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Everything posted by bwwd

  1. download spriter version 6.1 and then 6.2 because skins in version 7 arent working at all.
  2. blender has now cutout addon with deform that look solid
  3. try different drivers for graphic card, i had some issues with spriter crashing or not showing sprites when using various nvidia drivers but now i stick to 335.04-desktop-winxp-32bit-english.exe on my gt 430
  4. download older version spriter 6.1
  5. https://drive.google.com/open?id=0B8RnYSep1u_Yb25pWUtpaEU4R3M
  6. download version 6.2 , spriter 7 has bug with skin mode and is crashing
  7. just discovered that skin mode is definitely broken in version 7, when you want to create character and import skin then its crashing spriter.version 6.2 works fine.I didnt know and didnt realy miss version 7 when i had 6.2 working but if skins wont work in new versions anymore then i will stay with 6.2 i guess, i have everything i need.
  8. Thats super weird but i have the same bug now !! with version 7 ! I have fresh install of windows 7 , so i will download version 6.1 and exe from 6.2 and will edit this post to confirm if its crashing, thats reallty strange, version 7 didnt work for me at all on winxp so there must be some serious bug somewhere in this version. ---------- ok I Can confirm, skin mode is completely broken in version7 , i didnt know cause version 7 crashed on my winxp machine and i installed win7 yesterday and just tried to open character which worked fine but now i see when i want to create character with skins then its crashing, so... download version 6.1 and then download exe from 6.2 :
  9. bwwd

    Bone Hierarchy Bug

    can you exactly describe step by step what you do to get this behaviour,so i can at least confirm that it happens to me as well because i didnt encountered this problem.
  10. you can download my raphael spriter project and see if it works for you, i dont do anything unusual , but its hard for me to pinpoint your problem cause i dont know what steps exactly you do to make it crash, i import as skin, then add bone then i attach this skin to bone by parenting, and then i click twice on skin, so i can edit its vertices etc. when im finished with editing and adding dots/verts, then im clicking on skin twice again to apply verts so its saved properly in project. His skeleton doesnt use multiple bones for one mesh tho but you cxan see if animating skin is making your spriter crash. Skin mode works great for me on windows xp and win7 , i dont know why people have problems with it, it does crash sometimes but you have to make some weird undoing a lot to make it crash.I dont udo, try not undo at all if possible or if you have to then just one or two steps backwards.?Save a lot, save after adding each limb and finishing its setup.This is just good habit, its stupid and risky to create entire character and dont save at all until you start animating him, not just because of spriter but because of system and real life accidents, your windows might shut down or something else, just save a lot there's nothing against saving, i know in some softwares when you save you will lose undo history but spriter doesnt work like that which is great.If you're planning yo undo then save first. raf.zip
  11. use deformation feature and export as png, then import exported png frames if you want to use spriter files directly in game.
  12. unparent bones that touch the ground, you wil make animating easier and they wont be moving around like that.
  13. Ik locking isnt really that useful to have on during animation cause its only for posing and creating keyframes, doesnt work when animating cause it doesnt really have constraints activated. I installed spriter 7 on win7 and it works fine, maybe it was net framework version problem thats not available on winxp ?
  14. found Z order bug with sprites and skins used together in animation, skins are always on top of regular sprites even if in Z order theyre at very bottom.It happens when i turn on pixel art mode.
  15. Thats what i did, exe from 7 wont work with files from 6_1, im getting the same "not win32 application" error. Im on 32bit winxp.Version 6_1 works fine but 7 gives me this error.
  16. Ive got this, for the first time, it says spriter is not proper 32bit application, like if it was 64bit version or something ? i dont know... And i tried using spriter 6_1 exe with files from version 7 from but something else is missing and it wont run...
  17. Watch this video, or even better watch all videos from this channel like i did
  18. That should be Instant Ban , man, just scan it with different software are you having bad day or something ? We all have spriter here and some of us for almost 2 years, it is safe.You act like naive grandpa who saw "youre 1 million visitor you won 1 million $" and you instantly believe it ! Just test it with something else before coming to conclusions and stop insulting people who are trying to help. All people have right to respond in this thread and comment , its a public forum.McAfee looks like malware itself and intel should of closed it after buyout.change your antivirus software maybe. And some quote from maker himself
  19. I dont think it works like that, i loaded them into gimp and saved them but it did not solve the problem, you have to copy paste to new image and redo transparent areas , i dont know, i had this only once and didnt really bothered to spend time how to fix this, so maybe you will figure it out.
  20. I had this problem only once when i was working with images made by someone else, what software was used to create png bodyparts ? Im using gimp and never had this problem with transparency.I think your software is saving png alpha settings in some non conventional way.
  21. Great news ! Applying curve to multiple selections will speed up work a lot ! Having S curve to select from that small menu would be great as well.there is only instant,linear and custom, would be nice with instant,linear,S and then custom, like here : Aaah i see now, main keyframe contains data about z order , and having linear keyframe of image swap between 2 keyframes with S curve doesnt mess up their rotation and its still smooth, thats nice.I didnt tested it like that.Keying z order keys only z order and keying image swap keys image swap only, thats why i was confused when moving parent bone keyed rotation of child bones as well.
  22. Thats exactly my problem as well but lucid said its fixed for next version, it was like that for a long time, hopefully now its fixed.
  23. Do you have new version with this fix ? Its still not fixed in windows version from here https://brashmonkeygames.com/spriter/Spriter_free.zip
  24. WOW youre serious ? keyed child bones fixed ? Thats fantastic if its true, i was suspecting it was the nature of spriter and could never be fixed, any date for releasing next version ? Also when i have keyframes on time 300 for example and i remove all of them then main keyframe still stays there, its not removed.that creates messy timeline and confusion after awhile, it should detect that there are 0 keyframes at 300 anymore and should remove main top keyframe.main keyframes stays when you remove all keyframes from your bones/sprites or skins.I know that technically you should also remove main keyuframe yourself but it should disappear itself if theres 0 keyframes below it. My last concern is ability to select multiple keyframes and apply S curve to them.Or better yet, some switch on/off setting that creates S curve instead of default linear curve for all created keyframes - that would ultimately let us switch it on/off, wouldnt even require us to create S curve.I dont know which option is easier to implement, im rarely using something else than S, depends what physics i want to emulate but for animating living creatures its only S curve and linear.
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