Mike at BrashMonkey Posted July 1, 2012 Report Share Posted July 1, 2012 Hi Everyone, We're hard at work on a basic platformer game animation art pack. You can catch a sneak peak toward the end of this video: Keep in mind, the animations you see are only key frame and are not yet tweened, so final animations will be much smoother. Also remember, any character in an art pack will have char-maps using alternate art..which will allow for a large variety of visual styles, and other artists can create alternate image packs that can work with these art packs, so the variety of possible visual styles is limitless.. Take the giant head-size you see on the characters in this video for example...there will be alternate art that can be swapped out for normal head-sizes as well. So, here's your chance to have influence on the types of things and animations end up in the art pack. For now we know for sure there will be: Player: idle walk run balance check at edge of platform hand from edge of platform pull up from edge of platform hard stomp attack block dash jump fall get hit (variation 1) get hit (variation 2) basic death (generic) throw projectile get bumped back duck crawl slide flip in the air slide down wall (for wall jumping) jump from wall basic (turtle-like) enemy: (several variations) idle walk get hit die respawn flying variation of basic (turtle-like enemy) fly respawn get hit die Big "humanoid-ish" boss (several variations) idle (looking angry) walk jump fall land breath fire (or shoot beams) get hit (variation 1) get hit (variation 2) die laugh tauntingly ape-like display of anger (chest beating) hopping basic enemy: idle (going to hop) hop fall get hit (variation 1) get hit (variation 2) die Please suggest the ones you'd like to see, and if possible like to vids of screenshots of examples of what you're talking about in existing games. cheers, Mike@Brashmonkey bigibby 1 Quote Link to comment Share on other sites More sharing options...
blazah99 Posted July 4, 2012 Report Share Posted July 4, 2012 I've got a few animations I'd like to suggest. Sorry for the lack of vids to screen caps, I'll make and post a link later. Player: hanging one hand - similar to the NES game "Darkwing Duck". hanging two handed underneath platform swinging - like you would on monkey bars. swinging (rope) swimming (normal, fast) - similar to "Donkey Kong" floating riding/driving (bikes, cars, steeds) sleeping (standing, laying) effects: freezing over - as in block/s of ice forming around a target frost cloud lightning explosion - similar to Gunstar Super Heroes sparkle poison cloud Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted July 11, 2012 Author Report Share Posted July 11, 2012 Great suggestions Blazah99. Thanks Quote Link to comment Share on other sites More sharing options...
joecastro Posted July 11, 2012 Report Share Posted July 11, 2012 Some sprites that would be helpful for me are various kinds of bricks, similar to what are shown in the video, but animating into destruction by different types of weapon blasts. E.g. crumbling when hit by a sword over multiple iterations, or hit by an explosive, or an ice blast or lightning (as blazah99 suggested). Along the same lines, it would be awesome if a subset of the frames in the art pack are provided in a vector format so we can better target different resolutions. Thanks, Quote Link to comment Share on other sites More sharing options...
blazah99 Posted July 23, 2012 Report Share Posted July 23, 2012 Some more ideas/suggestions for you guys to use for the pack, most of which I thought might take a bit of time for an animator(isn't one). Player: 360 spin/twirl(on one foot, arms out/in) 360 spin/twirl(on two feet, arms out/in) - like you if spinning a platform standing in the center back hand spring - can't think of a good ninja example so a real life video example Effects: rain - perhaps something similar to Super Mario World, Limbo, Patapon 3 , or etcwaterfall water surface - perhaps similar to Metal Slug (might also pass for slight fog)wind small partials/w dissipation (splash, dust, embers, foliage) - Patapon 3(a previous link) or Limbo light debris fall(snow, foliage) bubble/s/w pop(underwater, surface) whirl pool/swirl(wind, water, sand, portal, galaxy) - perhaps similar to that of an eye of a hurricane tornado/twister/vortex drill fan/propeller/windmill explosions - similar to Metal Warriors , Metal Slug(a previous link), and Metal Storm shard explosion(glass, crystal, shrapnel) flame - similar to the on a match or stove. plasma shots - similar to Mega Man X plasma shots - similar to Metal Storm (a previous link, 2m10s) Quote Link to comment Share on other sites More sharing options...
lodger Posted October 19, 2012 Report Share Posted October 19, 2012 floor tiles, textures, and animated props, or backgrounds could be super helpful too. Quote Link to comment Share on other sites More sharing options...
osakamitsu Posted January 17, 2013 Report Share Posted January 17, 2013 I would really like to see some weighted feeling animations. I really dont want to see some generic sword swings that look like they are from a cartoon. Want to see sword swings that feel weighted. Like the walk cycles are weighted to the heavy armor that the character is wearing. And different weapon types like battle axes, long swords, bows, light swords like fencing swords, shields, or using whips like castlevania. I would really like a lot of magic spells. Maybe some evading rolls, sliding, attacking upper torsos and lower torsos. Maybe some animation for throwing objects like knives, boomerangs and what it would be like to catch it when it returns. I would really like to see fabric animations for the character movements like capes/hoods and other types of clothing. Animations for drawing weapons. Say the weapon is in a scabbard on the characters back or on its lower belt on it side. Animation showing the character pull the different weapon types out and putting them in the attack stance. As for non medieval: -Maybe different futuristic weapon types such as plasma/laser type weapons metroid/megaman style. And weapon recoil. Bullet trails and cartridges falling. -Vehicles: Tire rotations, Not just a turning circle but how it appears as it moves faster. Afterburners for jets and futuristic drops ships. - Things like fire, smoke, and explosions. Particles are not always the best solutions. - Facial animations for talking. - Characters movements for expression while talking like hand gesture and pointing, looking different directions. Even gestures for eating and drinking. Would be nice to making cutscenes. - Gestures for 4 legged creatures like walk/run cycles for horses, wolves, dogs, cats, bird etc. Could just be part of a giant animal pack. - Character movements for swinging on vines and climbing latter from the side front and back. Quote Link to comment Share on other sites More sharing options...
blazah99 Posted March 24, 2013 Report Share Posted March 24, 2013 Has their been any updates as to what animations will or have been planned for the basic platformer art pack or other future packs? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted March 26, 2013 Author Report Share Posted March 26, 2013 Hi blazah99, No update yet, My dayjob has been eating up most of my time, so while I've been making some progress with the first two art packs, I've not yet had time to work out a percise list of what will be in the art packs upon their initial release (hopefully in sync with the release of Spriter 1.0), but I can say I do plan to continue to add to them after their initial release. And all future additions to any artpack will be free to the people who purchased them. I'll make a list when it is almost time for the release. cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
judesanchez Posted March 28, 2013 Report Share Posted March 28, 2013 Nice info. can't wait for it. Quote Link to comment Share on other sites More sharing options...
ChrisAlgoo Posted June 3, 2013 Report Share Posted June 3, 2013 Here's a few that might be useful Player: Casting spell Double Jump Swimming Taunt Talking Quote Link to comment Share on other sites More sharing options...
3y3.net Posted December 23, 2013 Report Share Posted December 23, 2013 My suggestion is a dancing guy. It would be great to see break dance, disco, moonwalk, etc dancing. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted December 24, 2013 Author Report Share Posted December 24, 2013 @ 3y3.net, Dancing animations would be fun but are so specialized that it wouldn't make sense for me invest the time to make animations that the vast majority of people wouldn't use, or if they did, they would want them distinct from the other games that use it.. @ ChrisAlgoo Do you have some example footage or images for the type of spell-casting you have in mind? (what posture, what movement etc) Talking is a great idea, as well as laughing and other emotive gestures/postures... taunting gets a little trickier as it would really depend a lot on the desired personality of the player and there's potentially countless variations of taunting someone might want...not as mad in that sense as dancing, but same idea. cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
mediadi Posted January 21, 2014 Report Share Posted January 21, 2014 :) I bought all the art packs they are very cool i am building my game based on them i suggest that you add a climbing rope animation and swinging on the rope :D . Regards Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted January 23, 2014 Author Report Share Posted January 23, 2014 Hi mediadi, Thanks for supporting our efforts with your purchases and kind words! Great suggestions. I't's likely going to be quite a while before I have the time to add new animations though (possibly a couple of months :( )...but when I do, those will be the first two I'll add. Cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
stevehearn Posted July 7, 2014 Report Share Posted July 7, 2014 a simple dance for each character is useful. a lot of fb games have characters that do a dance if some stage is completed. in Farmville 2 everything is danced to, dancing cows is amusing. its an alternative to a shake of the fist or a kick as a physical celebration. Quote Link to comment Share on other sites More sharing options...
Allmarkmade Posted January 10, 2016 Report Share Posted January 10, 2016 Top-down view characters and assets would be great. Thanks Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted January 11, 2016 Author Report Share Posted January 11, 2016 11 hours ago, Allmarkmade said: Top-down view characters and assets would be great. Thanks This pack is finished, and this is for typical 2d side view platformer games. It's unlikely we'll ever make an art pack for completely 100 percent top view characters as it has very limited visual appeal an not many people use that perspective. We did however just release the RPG Heroes art pack..did you see that? Cheers, -Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
spiceagent11 Posted June 26, 2021 Report Share Posted June 26, 2021 underneath platform swinging - like you would on monkey bars. swinging (rope) vidmate apk https://vidmate.click https://vidmateapk.win swimming (normal, fast) - similar to "Donkey Kong" Quote Link to comment Share on other sites More sharing options...
lauryfriese Posted September 13, 2023 Report Share Posted September 13, 2023 Sure! Here are some animation suggestions for the basic Platformer art pack: 1. Idle Animation: Create a subtle breathing or idle animation for the character to give it a sense of life even when it's not moving. This can involve slight movement of the character's limbs or body.2. Walking Animation: Design a walking animation where the character takes steps forward. This can include moving the legs, swinging the arms, and animating the character's hair or clothing to add more dynamism. 3. Jumping Animation: Develop an animation that shows the character jumping off the ground. This would involve bending the knees, propelling upward, and possibly animating the character's hair or clothing to emphasize the motion. 4. Falling Animation: Create an animation for when the character is in mid-air, falling down. This can involve slightly bending the character's limbs and adding a sense of weightlessness to the animation. 5. Attacking Animation: Design an animation for when the character attacks or uses a weapon. This could include swinging a sword, throwing a projectile, or performing a magical spell, depending on the abilities of your character. 6. Hurt Animation: Create an animation to indicate that the character has been injured or hurt. This can involve the character recoiling, flashing red, or showing other visual cues to communicate damage. 7. Death Animation: Develop an animation for when the character dies or is defeated. This can involve the character falling backward, fading away, or any other animation that signifies the end of the character's life. 8. Victory Animation: Design an animation to celebrate the character's victory or successful completion of a level. This can involve cheering, pumping fists, or any other animation that conveys a sense of accomplishment. Candy Crush Quote Link to comment Share on other sites More sharing options...
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