lucid Posted July 11, 2013 Report Share Posted July 11, 2013 Time for a new release everyone! ChangeLog: [*:1g3jn3v8] Added Character Maps (see video below) [*:1g3jn3v8] Added Integrated Help [*:1g3jn3v8] Fixed a crash that occurred occasionally when deleting bones or undoing the creation of bones [*:1g3jn3v8] Fixed a bug that caused child objects to shift when deleting a bone from every key [*:1g3jn3v8] Fixed a bug where an object pasted to a frame that didn't already contain an object would lose the z-order [*:1g3jn3v8]Fixed a bug where the object properties widget would display incorrect values for bone rotation [*:1g3jn3v8]Fixed a bug where the object properties widget wouldn't allow you to change angle values to non-whole numbers Download the new version here Developer documentation is nearly complete, and will be released soon, so watch for that update later this month. Enjoy the new update everyone, and as usual, please report any bugs to the bug thread. The integrated documentation will help you get started with character maps, but for anyone who missed the preview recently, here's the feature in action: Link to comment Share on other sites More sharing options...
BluePhaze Posted July 11, 2013 Report Share Posted July 11, 2013 Awesome work! Thanks again Lucid, I am loving the new features! Link to comment Share on other sites More sharing options...
jayderyu Posted July 11, 2013 Report Share Posted July 11, 2013 squeeel, I feel like a kid :) Of course I'm hoping a Construct2 update will be coming soon with this :)... anyword on C2 updating? still feel's like Ash is holding up on that update to make Spriter C2 productive ready :( Link to comment Share on other sites More sharing options...
giuseppe Posted July 11, 2013 Report Share Posted July 11, 2013 Awesome! Thanks Lucid! Link to comment Share on other sites More sharing options...
tombmonkey Posted July 11, 2013 Report Share Posted July 11, 2013 Thanks a lot. Link to comment Share on other sites More sharing options...
lucid Posted July 12, 2013 Author Report Share Posted July 12, 2013 Thank you very much everyone. Glad you're enjoying it. Many more new features to come in the next few versions. Stay tuned, and please spread the word. Link to comment Share on other sites More sharing options...
rIKmAN Posted July 19, 2013 Report Share Posted July 19, 2013 Can these character maps be changed/swapped realtime in our code, or are they all loaded with the scml at startup? What I mean is if I have a character with 1000 possible variations of clothes/armour/weapons/whatever, do I have to load every combination into memory when the scml is loaded (thus loading every possible character map/image), or can I define 2 character maps (normal/edited) and load the necessary images into the second character map as they are needed in the game in realtime? (thus only using 1 extra character map to load in new images for all combinations when they are needed) Hope that makes sense. Link to comment Share on other sites More sharing options...
lucid Posted July 21, 2013 Author Report Share Posted July 21, 2013 You could make it work either way rikman, if your coding your own scml engine. I will be posting guidelines for things like these into future iterations of the new scml docs. You could even have a character mao composed of sprutes designed to be replaced by a modder and loaded at runtime Link to comment Share on other sites More sharing options...
rIKmAN Posted July 21, 2013 Report Share Posted July 21, 2013 Ah that sounds good, I was worried I was going to have to load every image at startup like it does now (before character maps) - which would have been a huge problem in terms of memory management. I look forward to the guidelines you mentioned, keep up the good work! Link to comment Share on other sites More sharing options...
therevillsgames Posted July 28, 2013 Report Share Posted July 28, 2013 Hi Lucid, Any updated docs for B4? I've noticed that we now have pivot points in the file object which I guess are the defaults pivots but looking here: http://www.brashmonkeygames.com/spriter ... rence.html I cant see how to use them compared to the object's pivots. Also abs_x, abs_y, abs_pivot_x, abs_pivot_y, abs_angle, abs_scale_x, abs_scale_y and abs_a are new, but I cannot find any info about these new elements and how to use them correctly. Cheers! Link to comment Share on other sites More sharing options...
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