ZYPATZvY7is/s1600/dragon_arm.gif.gifhttp://1.bp.blogspot.com/-CpXeeU0mNks/U918GUMVqVI/AAAAAAAABtU/ZYPATZvY7is/s1600/dragon_arm.gif.gifDev Log 23 main character animations update:http://4.bp.blogspot.com/-LEXBrFbxyV8/VE6Hi-JmTJI/AAAAAAAACBY/vJMnBXYxs84/s1600/attack1.gifhttp://4.bp.blogspot.com/-LEXBrFbxyV8/VE6Hi-JmTJI/AAAAAAAACBY/vJMnBXYxs84/s1600/attack1.gifhttp://4.bp.blogspot.com/-6VoJriNtO44/VE6Ht17IKQI/AAAAAAAACBg/UOPnOK8BXjc/s1600/attack2.gifhttp://4.bp.blogspot.com/-6VoJriNtO44/VE6Ht17IKQI/AAAAAAAACBg/UOPnOK8BXjc/s1600/attack2.gifhttp://2.bp.blogspot.com/-V08XmYnTpes/VE6H8lqnpyI/AAAAAAAACBw/ltTnHF4OZ9A/s1600/dragon_arm_update.gifhttp://2.bp.blogspot.com/-V08XmYnTpes/VE6H8lqnpyI/AAAAAAAACBw/ltTnHF4OZ9A/s1600/dragon_arm_update.gifhttp://3.bp.blogspot.com/-Js-xLWCH-l0/VE6H6mwzxGI/AAAAAAAACBo/AZDalL2Cqrs/s1600/idle_no_weapon.gifhttp://3.bp.blogspot.com/-Js-xLWCH-l0/VE6H6mwzxGI/AAAAAAAACBo/AZDalL2Cqrs/s1600/idle_no_weapon.gifhttp://4.bp.blogspot.com/-LTPoxgsgK6w/VE6H8xUjjLI/AAAAAAAACB0/weaPZuGSHe0/s1600/idle_weapon.gifhttp://4.bp.blogspot.com/-LTPoxgsgK6w/VE6H8xUjjLI/AAAAAAAACB0/weaPZuGSHe0/s1600/idle_weapon.gifhttp://1.bp.blogspot.com/-FyVWnSksFyg/VE6H-LMCqDI/AAAAAAAACCA/YPfbFXZ4gmM/s1600/roll.gifhttp://1.bp.blogspot.com/-FyVWnSksFyg/VE6H-LMCqDI/AAAAAAAACCA/YPfbFXZ4gmM/s1600/roll.gifhttp://1.bp.blogspot.com/-RWUyD-iwX-w/VE6H_m3_v9I/AAAAAAAACCM/rvELw5NzWes/s1600/run_weapon.gifhttp://1.bp.blogspot.com/-RWUyD-iwX-w/VE6H_m3_v9I/AAAAAAAACCM/rvELw5NzWes/s1600/run_weapon.gifhttp://2.bp.blogspot.com/-YV1oPbbpWyM/VE6H_I7W5cI/AAAAAAAACCI/mCNrmtJWeuo/s1600/spell_cast_update.gifhttp://2.bp.blogspot.com/-YV1oPbbpWyM/VE6H_I7W5cI/AAAAAAAACCI/mCNrmtJWeuo/s1600/spell_cast_update.gifhttp://2.bp.blogspot.com/-D1oSerjMUWo/VE6H__FojbI/AAAAAAAACCY/IRBaGkzKaSU/s1600/walk_weapon1.gifhttp://2.bp.blogspot.com/-D1oSerjMUWo/VE6H__FojbI/AAAAAAAACCY/IRBaGkzKaSU/s1600/walk_weapon1.gifhttp://1.bp.blogspot.com/-FfTH38KWd4o/VE6IAlBR7bI/AAAAAAAACCg/aaSIi6w8T3M/s1600/walk_weapon2.gifhttp://1.bp.blogspot.com/-FfTH38KWd4o/VE6IAlBR7bI/AAAAAAAACCg/aaSIi6w8T3M/s1600/walk_weapon2.gif more info:http://dragoncprojectdevdiary.blogspot.com/2014/10/blog-post_27.html checking more in:https://www.scirra.com/forum/metroidvania-platform-rpg-fantasy-game-wip_t94215visit the new blog.http://dragoncprojectdevdiary.blogspot.com/ Quote
Aniketos Posted February 26, 2014 Report Posted February 26, 2014 The pixel art looks great but the walk cycle needs some more work. It feels like he is limping with one of his foot. Quote
ffman22 Posted February 26, 2014 Author Report Posted February 26, 2014 new version, with: +attack animations. +door system. +enemy test directional key to move. A to attack. https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test2/index.html Quote
ffman22 Posted February 26, 2014 Author Report Posted February 26, 2014 new version, with: +attack animations. +door system. +enemy test directional key to move. A to attack. https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test2/index.html sorry for the green collision box xD Quote
ffman22 Posted February 27, 2014 Author Report Posted February 27, 2014 first test version of dragon-project was delete. new version of dragon project ver:1.0.3 new features: experience system. stats system. damage system. enemy hp. new mob, blue flame. improve attack animations. https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test3/index.html Quote
ffman22 Posted February 28, 2014 Author Report Posted February 28, 2014 instructions: directional key: moveA: attackD and F:cast spellsP: pause and char menuM: mini map adding: minimap dragon spells. energy bar. spells menu dragon_project ver 1.0.4 https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test4/index.html Quote
ffman22 Posted March 1, 2014 Author Report Posted March 1, 2014 directional key: move A: attack S and D:cast spells space bar: pause and char menu M: mini map add shadow fireball spell and explotions effects. correct some bugs. dragon_project ver 1.0.5.1 ver 1.0.2 delete https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test5.1/index.html Quote
ffman22 Posted March 20, 2014 Author Report Posted March 20, 2014 some new Screenshots of the new update of the game. save room https://scontent-b-mia.xx.fbcdn.net/hphotos-prn2/t31.0-8/1965561_509693045806601_167919560_o.jpgrandom room https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/t31/1909237_509693015806604_759661863_o.jpg mini boss battle room in this room you get the slide power and dodge power https://scontent-b-mia.xx.fbcdn.net/hphotos-prn2/t31.0-8/10005916_509693072473265_1132961722_o.jpg all animations create with spriter. working in the first boss Hydra coming soon new playable update :) Quote
ffman22 Posted March 21, 2014 Author Report Posted March 21, 2014 here a little sprite of the hydra boss battle. https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/hydra_boss_test.gif testing events and combat variables. comment and suggest please the hydra boss create with spriter by brashmonkey. Quote
ffman22 Posted March 27, 2014 Author Report Posted March 27, 2014 new game screen capture. https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0003_Capa-1.png https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0002_Capa-2.png https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0001_Capa-3.png https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0000_Capa-4.png Quote
ffman22 Posted April 12, 2014 Author Report Posted April 12, 2014 this is the ice golem the protector of the water element tunic. on the water temple ready to animate in Spriter Quote
XtraTrstrL Posted April 13, 2014 Report Posted April 13, 2014 Metroidvania, always gotta click on stuff that has that term. Looking good, put up animations if/when you can. Quote
ffman22 Posted April 14, 2014 Author Report Posted April 14, 2014 Metroidvania, always gotta click on stuff that has that term. Looking good, put up animations if/when you can. ok no problem I will update it Quote
ffman22 Posted April 24, 2014 Author Report Posted April 24, 2014 here is the system to counter attack the ice golem. https://dl.dropboxusercontent.com/u/13512632/counter_attack.gif.gif and here some animations of the ice golem. https://dl.dropboxusercontent.com/u/13512632/ice_golem_attacks.gif Quote
ffman22 Posted May 2, 2014 Author Report Posted May 2, 2014 all ice golem attacks in the alpha version. http://gfycat.com/EagerBackAmericanbulldog the link load more faster than the image attack 1------>jump attack: falls above the character,hurts him, and stun. second version: you can stun the golem if the golem falls on ice spikes on the floor attack 2------>rock ball attack: the golem transform into a solid ball of rock and ice, your only chance is avoid it attack 3------->kick attack: if you are if you are out of distance of the golem, he will spawns ice spikes in random place of the roof second version: if you are in close distance you can be crushed by his feet, or you can counter his attack. attack4------->Ice blizzard: the golem launched a blizzard of ice that can freeze you and makes you a little damage attack5-------->arms attack: if you avoid his attack, he will stuck in the floor second version: if you are in close distance you can be crushed by his arms, and you will be pushed far away of him Quote
ffman22 Posted May 24, 2014 Author Report Posted May 24, 2014 new oficial dev diary of my metroidvania project. "Dragon curse Project" http://dragoncprojectdevdiary.blogspot. ... ts-of.html Quote
ffman22 Posted May 30, 2014 Author Report Posted May 30, 2014 Dev Log 12 Here is a first concept art of the goddes http://4.bp.blogspot.com/--3wnh-iEGec/U4f71o47dTI/AAAAAAAABnc/VHP3olizbeI/s1600/first_concept_goddes.jpg first test of level up effect. http://4.bp.blogspot.com/-_GgXBtamTG8/U4f8BI4vmoI/AAAAAAAABng/uXeXuM8tP5c/s1600/level_up_effect.gif Quote
ffman22 Posted June 5, 2014 Author Report Posted June 5, 2014 new updates of the metroidvania game project DragonCProject. Dev Log 13 zone intro. (black fade out). new black fade out intro for the zones. http://1.bp.blogspot.com/-zEZKYVpuATA/U5AJ3llWB3I/AAAAAAAABn4/3BTtHgZ-yDQ/s1600/zone_intro_test1.gif more info in https://www.scirra.com/forum/metroidvania-platform-rpg-fantasy-game-wip_t94215 http://dragoncprojectdevdiary.blogspot.com/ Quote
ffman22 Posted June 7, 2014 Author Report Posted June 7, 2014 GameSprout game of the week for Dragon Curse Project http://www.gamesprout.com/news_items/39 Quote
ffman22 Posted July 12, 2014 Author Report Posted July 12, 2014 Dev Log 16 new stamina system test, Dark souls style. https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-UuLqqEtuyaY%2FU8CsYd0bbWI%2FAAAAAAAABqQ%2FSsA0kUtkppM%2Fs1600%2Fstamina_system.gif&container=blogger&gadget=a&rewriteMime=image%2F* faster link: http://www.gfycat.com/GloomyLeafyBluebottle Dev Log 17 main char animations updates. checking more in: https://www.scirra.com/forum/metroidvania-platform-rpg-fantasy-game-wip_t94215 Stephensax, Dryynrins and DarrenOl 3 Quote
ffman22 Posted July 21, 2014 Author Report Posted July 21, 2014 Dev Log 18 new version of the main character, with more resolution 2 new animations with the new version of the main character. http://1.bp.blogspot.com/-ouopq-h7F54/U8zIOMGj45I/AAAAAAAABq4/HQY7k55S7PM/s1600/main_char_ver2_animations_update.gif Quote
ffman22 Posted August 2, 2014 Author Report Posted August 2, 2014 Dev Log 19 . animations updates: spell cast animation: http://4.bp.blogspot.com/-qWU0SEuCQis/U9yRKHfJIuI/AAAAAAAABso/25Q2hZLP0B4/s1600/spell_cast.gif walk cycle update: http://3.bp.blogspot.com/-GpT4Ep5C5FY/U9yRqu71UNI/AAAAAAAABsw/XJR0HSaJ1Ps/s1600/walk.gif Quote
ffman22 Posted August 3, 2014 Author Report Posted August 3, 2014 Dev Log 20 . animations updates ver 2: spell cast animation: http://1.bp.blogspot.com/-xVU6Z_t8NO0/U918GAixwfI/AAAAAAAABtM/FAoogaT6o8I/s1600/spell_cast.gif.gif walk cycle update: http://1.bp.blogspot.com/-ybcCLlg5We4/U918GdoSWDI/AAAAAAAABtE/maDZ1TUNf0M/s1600/walk_v2.gif.gif Dragon arm spell: http://1.bp.blogspot.com/-CpXeeU0mNks/U918GUMVqVI/AAAAAAAABtU/ZYPATZvY7is/s1600/dragon_arm.gif.gif Quote
ffman22 Posted October 22, 2014 Author Report Posted October 22, 2014 this is some examples of my work progres: ice golem boss: http://giant.gfycat.com/EagerBackAmericanbulldog.gif main character: http://1.bp.blogspot.com/-xVU6Z_t8NO0/U918GAixwfI/AAAAAAAABtM/FAoogaT6o8I/s1600/spell_cast.gif.gif http://1.bp.blogspot.com/-CpXeeU0mNks/U918GUMVqVI/AAAAAAAABtU/ZYPATZvY7is/s1600/dragon_arm.gif.gif I am working in the walk cycle right now, solving the arms problem xD http://1.bp.blogspot.com/-ybcCLlg5We4/U918GdoSWDI/AAAAAAAABtE/maDZ1TUNf0M/s1600/walk_v2.gif.gif if you want guys i can share the old version of the character animations, for the moment i cant share the new one http://2.bp.blogspot.com/-TeA4XsD_B80/U8DHdvfG94I/AAAAAAAABqg/q_7XgpOmaDQ/s1600/main_char_animations.gif more info: http://dragoncprojectdevdiary.blogspot.com/ https://www.scirra.com/forum/viewtopic.php?f=180&t=94215 Quote
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