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Spriter 2 alpha version release (Bug Fixes)


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Change Log


  • Added a shortcut 'H' to hide the multi-drag gizmo and manipulate multi-selected objects without multi-dragging them


Bug Fixes

  • Fixed a critical issue affecting the resize selection option in the multi-drag widget while in rigging mode, particularly when one or more bones are parented to a mesh
  • Resolved a critical issue affecting the Revert and Key functions when dealing with multiple bones and meshes in a hierarchical structure
  • Resolved an issue where undragged Image Palette items would remain hidden under the palette and could enter an invalid state if the palette was subsequently moved
  • Resolved a bug causing drag-and-drop inconsistencies for multi-selected objects, most notably when adjusting bone angles
  • Resolved an issue causing bones to revert to their original positions after multi-bone IK adjustments, until a subsequent change was made
  • Fixed a distortion issue with meshes linked to multiple bones following multi-bone IK tweaks
  • Resolved an issue where undoing the creation of the first mesh failed to update the Z-order in the data structure, leading to program instability
  • Fixed a critical bug where redoing a mesh assignment to a bone would cause the bone to disappear


Known issues

  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels






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