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Found 71 results

  1. Hello guys, am trying to see if i can create an animated skeletal 2d character from my animated 3d character using spriter. Please in case is not possible with spriter, can someone point me to any application that can do it.
  2. This is Fighting 3D Multiplayer Game developed for iOS platform. All 3D Art Work, Animation – Motion Capture developed by GameYan – Game Development Company.
  3. Hey guys, I'm curious who has made an Andriod game with C2 or C3 and Spriter Pro. Also, if so, how did you export the game?
  4. Hi everyone, We’ve been working on an indie game project called Initiation for the past few months. Currently in development for a released on PC, it’s a 2D platformer game. We’re using Spriter for all characters animations. We’re currently working on creating a stable build for the demo but you can get a glimpse of what we’ve been doing in this trailer video: Since we’re here to talk about animations, here’s a showcase of our main characters animations: Walk to run to walk again Jump Climbing stuff Falling a little too fast There another creature we’ve been working on: (Thanks to Bwwd for his advices, you’re a great guy If you want to know a little bit more about our game, you can check the official website: http://initiationthegame.com We’d love to get feedbacks from you so don’t hesitate to tell us what you think about all of this. We hope to talk to you soon.
  5. The animation hangs while repeating, what could be the problem, where can I put the required frame
  6. Hi, I'm a freelance 2D artist. I work with game assets, illustration and graphic design. I can adapt and create a large number of styles. From pixel art to something a little more illustrative I can find the right style to fit your project. Skills: Art Direction // Game Assets // Illustration // Graphic Design // Animation // Concept Art // Promotional Graphics // Pixel Art // Photoshop // Illustrator // Spine 2D If you would like a quote or have any questions about me or my work please get in touch. Portfolio: www.hayes2d.com Email: rob@hayes2d.com Regards, Rob
  7. Hi, Just want to know if is there a way to create a character map and replace an image by an animation. For exemple: When switching a weapon, replace the sword by a sabre who's flashing and glaring. Or replace a simple sword by a flying bird or a rotating propeller... Hope i'm clear enough, Thanks for your software, I love it!
  8. I just found very nice game assets also here. https://mobilegamegraphics.com/ Which is i bought some of their assets and they also have a free stuff as well.
  9. Hi, I'm having a hard time with spriter that have quite a few bugs. And not the simplest ones. As I already know spriter doesn't export large canvas spritesheet. So i'm doing on -1100 -1100 1100 300 square size where all animations goes, for future unity export. However, recently I experienced rather an annoying bug that doesn't export the full animation on 24fps. I tried everything, smaller canvas size, keyframes only, moved the keyframes in the timeline. well nothing works, the last animation doesnt load into my spritesheet, anyone know how to get around this one ? thank you
  10. Done with Spriter More details here: itch io graphicsriver Tokegameart scirra store
  11. Hi I was creating a running animation, working fine for the legs. But then I started to work on the arms and when I moved them and run the animation. They seem to move just only one frame, looking them offset on the frame I changed and not smoothing toward their initial position. What actually happenned to do that? Thank you
  12. Hi Everyone, I'm actually working on a mobile game and I have a problem with my spriter animation when I add it in LibGdx. It's a tutorial animation showing to the player how to play the game. In Spriter everything is working fine but in game, the assets with no animation is moving on the mobile screen.
  13. How to do a looping run cycle? I tried following some poses I found on Google but the loop looks weird
  14. https://alteaclaverasds.wordpress.com/2015/03/20/maya-walk-cycles/ I followed the walk cycle on that link above. The animation I made went smooth but when exporting, anything in the GIF doesn't move. Maybe there is wrong with the settings, I don't know how to set it up I'm still a newbie, I'm 13 years old Also, the animation only looks great at 2% Play Speed
  15. Hi guys! New here - Swedish Indie Dev. After rage-quitting Spriter 3 times I finally got an hang on it! So I've made this "walking troll" with some pipes poking up on his back. I want to add a "Smoke Animation" coming out of that Pipe... This smoke animation is basically 14 separate pictures that is creating the actual animation... Is it possible to make a separate animation for the smoke and add it to the "walking troll"...? Makes sense? Pictrue attached... Smoke pics on right hand side Follow me @KarlKaze for daily updates on my project it you think it looks interesting! Cheers!
  16. Hello everyone I have a sprite of a candy cane, like this one: And I would like to add it a stretch out animation of its bottom part without distort the image itself. As the bottom part pattern is simple (red and white alternance), I would like to replicate it instead. Do you know the best way to do that?
  17. Hello and thanks for looking Ive exported my Spriter animations to Construct2 via scml/scon. While there's a built-in animation for pointing a gun while walking how would I go about having the gun "kickback" when triggered? Do I animate the arm/gun separately from the body or is there some kind of "trigger" mechanic thatll allow the arm to animate independently of the walk animation? I hope this makes sense Thanks again.
  18. Hi, i have a question regarding importing animations made in spriter. I created a simple run animation to test spriter: https://www.youtube.com/watch?v=ZqeUOjINl3U&feature=youtu.be but when i import i get a but that makes the animation in the final frames: https://www.youtube.com/watch?v=m4OqiXw417U Anyone knows how do i fix this?
  19. Hello, 'Freakout Games' is a indie startup studio and we are a group of industry professionals. For our upcoming games for mobile platform we are looking for 2D Animator. More details will be provided with interested members. It's a great opportunity to get in at the ground level!This is our website: www.freakoutgames.comYou can contact us through our website.We are always looking forward to network and knowing more game enthusiasts.Thanks
  20. Hello i just bought both rpg maker, spriter pro and game character hub(rpg maker official sprite making tool) on steam and i want to know some things: 1- Do you get any images to work and do testing/learning with spriter pro besides the essential pack? 2- Can you use any png image to work and animated? 3- Can you create a sprite from zero or this isnt the software for this? 4- Can you take images from Game character hub and animate them in spriter pro? 5(last)- Someone can tell me what are in each dlc? I just bought the effects one since effects are in everygame, but im in doubt if i will need the other if they are just art packs or can i edit them and make effects/sprites from zero? Sorry for the high number of questions im kind of lost XD
  21. Hi all, Working with a YouTuber in which will remain anonymous for now. We're looking for Spriter artists that are capable of taking a current existing character and create animations from them. The style we're going with is a side-on, 2D Punch Out type game. We need an artist or artists to produce high quality work within reasonable time-scales and work alongside the YouTuber. The game will also be pushed to Kickstarter, however you will be paid for any work before said stage. All artwork/animations will be paid in full. Happy to discuss rates. Thanks again, look forward to hearing from you. In case I don't get back to your message, please feel free to get in immediate contact with me at charlie.mcshane@yahoo.com Charlie
  22. I am export frames to png. The problem I have is the already existing frames ( run, walk, jump, etc.. ) have the character starting at 125,130 in the png that is 533x460 pixels. I created the character skipping and I now want to export to 20 PNG files. Using the export animation to PNG. How can I set the offset to be 125,130 so the png's are centered to match the existing frames
  23. Hi Everyone, I'm using Spriter Pro from Steam. I'm trying to apply a Character map but the graphics look wrong when I do It. This is the entity without char map: And If I apply the char map it looks this way: The image files from the char map are exactly the same but in color. I'm making a few test to see if I can implement this before the artist makes the final art. This is the file I'm using: https://dl.dropboxusercontent.com/u/24695185/PumasSpriter.rar I'm pretty desperate because this is for a game that will be showed during the Pumas match this saturday. Thanks for your help!
  24. I am not sure whether or not there is a tutorial out there that can help me, but after some time searching online, I decided to ask for help from the forums. Basically, my bones do not act like I expect them to do. That is one case. In that instance, I wanted to scale down one of the bones and bring the child bones in a certain position. While that does happen, in between it does that unnecessary stretching before reaching it's final position. In another instance, I had IK locked a bone and tried to do an animation. Instead of staying relatively still, the bone got displaced considerably, only to do a loop and end up in the original position it had at the beginning of the animation. It happens all the time. Am I missing something? I tried looking up of any answers, but I didn't come up with much. Thank you for your time.
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