Been bashing my head on this for awhile now. I am trying to create a character that swaps his bow for sword.
What a way to use a character map for a weapon I thought! Somehow I can't figure this out. In default state he has a bow. It has a pivot point set right in the middle of a sprite, where bow handle is. I make a character map and replace bow with sword. I checked so many times that sword sprite has its pivot point set to lower 1/4 of an image, where sword handle is.
Once character map is applied - the bow sprite switches out for a sword sprite, but the character is holding a sword by the blade now. There are no keyframes other than the starting one.
Can anyone help e regain my sanity! I'm sooo ready to give up on this whole spriter thing...