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Everything posted by EternaL

  1. Could Brashmonkey or even any programmer please add the feature or create whatever add-on/plugin to finally allow us to save the workspace? Meaning the location and size of each window as well as each setting that can be set.
  2. Even if maybe Spriter 2 might finally let us save the UI/Workspace, could Brashmonkey just quickly include this in Spriter Pro in a quick update or add-on? Spriter crashes frequently enough (especially when it comes to certain cases of copying and pasting bones with images attached) and the workspace is such a big deal, with all the setting ticks and window sizes and locations I have to re-set up each time I open a file. It sounds like such an easy feature to include/program in. At the very least, be sure to include this in Spriter 2. However... It may be a year or more before Spriter 2 is eve
  3. I suggested this before, but I believe it's more than about time for a small update to save the UI/workspace settings. I use Spriter almost every work day, and setting up the UI the way I need it every time I open a scml is a huge hassle, when it could be so easily programmed. I recommend the ability to save and load named UI setups, or at the least just one UI saved automatically. To be specific, the UI/workspace includes: Canvas Background color Z-order menu scale (Ctrl+mouse wheel) Hierarchy menu scale Timeline Audio Playback setting Whether or not the Timeline
  4. Tip: Importing another project into current may not work correctly if any bones would have the same name. So if for example you use different scmls for different characters, it's helpful to go into the bones view and rename each bone, such as by copying and pasting the character's name into each bone name, which takes only a few seconds. That way it guarantees no 2 bones will be named the same when merging projects. I’d also add that even using the same object/PNG, at least where any origin point doesn’t agree between projects, then causes anything pasted between entities to fail. If you’
  5. How do I fix this error when previewing from C2?: javascript error uncaught typeerror: cannot read property 'xscale' of null (mentions spriter plugin here)
  6. Those with Photoshop can use the great 'Warp' feature (Edit>Transform>Warp, easier to commit it to a key, I use ctrl+F) to give long hair or capes or dresses that nice curved look.
  7. It's probably because you have to right-click the clear circle pivot dot and select the option that turns it red. Red is what you want. I've said before that Spriter should use red pivot dots 100% of the time. We don't need the clear dot for anything. Furthermore, editing an animation while a character map is applied will remove all the red dots you manually applied. A good trick is to have an animation that has every pivot point be a red dot, so that at any time, you can select every png, copy, go to every other animation, paste, ctrl+D.
  8. A way for self-draw to use more than one spritesheet, so that spritesheets greater than 2048px can be split up into two or three pngs, such as by being frame 1, 2 and 3 in the C2 object. That way if a spritesheet is 5k px, you don't have to shrink the spritesheet to about 40% and look blurry.
  9. There may be a bug stopping this scml from being able to appear in Construct2: https://www.dropbox.com/s/x22rjl239l9jycb/Kil.zip?dl=0 I'm stumped enough that I'd like someone from BrashMonkey to please look into it for me asap, as I'm trying to get the game done in time for the Microsoft Creators contest deadline next month. The zip has the scml file and images. The scml opens and works correctly in Spriter. I then generate the spritesheets and use that in Construct2 in the correct way for the self-draw method, but the sprites don't show up in preview. Thanks
  10. Unsure whether or not this is already known, but I tested every animation Easing Curve option of Spriter in Construct 2, and found out that the "Quintic" easing curve (the one with 4 dots) doesn't work in C2. It'll cause the character/sprites to disappear during any keys that use it. This is with the latest version of both Spriter and the C2 plugin. All other easing curves work, including the Bezier one. Would be good to fix, so that people don't wonder why their characters are disappearing sometimes.
  11. For some reason, PNG export isn't working in my project. I did it many times before. Now I click 'Save' and the images never get made.
  12. can't seem to make reply post.txt
  13. To Daleatron, the software takes getting used to compared to 3D software, but with enough practice you won't mind it as much. More feature suggestions: Have the taskbar begin with the filename, not 'Spriter Pro Edition'. Option to clear guides. As always, finally allow the saving and loading of the workspace!
  14. It's possible to accidentally drag the Timeline window downwards off-screen with no way to reset the workspace to get it back. Again, the simple inclusion of saving and loading the workspace would be great, and likely easy to program.
  15. I reported this before, but it still wasn't fixed in the latest release, despite the fact that it's a system crash, not merely a Spriter crash: When you have a character map active that has any image Hidden, and then select the Hidden image, it can easily result in a Spriter freeze and crash, or even a total Windows operating system freeze, resulting in the need for a hard system restart. To reproduce this bug, try selecting a currently Hidden image, and doing things such as changing its Z-order, or selecting a Hidden image and pressing Ctrl+Alt+Shift+Space to Restore Zoom, or moving or zoomin
  16. Hey! Just started using the update. Something that likely wasn't intended: When selecting more than one image and dragging them, they don't drag at the same rate. They each scroll across the screen at different paces. You'll likely see what I mean if you open r11 and try it. It's kind of funny-looking. Assuming this is in fact a bug this time (I can't see how it isn't!) as opposed to some new feature, that requires any immediate edit to r11, I'd like to once again poke in my little feature suggestion, since it seems simple enough, to me, at least: save and load the workspace, like other s
  17. An amazingly useful feature/change would be to simply include a "Save As..." (or "Save As New Character Map...") option inside the actual "Edit Character Map" window. No more tedious work repeating the same steps just to select the next image in a folder and hit "ok". Just select the next image, "Save As" a new character map, select the next image, "Save As" the next character map, repeat.
  18. Sometimes hitting Play/4 can cause Spriter to freeze, becoming unresponsive to another tap of the 4 key, instead constantly playing the animation, crashing in the worst case scenario. Again, another way it can crash that I think I reported before is when you select an object from the list at the left that is hidden in the current character map. It seems to zoom out the view a lot, as if a result of not knowing what it should try to show or focus on, as the object is currently hidden, and can result in a crash. It happened many times, so it should be a very easy crash to reproduce.
  19. When checking for red versus clear pivot dots, I notice that the problem happens with boned images that have child bones. For example, the problem doesn't occur with hands and feet, which are at the ends of bone systems, but it does happen with every other part of the body. For anyone with the same issue: After what you said, I discovered (it was new to me) that if you right-click on a pivot dot in the frame and select "use default pivot" it corrects the problem, turning the clear pivot dot back into a red one, thereby using the pivot point as desired when swapping images. If I'm not
  20. I e-mailed Spriter support about this problem just now with the subject "Pivot point bug: Uses ratio instead of selected point" with a link to my zipped scml project in case it helps. The problem is that when swapping or replacing an image object with another one, including through character maps, it's actually incorrectly using a ratio method to determine where the swapped-in image will go in relation to the pivot point of the image being swapped, instead of just using the swapped-in image's pivot point, as the software intends to do. The correct effect, which doesn't happen, is tha
  21. This issue may be because it's tough to rename sprites in the Z-order widow. Switch to the Hierarchy window when renaming. When I rename in the Z-order window, I spam double-clicks and F2 at the same time til it lets me do it. Moving the mouse pointer a bit during the double-clicks helps too.
  22. 1) The copying and pasting of Default Pivot Points still sometimes doesn't work. In case this effects it: I'm trying to copy it from an image in one sub-folder, and paste to an image in a different sub-folder. 2) There's also a strange thing where if you click on an object at the left pane that is currently Hidden in an active Character Map, the viewport seems confused and unsure what to show, and the software or computer system can freeze up a bit, and it's unsure how to fix the view. Because of the freezing, I get nervous and restart Spriter, and just try avoiding clicking on an object
  23. 1) A 'Play All' button located in the Animations window to play each animation down the list once, for testing/viewing purposes without manually pressing the down key. 2) And a 'Delete From All Animations' option for when you want to delete certain objects from every animation instead of only from all current frames in one animation. 3) In Character Maps, where it says 'Set Hidden', and 'Set Ignored', add a third option, 'Set Original', which simply means that that object's Replacement File becomes the same as the Original File, without having to manually find it in the list at the r
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