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Mike at BrashMonkey

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  1. Like
    Mike at BrashMonkey got a reaction from PixelBrothers in Strange behavior [Spriter/Unity]   
    Hi PixelBrothers,
     
    I recommend you send the actual Spriter project to the developer of Spriter 2 Unity along with a bug report via his Github page: https://github.com/bonus2113/Spriter2Unity
     
    thanks,
    Mike at BrashMonkey
  2. Like
    Mike at BrashMonkey got a reaction from XRumerTest in Welcome to the new Spriter forums.   
    Hi Everyone,
     
    As you might have noticed, we've upgraded to a totally new forums system.  The migration seems to have gone off without a hitch, but there's the possibility that if you posted during the 30 minute window in which we were migrating that your post ended up in the old forums and didn't make it over here. 
     
    For anyone with a missing post, for a limited time you can actually access the old forum by going here: http://www.brashmonkey.com/forumOLD and copy the text from your post so you can easily repost it into the new forum.  If this is required I apologize for the inconvenience.
     
     
    cheers,
    Mike at BrashMonkey
  3. Like
    Mike at BrashMonkey got a reaction from Ddyrinsyk in Please post feature suggestions here.   
    Hi everyone.
    Please use this thread to post any suggestions you might have for features.
    cheers,
    Mike at BrashMonkey
  4. Like
    Mike at BrashMonkey got a reaction from hippyman in API for C or C++ which loads Spriter file into some data structure   
    The work in progress is not available.  Sorry for the silence everyone. We'll try to give everyone an update within roughly a week.
    Cheers,
    Mike at BrashMonkey
  5. Like
    Mike at BrashMonkey got a reaction from DarrenOl in Animated GIFs work in the forums now.   
    Hi Everyone,
     
    I found the system setting to allow animated GIFs for avatars etc and have switched it on.  If your avatar isn't animating as it should, just choose to change the image in your user control panel and then re-upload it and it should then be animating as expected.
     
    cheers,
    Mike at BrashMonkey
  6. Like
    Mike at BrashMonkey got a reaction from AlisaMesy in Welcome to Brash Monkey's Spriter forum   
    Hi everyone,
    Thanks for trying Spriter. I look forward to feature suggestions and bug reports.
  7. Like
    Mike at BrashMonkey got a reaction from jppresents in How to add a sprite + bone to every frame of all animations?   
    You are indeed missing a convenient way.
     

    cheers,
    Mike at BrashMonkey
  8. Like
    Mike at BrashMonkey got a reaction from RunnerPack in Update on Spriter API matters   
    Hi again AniMittra,
     
    I agree, testing the latest version and then reporting any remaining issues directly on Spriter2Unity's Github page is definitely an excellent first step into making sure Spriter is better supported ASAP. On our end, Edgar can't help directly with Unity support until after the generic implementation is finished.  We hope to make an update post about it's progress within the next week or two.
     
    cheers,
    Mike at BrashMonkey
  9. Like
    Mike at BrashMonkey got a reaction from AniMittra in Update on Spriter API matters   
    Hi again AniMittra,
     
    I agree, testing the latest version and then reporting any remaining issues directly on Spriter2Unity's Github page is definitely an excellent first step into making sure Spriter is better supported ASAP. On our end, Edgar can't help directly with Unity support until after the generic implementation is finished.  We hope to make an update post about it's progress within the next week or two.
     
    cheers,
    Mike at BrashMonkey
  10. Like
    Mike at BrashMonkey got a reaction from hippyman in Update on Spriter API matters   
    Hi again AniMittra,
     
    I agree, testing the latest version and then reporting any remaining issues directly on Spriter2Unity's Github page is definitely an excellent first step into making sure Spriter is better supported ASAP. On our end, Edgar can't help directly with Unity support until after the generic implementation is finished.  We hope to make an update post about it's progress within the next week or two.
     
    cheers,
    Mike at BrashMonkey
  11. Like
    Mike at BrashMonkey got a reaction from RunnerPack in Prevent Tweening   
    Thanks for all the help RunnerPack!
     
    Cheers,
    Mike at BrashMonkey
  12. Like
    Mike at BrashMonkey got a reaction from JohnnyType in Please post feature suggestions here.   
    Hi everyone.
    Please use this thread to post any suggestions you might have for features.
    cheers,
    Mike at BrashMonkey
  13. Like
    Mike at BrashMonkey got a reaction from Dryynrins in Animated GIFs work in the forums now.   
    Hi Everyone,
     
    I found the system setting to allow animated GIFs for avatars etc and have switched it on.  If your avatar isn't animating as it should, just choose to change the image in your user control panel and then re-upload it and it should then be animating as expected.
     
    cheers,
    Mike at BrashMonkey
  14. Like
    Mike at BrashMonkey got a reaction from salemakeupbq in Please post feature suggestions here.   
    Hi everyone.
    Please use this thread to post any suggestions you might have for features.
    cheers,
    Mike at BrashMonkey
  15. Like
    Mike at BrashMonkey got a reaction from Danielki in Please post feature suggestions here.   
    Hi everyone.
    Please use this thread to post any suggestions you might have for features.
    cheers,
    Mike at BrashMonkey
  16. Like
    Mike at BrashMonkey got a reaction from hippyman in Spriter and Game Maker Studio   
    Hi Krymzonsky,
     
    Spriter did suffer a number of prolonged delays but has lately been progressing nicely.  The current pause in updates is specifically for Edgar to work on a fully featured generic Spriter implementation, which hes working on now. Once finished it will be released as open source and should make it very fast and easy for any developer to port full Spriter support to any particular authoring system. 
     
    Once Edgar is finished with this generic implementation he'll be working directly with the developers and communities of all popular authoring systems (including Game Maker) to get Spriter fully supported asap.
     
    We cant give a reliable time estimate for when the generic implementation will be finished, so stay tuned for updates once Edgar has specific milestones of progress to report.
     
    cheers,
    Mike at BrashMonkey
  17. Like
    Mike at BrashMonkey got a reaction from JohnnyType in Welcome to the new Spriter forums.   
    Hi Everyone,
     
    As you might have noticed, we've upgraded to a totally new forums system.  The migration seems to have gone off without a hitch, but there's the possibility that if you posted during the 30 minute window in which we were migrating that your post ended up in the old forums and didn't make it over here. 
     
    For anyone with a missing post, for a limited time you can actually access the old forum by going here: http://www.brashmonkey.com/forumOLD and copy the text from your post so you can easily repost it into the new forum.  If this is required I apologize for the inconvenience.
     
     
    cheers,
    Mike at BrashMonkey
  18. Like
    Mike at BrashMonkey got a reaction from 4yBa40K_Zitle in Welcome to the new Spriter forums.   
    Hi Everyone,
     
    As you might have noticed, we've upgraded to a totally new forums system.  The migration seems to have gone off without a hitch, but there's the possibility that if you posted during the 30 minute window in which we were migrating that your post ended up in the old forums and didn't make it over here. 
     
    For anyone with a missing post, for a limited time you can actually access the old forum by going here: http://www.brashmonkey.com/forumOLD and copy the text from your post so you can easily repost it into the new forum.  If this is required I apologize for the inconvenience.
     
     
    cheers,
    Mike at BrashMonkey
  19. Like
    Mike at BrashMonkey got a reaction from turosteel in LOVE it! glad its done!   
    Thanks very much for the kind words and support James W.
     
    We've got quite a bit of new features and awesomeness planned for this year, which will all be free updates for Spriter Pro owners.
     
    Cheers,
    Mike at BrashMonkey
  20. Like
    Mike at BrashMonkey got a reaction from jokderdeus in Applying bezier tangent settings to several keys   
    Hi jokderdeus,
     
    Its a feature we plan to add to an upcoming build of Spriter, but unfortunately there's currently no way to do this.
     
    Sorry for the inconvenience.
     
    Cheers,
    Mike at BrashMonkey
  21. Like
    Mike at BrashMonkey got a reaction from Ddyrinsyk in Animated GIFs work in the forums now.   
    Hi Everyone,
     
    I found the system setting to allow animated GIFs for avatars etc and have switched it on.  If your avatar isn't animating as it should, just choose to change the image in your user control panel and then re-upload it and it should then be animating as expected.
     
    cheers,
    Mike at BrashMonkey
  22. Like
  23. Like
  24. Like
    Mike at BrashMonkey got a reaction from DarrenOl in Please post feature suggestions here.   
    Hi everyone.
    Please use this thread to post any suggestions you might have for features.
    cheers,
    Mike at BrashMonkey
  25. Like
    Mike at BrashMonkey got a reaction from UElabeal in Another game using Spriter and art packs!   
    As many of you may recall from a previous update post, I'm helping game artist Renita Orellana to finish her platformer game. The game is not a BrashMonkey product, but it does tie in with the creation of our first two fully animated game art packs by the fact that we're letting Renita use them as we develop them, so we thought the Spriter community might find it interesting.

    Renita has created a Kickstarter campaign to help fund the games completion. You can find out more by visiting the official Kickstarter page here: http://www.kickstarter.com/projects/renitao/hyper-segtendio-siblings?ref=live
    The game is not ours, and contributing to it will not directly support BrashMonkey or Spriter, but a successful Kickstarter campaign would ensure a great third party environment art pack (by Renita) and a very fun (and casual gamer friendly) game. I'll also be using the opportunity to create several “behind the scenes” tutorial videos for aspiring game artists.
    For those who don't know, I'd already begun creating some tutorial vids which can be seen here:

    cheers
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