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osakamitsu

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  1. I would really like to see some weighted feeling animations. I really dont want to see some generic sword swings that look like they are from a cartoon. Want to see sword swings that feel weighted. Like the walk cycles are weighted to the heavy armor that the character is wearing. And different weapon types like battle axes, long swords, bows, light swords like fencing swords, shields, or using whips like castlevania. I would really like a lot of magic spells. Maybe some evading rolls, sliding, attacking upper torsos and lower torsos. Maybe some animation for throwing objects like knives, boomerangs and what it would be like to catch it when it returns. I would really like to see fabric animations for the character movements like capes/hoods and other types of clothing. Animations for drawing weapons. Say the weapon is in a scabbard on the characters back or on its lower belt on it side. Animation showing the character pull the different weapon types out and putting them in the attack stance. As for non medieval: -Maybe different futuristic weapon types such as plasma/laser type weapons metroid/megaman style. And weapon recoil. Bullet trails and cartridges falling. -Vehicles: Tire rotations, Not just a turning circle but how it appears as it moves faster. Afterburners for jets and futuristic drops ships. - Things like fire, smoke, and explosions. Particles are not always the best solutions. - Facial animations for talking. - Characters movements for expression while talking like hand gesture and pointing, looking different directions. Even gestures for eating and drinking. Would be nice to making cutscenes. - Gestures for 4 legged creatures like walk/run cycles for horses, wolves, dogs, cats, bird etc. Could just be part of a giant animal pack. - Character movements for swinging on vines and climbing latter from the side front and back.
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